[quote who="StarReaper" reply="13" id="2899444"]Ug i hated sword of the stars but then it was Sword of the stars or Sins of a solar, and Sins was prettier, and easier to get friends to play. Im thinking the Elemental crowd, I dont know what the Sword of the Stars and its players are like. I only knew just a couple people in our group that played. [/quote] Its Multiplayer and Singleplayer are interchangable to the point people can drop in and out of th
Gwenio1
[quote who="Frogboy" reply="9" id="2899430"]It'll be Derek's call. But as a reminder: If you try to be all things to all people you end up being nothing to them all. Saying that game X has a feature you want is meaningless. Fallen Enchantress has lots of features other games don't have and vice versa. That said, we are VERY interested in having co-op MP modes. But we won't sacrifice single player budget for it. So it's way too early to tell
[quote who="StarReaper" reply="8" id="2899419"]Try sampling from games that are the same multiplayer as they are single player, and are stable.[/quote] Sword of the Stars? The number is likely larger that 1% if you include coop that is like single player, but I doubt it is 45%.
[quote who="Alstein" reply="4" id="2899045"]That 1% figure is true for other games in the genre as well, not just EWOM. The only one I've ever played MP was AOW2SM, and that was becaue the SP AI was non-existant. Stardock games usually have at least somewhat of an AI. [/quote] It is the tactical AI that is bad, with proper planning on the part of map makers it can be very difficult to beat if you auto all the battles. Most multiplayer is done as coop, which is
[quote who="larienna" reply="66" id="2897897"] "Still, we do appreciate your efforts at doing the most with the 'little' you have to work with. Maybe you could go back to CGA, that would free up a lot of space." VGA graphics with a color palete is simply the best. Think about all the advantage, you can change the color of a sprite in real time, only by changing the color palette. Color palette animation for waterfalls will save an enormous amount of processing power. <br
[quote who="citywolfdreams" reply="36" id="2898308"]Exactly - the reason I'm bringing it up now is because AI and tactical combat changes need to go hand in hand. And I think the tactical combat AI should be a priority, since AI is the hardest thing for users to mod themselves. Thank you also for mentioning that the terrain changes I suggested would be really easy to implement, because they're a simple change (just give the terrain one extra property).[/quote] It shou
[quote who="IBNobody" reply="66" id="2898133"] Quoting Gwenio1, reply 65 Quoting IBNobody, reply 64How many of you 'yes' people would honestly play TBS multiplayer mode for more than just a day or a week? Me. There is a PBEM game I am in that I have been playing for about a year, and it had been going for two years before that (a player dropped and I continued for that spot). PBEM is not the same as online,
[quote who="IBNobody" reply="64" id="2898124"]How many of you 'yes' people would honestly play TBS multiplayer mode for more than just a day or a week? [/quote] Me. There is a PBEM game I am in that I have been playing for about a year, and it had been going for two years before that (a player dropped and I continued for that spot).
[quote who="kenata" reply="22" id="2891544"] Remember though, Age of Wonder: SM is not only the third iteration of the AoW series, but also has an extremely different focus. As someone recently put it, AoW is designed to get you to tactical combat and to make tactical combat as interesting as possible. Fundamentally, AoW is a series of war games, where as Elemental has a war game element. If they spent the time and effort in Elemental to make tactical combat have all of these new systems
[quote who="Lord Xia" reply="37" id="2897774"]Here's the thing, I want absolutley no compromises made to the single player game to be made to make the MP workable. If I ever have to hear, "We had to leave such and such feature out becasue it did not work properly in MP play" I will throw down a nerd rage rant of epic proportions. [/quote] An so would those that want MP. They do not want a stripted down game, they want a full robust MP game that is like Single Player. <
[quote who="Malsqueek" reply="69" id="2897784"]I like the look of everything on that list, and am excited to get to try it. I just have one simple question for you, Brad; are any of these lovely improvements going to be rolled back on to E:WoM? The Tac Combat and such, for example? [/quote] No, it has been stated that War of Magic will stay in the same vein it is in now. It will exist for those that for some reason prefer it to Fallen Enchantress
Yes, if they have the correct types. If it has LAN or Hotseat, then some. If it has PBEM, then alot. And I expect it to be like Single player, only without TC in PBEM.
