I must be playing quite differently. I am finding that my magic users, specifically fire shard users, have to save the day. The armies are useless, I have large armies with swords etc and they do pitiful amounts of damage - they don't appear to to do well against armoured opposition. Also, my heroes without magic, do a little bit more damage even after a few levels of experience. But basically my wizards trump everyone, blasting whole armies with fireball and pickin
ChungasRevenge
I never noticed a setting for this so I am playing default game. I have found that a really good tactic is to declare war, do a bit of damage - e.g., conquer a few cities destroy a few armies and then ask them to surrender. I feel that if they still have a powerful army in the field then they should wait a bit longer.
Generally I love the feature where the turn won't end if a city is idle. However, in the later stages of the game there may be nothing I want to build or train. Now the fluidity of the game is stuffed as I have to continually click on the turn button. Would it be possible to set a city to "idle"?, i.e., get auto turn working even though some cities are not working on anything in their build cue
I have noticed a few times that I can walk into a previously unknown sovereigns territory without receiving the "welcome" message. e.g, I walk into Pariden's territory, a new faction that isn't in my diplomacy list. And I am not challenged, sometime it takes three turns before a response is triggered. Sorry I cannot be more clear as I have only noticed it a few times.
ok, sorry for over reacting. Title updated.
A crash occurs because of bugs in the software - its all semantics. No need to be pedantic I am just trying to help out.
Just a simple thing. I won by completing the Mastery - black gate, kill the dragon champion. Anyway, The dialog at the top pops up and shows "Win by completing the ..." i.e., the string is too long for the dialog box.
I went to the area of the black gate. I am supposed to do something to open it - but what? I was never shown where to go and clicking on the icon on the left of the screen doesn't revel any information. The quests are confusing and frustrating.
I had some random event occur. It happened unexpectedly as I was clicking on a object. I heard music briefly screen flicker and it was gone. I had no idea what I had missed out on. When it begins the users should not be able to click it away for the first second or so to prevent accidental clicks to make it disappear.
I discovered this bug by accident but I have replicated 3x now Click on a city click build select demolish click on a building say "no" I don't want to demolish Now hold down shift and roll mouse wheel - crash --- You may ask what was I doing? Well I didn't realise I had demolish selected and I was trying work out how to rotate a building.
In NZ it is already the 20th - can I have it now :) I can't think of a game that I have put so many hours into since - well a long time. For that reason alone when, in the future, I look back and think about 2010-2013 it will be associated with WOM and FE - well done people. I look forward to each update and check this website daily to so see if there are any cool updates. Sometime the detractors get a bit much all pulling in different directions and needing
Thanks for post great to read about game design and other behind the scenes stuff.
As a developer we have same issues with DirectX and truetype fonts - they are a pain and it was difficult to work out which fonts at which sizes were suitable. Sometime we ended up using fonts rendered to a texture but that buggered up many of our formatting routines that were using. Anyway, I appreciate the change - the result looks more polished and readable. It is a shame that some people go out of their way to post pointless cr
loving what i am seeing.
I haven't had a single CTD in the current beta - solid. Only hassle has been an inactive "turn" button. Bring on beta 5 :) I have put in more hour of quality game time in FE than I have in Civ 4 and 5 combined.
I have just started new game with your ideas and spending more time looking at what kind of buildings I am putting down and it appears to be paying off. cheers.
Thanks, I will give that a go.
Cheers guys. I am at work at the moment so difficult to answer some of the questions. I prefer Altar or Tarth as starting player. I haven't fiddled with custom sovs yet. I generally play medium or large maps. I use CTL-N until I get an area that looks good, 2 essence for my starting town. I feel I am probably building stuff that doesn't need to be built, e.g., reduce unrest when unrest is at 2% - I need to star
Hi all, This is probably just me but I am wondering if others are finding the same. When playing FE I find I am either unstoppable or I am everyone's whipping boy. I either win without trying or I get ground in the dirt with no way to stop the enemy. Neither situation is great and unstoppable becomes a bit boring and the other extreme is very frustrating. I play at normal difficulty and I am an average player (not hardcor
That looks incredibly promising - shame I fly out for a three week trip on the day it comes out. :(
Glad I am not the only one. The other one I hate is the "monsters in your territory". That is fine but I know there is a dragon or drake in my territory, I can't do anything about them so I ignore it - hence I ignore the message. Can't the message says "There are 3 enemy units ion your territory", that way when, in the next turn, it says "There are 4 enemy units in your territory" I know that I have a new problem to look at. Maybe the cloth map could have a a n
@progress That is not how it seems to everyone else. You certainly have no patience and you are being unnecessarily confrontational and rude.
Awesome. Love the amount of official posts coming out at the moment. I have played beta 3 since I found that the pillar of fire breaks the game - I hope that has been fixed. Can't wait for beta 4 to come out.
Colour Genie. Purchased by earning money doing a paper round. Not a popular computer but it did place me on a path that led me to what I do today, programming educational software for thousands of kids worldwide.
I have had a few games where I couldn't win by domination. Either because then enemy was miles away and I couldn't be arsed finding them. Or I was friendly with remaining civs or finally the other civ was quite powerful and I didn't want to go to war as it would just drag on the game too long/.