I just want my children to be able to move more than one space in combat...
Arcayer
Basically a game is dis-balanced if a faction with lower development cannot oppose a faction with greater development. At the least, it should be difficult for a faction with a lead to defeat several factions that are behind. (or if a technology within one of the factions is worthless, due to be being slightly inferior in that technology field, and so that faction virtually doesn't have that technology.) A rather good point, I haven't really properly accounted for
The system isn't intuitive enough. You're adding an entire extra stat in order to solve an issue that could be easily addressed just by giving heroes better deals in the item shop. Are squads relatively strong? Kind of, but they're not all that amazing compared to units that do unblockable damage. A single adventure dragon with some +essence boosts is very strong. Doing damage with magic is unrealistically difficult, but spells such as ice spike and haste are still very
Just my general impression after playing the game through several times. Two things stand out most prominently- The game is fun. It really is. This game is not nearly finished. It's extremely buggy, the ai is pathetic and a lot of things don't make sense. Interface- All stats and abilities should be displayed. Particularly of note- dodge/miss, sovereign abilities such as organized, mana/health regen and wisdom (can be seen in combat, but should b