[quote who="kenata" reply="6" id="2897332"]As for MP, I wonder what percentage of Elemental players wish to play primarily MP, what percentage wish to play a couple of games, and what percentage don't want to play at all. I would bet that probably 1% want to play a lot of MP Elemental, 10% might want to play a game or two, and the vast majority have no desire at all to play multipler. If you were a game developer, would you reallocate the time and resources from SP to enhance MP under these c
[quote who="Vandenburg" reply="34" id="2896851"] I shouldn't have to go through every town to find out, which caravan just got destroyed. [/quote] They would need to serparate road building from trade & not have you select the destination for this to be fixable. - Have road builders and caravans. - Require cities to be connected to another for there to be trade. - Have a menu to check which cities need caravans and allow them to be adde
[quote who="Tonto_Stormboy" reply="45" id="2897119"]Any news on Magicka coming to Impulse? [/quote] Paradox has said a non-Steamworks version is coming, and I would think it will come to Impulse once that is done.
[quote who="Frogboy" reply="11" id="2896622"]Civ V doesn't have quests or other things that take the player away from the main game. [/quote] That statement does not make any sense. As previously pointed out, you can have both (Age of Wonders: Shadow Magic). And if you mean that quests are a replacement for TC, then not they are not as they are not the same. The game is the game so core mechanics should always be present, and if you are going to make a separate game then make ano
Make sure there is enough variety that the same terrain type can look vastly different depending upon what tiles are applied. (Spooky swamp with lots of dead trees and bones vs a swamp with an abundance of healthy plant life) Speaking of terrain mattering, the next UPatch for Age of Wonders: Shadow Magic will feature walls made of ice that 'melt' when the terrain under them changes.
[quote who="Lord Xia" reply="5" id="2894874"]Evochron Mercenary does look like fun...might have to check it out. [/quote] I have it, and I am not particularly thrilled with it. In particular I feel it does the 'trade' aspect poorly (as in buying stuff at one place and selling it in another). There is no way to look up the value of goods in systems other than the current one nor does it record the what the prices were last time you visited. Better off mining (which amounts to sitt
[quote who="flymar" reply="17" id="2894355"]Imperium Romanum[/quote] It is a bit like Ceaser. It is more like it really was in some ways (you have slave labor for one). But the economy in the game was hard to figure out compared to Ceaser, as there does not seem to be as many tools to see how things are going which lead to a lot of guess work without much in the way of results. Maybe there are ways to get the info needed to learn how to build cities that work, but they are not mention
[quote quoting="post"] Would making armor, weapons, and magic interact more complex add depth? With enough added complexity, can the game become "un-min-maxable" and thus more elegant? Would forcing players in elemental to play with some more variety - IE, a couple random Sovereign traits, a couple random starting units/buildings, help make elemental more interesting? [/quote] Sword of the Stars would be a more appropriate example of the first, and the secon
Age of Wonders: Shadow Magic has good terrain. It has elevation, it has cover, and it has movement modifiers.
[quote who="FadedC" reply="6" id="2891297"]Regarding Black and White 1, I don't know what 2 was like, but the city building in 1 was completely awful. The game was about raising your giant pokemon and some people loved that and some people hated it. But almost every review agreed that the city building/managing elements were completely atrocius and dragged the game down.[/quote] I think those that I have heard about the first were in the camp that liked the creature. The city building
[quote who="Scoutdog" reply="3" id="2891186"] Pharaoh [/quote] Fixed. And yes, it is very similar but it is just diffrent enough that being tired of one will not make the other boring. And I liked Pharaoh better than Ceaser III. There is also an expansion pack for Pharaoh. Look for Impressions Games* (they made Ceaser and Pharaoh) titles, the few games since then that were building oriented were so sub-par by comparison that I have taken to playing strategy games t
[quote who="Frogboy" reply="51" id="2889506"]Neither include pink ponies. Thus, they are both wanting. [/quote] However, SotS has dragons. In space. With lots of cool energy weapons. And they will punt those stupid monkies back to Sol. Not to mention all those fun random encounters.
[quote who="shadowtongue" reply="50" id="2889496"] The most recent (ANY 1.80) is far superior to anything pre ANY, for a variety of reasons. [/quote] Or the Complete Edition that have everything in Argos Naval Yard + a bonus scenario that leads into SotS II.