abob101

abob101

Joined Member # 4285510
1 Posts 44 Replies 24,444 Reputation

Heya HF, I want to create a faction trait that provides a bonus to all faction units vs a particular unitstat (IsDemon etc). I can add it to a blood trait easy enough (like the Revenge of the Forest for Elves where they get a bonus vs ExpandedTraits_FLAG_DefendingCityWithLumberMill), but i'm really trying to do it via a faction trait. Any ideas? Cheers.

61 Replies 389,771 Views

[quote who="halmal242" reply="704" id="3475742"]Well, I am not exactly sure what your problem is, but there is the elemental.str file that you can edit a simple text editor that you can look at and maybe it holds your answer.[/quote] Yep it's in there. [quote who="TrashMan" reply="705" id="3475744"]And the greatsword group of weapons in the unit design screen shows the same thing. Naturally, units that use greatsword don't have a weapon icon.[/quote

844 Replies 1,934,329 Views

[quote who="tjashen" reply="1" id="3475255"]Certainly something along the lines of 'bladerush' could also work. After all, charging Cavalry generally charges through enemy lines, not just to the line.[/quote] Yep this is exactly what I think cavalry should provide. Could be modded in, but as far as I can tell the AI doesn't use a spell like Bladerush that targets an empty square :-(

3 Replies 5,627 Views

[quote who="Primal_Savage" reply="10" id="3475234"]I have two shortcuts for LH, one with cheat enabled and the other without.[/quote] How do you do that..... I only know how to enable LH cheats via Steam properties? Thanks.

13 Replies 25,223 Views

[quote who="Maseren" reply="225" id="3475054"]however, the individual shrills,specifically the fire shrills are doing more damage than the group ones, its really weird.[/quote] It will depend on if they are summoned or not.... so when you say the individual vs. grouped shrills, are you comparing summoned individual shrills vs summoned group shrills.... or "monster" individual shrills vs summoned grouped shrills ? Or something else. If you're talking about the damaged

349 Replies 1,269,594 Views

[quote who="Primal_Savage" reply="1" id="3474922"]I suppose this is for LH? I don't remember Impulsive being a talent.[/quote] Yeah it is, but it's quite possible I haven't used it since FE. It was definitely there at some point, could have been a long time ago though.

13 Replies 25,223 Views

OK going probably going to sound silly here, but happened to the Impulsive and Veteran Sov Talents...? Have I stuffed my files or did they actually get taken out somewhere along the line and I never noticed ? Thanks.

13 Replies 25,223 Views

I'm still experiencing this problem, really hope it can be fixed in 1.7... basically when you have more than about 23 total sov's (a mix of default + custom), one of them will not show up on the choose opponents screen. Should be easy to replicate just create some custom sov's and check they are all available on that screen. This was originally mentioned over in this thread: ht

4 Replies 6,245 Views

@DsRaider, I've got another one for you. What do you think about the Unit Design traits of Fast vs. Muscle... Fast (Labor Cost 15): +2 Initiative Muscle (Labor Cost 12): +1 Attack, -1 Initiative I really like the Unit Design concept. But Fast is just too good no? At the moment it's pretty much a no brainer to give it to every single unit design. What's the "fix"... I tend to think Fast should have -1 Attack a

23 Replies 98,546 Views

Looks like the images have broken here too mate. BTW, Just building some of my own races and been looking at this as a reference on how to do some stuff. Am I confused or is your missing some StartingUnitType's ? I could be missing something but looks like you've only got half a dozen in the RaceType def, but you've created heaps more than that in your units file.

39 Replies 174,159 Views

[quote who="DsRaider" reply="9" id="3473875"]Well I tend to compare them to basic units. Personally I don't think Juggernauts are that much better then say a group of 4 or 5 trogs in chain with axes.[/quote] Yeah makes sense. [quote]One little thing that would fix them though is to just take all the traits like Immune to Criticals, Immune to Poison, and Vulnerable to Lightning and either add them together into one Golem trait or just add them to the basic un

23 Replies 98,546 Views

[quote]Iron Golems - People have mentioned this many times before but Iron Golems are very Up. They are far more expensive and far worse then Juggernauts.[/quote] Is it that Iron Golems are underpowered, or the Jugs are overpowered though ? Maybe a bit of both.

23 Replies 98,546 Views

[quote who="Frogboy" reply="8" id="3473574"]Short answer, we want to support Steam workshop.[/quote] Cool thanks for the response. [quote who="Frogboy" reply="8" id="3473574"]It's always an issue of having dev bandwidth to do it.[/quote] Yeah somewhat understandable currently given it seems you've got a lot on the go particularly at the minute.

11 Replies 13,780 Views

Nah it doesn't hurt to ask. Given that LH is (as far as I can tell) doing quite well, I don't see why there can't at least be some consideration of these things. It might not be possible or feasible, I dunno... but doesn't hurt to let Stardock know we're interested. I think HF makes some very valid points above. We could possibly write a mod manager which helps with some of the issues (managing multiple mods, installation)... bu

11 Replies 13,780 Views

[quote who="Soronarr" reply="692" id="3473536"]If you're level 5, but don't have enough fame to recruit a level 5 hero, and only get it once reach lvl7, you will never be able to recruit any of the lvl5 heroes.[/quote] You've lost me. Are you saying that is how the game currently works? Because if so, that's not right. [quote who="Soronarr" reply="692" id="3473536"]From all the testing I did, the determines which heroes will be avai

844 Replies 1,934,329 Views

[quote who="Heavenfall" reply="35" id="3471330"]UnitStat_BG_IsEmpire - 1 for sovereigns, champions and designed units from empire factions. 0 for others UnitStat_BG_IsKingdom - 1 for sovereigns, champions and designed units from Kingdom factions. 0 for others[/quote] Hi HF, I'm using this library with my new mod that extra races, and i'm thinking these 2 unitstats might not work correctly for user created factions, if the faction uses a race for an

61 Replies 389,771 Views

[quote who="Soronarr" reply="690" id="3473314"] Not onyl do oyu have to be the right level, you also have to get the right emount of Fame right THEN.[/quote] I don't get what you're saying here...?

844 Replies 1,934,329 Views

It can be modded easy enough I believe, checkout this FE mod: https://forums.elementalgame.com/436540/page/1/#3300076 I think Primals XtraDeconstruct mod might also provide the same thing in LH if you check out the contents in the mod thread: https://forums.elementalgame.com/446461/page/2/#3468720

1 Replies 8,943 Views

[quote who="Heavenfall" reply="1" id="3472901"]consider what Kumquat will be like in 2014.[/quote] [quote who="Heavenfall" reply="1" id="3472901"]We also plan to support both Nexus Mods and the Steam workshop as we go forward[/quote] Oh it must be coming soon then, yay. [e digicons]:grin:[/e]

11 Replies 13,780 Views

Actually just noticed someone over on the Steam forums just asked about this (Workshop) recently to: http://steamcommunity.com/app/228260/discussions/0/540743757738145885/

12 Replies 61,868 Views