[quote]Design-wise, 'Mana upkeep' is basicially Essence (a limiting resource that can be spent or hoarded), with a considerably less sexy name The main problem is that the concept never saw its promised potential (In WoM, Hoarding Essence != badass). Luckilly, FE was designed with several new spells that should fill that void nicely.[/quote] Care to elaborate?
mqpiffle
I was wondering if we could get an explanation as to how the AIData tag in SpellDef gets used by the AI, if it is used at all. I'm not sure what value to set this to, or why I would need to set it to anything at all. Should each spell have a different value? Thanks in advance.
I will think about that, I always loved the Psionisists from the early D&D editions.
Updated to v.0.16 Replaced vanilla Book of Air with Book of Elemental Air, which tweaks some of the existing spells, and adds some new spells to the mix. I have chosen to leave some of the original spells out of this book, their ideas to be used in other spell books. As always, please let me know what you feel about these changes.
[quote who="Jounk33" reply="1" id="2901759"]1. yes, negativ unit_stats are just zero. I've tested with unitStat_defense.[/quote] Great. Thanks for the response.
Two questions: Do Unit Stats have a hard minimum of zero(0)? For instance, if I have a calculation that might 'accidentally' adjust a Unit Stat below zero, would it simply show up as zero(0)? Can I use the absolute value sign (!) on a variable in a calculation? For instance: <p
Bog was something I was testing as an alternative to apply to tile...it works to a point, haven't fully tested it yet though. Also you may have noticed I created some new unit stats called Fire Shard Affinity, Air Shard Affinity, etc. I am going to use these in shard-based spell calculations for additional effects as well as using the target's affinity against damage-dealing spells. I feel like this might add a fun twist to the current magic system.
Updated to v.0.15 Fleshed out and tweaked Book of Manifestation and the Tech Tree. Added Mend Wounds line of spells to the Enhancement spell book. As of now, these are self-heals. EDIT: After some consideration, I may consider this a 'rough draft' of the final Sorcery Philosophy. I had been considering adding a debuff-oriented line to this spellbook (which I ultimately think needs to exist), but then I had the thought of an entire Dark Sorcer
I just found a glaring bug in the Book of Manifestation spells where there was a perturn tag set to 1 in the mana gamemodifier. What this means is that if you cast those spells, you will have the mana cost drained every turn until combat finishes. this will be fixed in .15.
[quote]There has been a confusion of terms, coop = single player only with human players instead of AI. Rather than meaning actual coop as in multiple players control the same faction. It got refered to as coop as the idea is they will team up against the AI.[/quote] I really think it could mean both in the case of Elemental, a game that is both an RPG and a Strategy game. I think the concepts I proposed would at least need to be considered, if not for very long.
[quote]As has been said may times, no one cares anymore balance for MP than they do for SP. If this is considered an issue then there is a serious disconnect in regard to what is considered desirable in MP. And what is broken in MP would also be considered broken in SP if the AI used it, so this is a serious problem if they allow people to mod the AI.[/quote] This may be true for existing fans of the game, but usually when you market a strategy game as having multiplayer, your average
Updated to v.0.14 This update contains mana cost, stat req, and spell level (spells up to level 8!) tweaks to current spell books. Also included some art and icons. More spells coming soon!
More than happy to kick ass, sir! And thanks to you for kicking Frogboy's ass with your AI tests. [e digicons]:beer:[/e]
I'm wondering how the Magic Resistance stat works. I've done a search and can't find any reliable current information on the subject. Is it a straight percentage to resist the incoming spell, or is it used in a roll (like ACC v DOD or ATT v DEF)? If the Resistance "wins", does the entire spell fizzle, or is there an MR calculation for each effect in the spell? Thanks a bunch!
Updated to v.0.13 Added a new Spell Book (Manifestation) in the Sorcery vein which contains five new spells at this point. Since Sorcery spellcasters do not channel their magic through the shards of the world, manifesting physical forms with their casting philosophy can be difficult at best. Only the most advanced Sorcerers can harness this power, and those who are truly focused on their craft will yield great - although occasionally unpredictable - resu
[quote]So you think it is reasonable to sell MP for E:WoM as DLC when it would be illegal (though unlikely to be enforced) and cosider it a possible course that they might take, but you also hold that they will not abuse DLC because they wrote the Gamer's Bill of Rights (which there is no enforcement)?[/quote] It *is* reasonable insofar as they have had to back out on / alter so many promised features already, so what's one more? Is it any more criminal to have you pay for a pro
Since Brad did (help?) create the Gamer's Bill of Rights, I'm pretty sure he'll do the right thing, whatever the final solution happens to be.
Hey MG modders! I just wanted you all to know I have started publishing some of my own spells in a mod called Additional Spell Books, available here: https://forums.elementalgame.com/405927 I'm doing this not to compete with MG, but ultimately to help it along. If you find any of my creations useful, please feel free to use them in this mod. I've been lurking in this thread for a while now, and appreciat
I just put a link to the 'real' post in the notes.
Well, I for one am working on it so keep an eye out for updates to the Additional Spell Books mod.
To me, offering MP as a DLC is one of the most rational uses of the DLC system that have been suggested. Those players who will only use the SP version will pay $50 for the game and be perfectly happy. Gamers who want to enjoy the experience with friends or other MP gamers would certainly gladly pay an additional $10 (or whatever) for this feature. The modding tools ought to be delivered via DLC...certainly the modding community is a tiny portion of the playing populace.&nbs
No it didn't...I completely agree with you and was a bit peeved at myself for not noticing it sooner. It doesn't seem like I can remove the offending upload, either...
These are all great ideas but a lot of them can not or are very difficult to implement the way the code is currently set up(some like earthquake are already there, I believe.) Check out the mods forum for some additional spell mods currently in development. We as modders are hoping for some love in this department as well, and be assured there will be content of this sort as soon as the resources to create it are available.