Taslios

Taslios

Joined Member # 429611
31 Posts 334 Replies 1,973 Reputation

[quote who="BuckGodot" reply="39" id="3620809"] (think it might be about time I bump up my old thread about this and/or move it to the Feature Request section [e digicons];)[/e] ) [/quote] The custom named "states" or "districts" or even big random map named areas... "the Tacyon Expanse" "The Stellar Playground" "The Nebula of Darkness"

50 Replies 91,255 Views

I've owned basically every Stardock game since Gal Civ 1 came out on windows... Corp Machine is STILL a fun game (you guys should totally update that for modern times btw) Gal Civ III has a nearly impossible task. Improving on a game that is hands down one of the best in the genre. People here forget that Master of Orion 3 was supposed to be the end all be all of 4x games. Case closed done, no need to make more of them.

50 Replies 91,255 Views

[quote who="Seilore" reply="15" id="3620167"] Quoting pshaw, reply 14 When you say slow to use, do you mean that they are slow to hire them or does the AI not use them very well? In my current game with around 80 AI all set to Genius, however, the AI only purchased a total of 3 Mercenari

18 Replies 27,904 Views

how you keep them from rolling over the galaxy... make them a major race without colonization tech. Also set them so that they are unwilling to trade any techs. The bigger question is how to make them so they do not initiate war UNTIL someone crosses into "their" territory. but also they should have territory Set them up so they spawn on map size =x plus y worlds... so in a small map they may s

13 Replies 12,368 Views

I agree with the original post Heroes should be implemented more like hero's from Elemental... I like the Hire a ship option, but there should also be a Hire a leader option... you then assign the leader to the world or fleet etc. The ships should upgrade like the carrier fighters. they come with X techs which never change.. and as you get better tech they auto upgrade everything else. 1.5 was a major im

55 Replies 96,568 Views

[quote who="Go4Celerity" reply="10" id="3619097"] Quoting Achronous, reply 6 I don't even know who the Packers are. I had to google it. I'm not even from the US [e digicons];)[/e] You spell "colors", "colours". Don't even have to look at your profile to tell you're from

13 Replies 24,057 Views

[quote who="Achronous" reply="7" id="3619066"] Seriously now, even though the Torian ships and shipyards/starbases are awesome, their thin and sharp lines don't go well with a low amount of antialiasing. I have mine set to 0x or 1x and they look a bit jagged... [/quote] time to upgrade?

13 Replies 24,057 Views

you guys.... you're doing it wrong. Brad reads these forums. He's totally pulling a J RR on us and is like... let them stew while I take my time. we need to pretend that we don't care or have better things to do. THEN he will release it.

96 Replies 650,757 Views

Balance issues for this game are insanely hard... in a small map stellar folders are silly fast.. but on the bigger maps it still takes FOREVER to get anywhere. a few thoughts. 1 Balance ship speed to map size. this is simple. Each engine component has a speed that is a base % of the radius of the map. Thus if the hyper drive moves 1% of the map then what might be one tile on a small map becomes p

28 Replies 150,603 Views