[quote who="-Norbert-" reply="1490" id="3296768"]I think it might be nice to keep the boomer all missile, but give the Colony missile/KEW combo, to give them some further difference."[/quote] Cool - I agree. [quote who="-Norbert-" reply="1490" id="3296768"]As for the research, maybe the combat tree can be called "Vengeance". As I understand it, the Cylons began the 2nd war because they were still out for revenge against those that enslaved them decades earlier. I know
Cylon_Luvr
[quote who="ZombiesRus5" reply="1455" id="3289132"]Quoting Mord_Sith84, reply 1452 Quoting ZombiesRus5, reply 1449Quoting Cylon_Luvr, reply 1447Just wondering when you plan to start working on the Cylons? I have no ideas currently for their research tree. Until I do not much progress will be made. Can I help with this? I remember (a long while back) that I posted a lot of info summarising research for the Cylons... Do you remember Z? I have sev
[quote who="ZombiesRus5" reply="1449" id="3289002"]Quoting Cylon_Luvr, reply 1447Just wondering when you plan to start working on the Cylons? I have no ideas currently for their research tree. Until I do not much progress will be made.[/quote] Oh.... Ok! Well that's not good! Especially when I have zero interest in playing as Colonials!
[quote who="ZombiesRus5" reply="1443" id="3288060"]SVN Updated. Hypercorp names fixed. Should now work with new 1.1 "Competitive" maps. Cylon long range battlestar mesh rewired to right texture. Specular changed on most colonial ships (I better get karma for this ) Edit-Moebius and Tiger research labels fixed.[/quote] You're a legend Z.... Just wondering when you plan to start working on the Cylons?
[quote who="ZombiesRus5" reply="1319" id="3273547"]Quoting Wolf-186, reply 1317So um, a fully armored and armed Galactica. Can we have? No. Quoting Cylon_Luvr, reply 1318 Hey Z, I've uploaded the songs here http://www.gamefront.com/files/22614616/Cylon+Songs.zip Sweet, thanks![/quote] Let me know if you need more Z.
Hey Z, I've uploaded the songs here http://www.gamefront.com/files/22614616/Cylon+Songs.zip
[quote who="ZombiesRus5" reply="1309" id="3271804"]Quoting Cylon_Luvr, reply 1307I have a fair few Cylon tracks that I could provide.... Any music you guys can provide would be good because I'm not actively searching for any. [/quote] Ok... I've got about 15 songs I can give you for the Cylons. Whats the best way for me to get them to you?
[quote who="SpardaSon21" reply="1306" id="3270123"]The Colonials already have plenty of BSG tracks. EDIT: That being said, both the Colonials and the Rogues could use racial battle tracks plus a couple more Misc tracks, and yes, the Cylons need music of their own instead of Vasari tracks.[/quote] I have a fair few Cylon tracks that I could provide....
[quote who="ZombiesRus5" reply="1275" id="3263013"] I had artifacts in the diplomacy version. All artifacts or derelict ships can be captured by colony frigates currently. I also like the idea of graveyards or battles sites and will likely include those in random encounters which will also lay the groundwork for custom maps to utilize the code. [/quote] Fraking awesome! Not everyone will like the idea, but in the scenario's i'm going to buil
[Quote]And are you going to give a ship for both Colonial and Cylon an ability to capture derelict ships? Can you elaborate a bit more on this? Do you mean having custom scenarios with capturable ships?[/quote] Yepo.... In the SoGE (Sins of a Galactic Empire) mod, there is a specific ship for each race that has been given the ability to capture derelict ships (some specific maps in the mod have derelict ships)
And are you going to give a ship for both Colonial and Cylon an ability to capture derelict ships?
Hey Z, what planet types will there be in the mod?
Hmmm, for some reason none of the images are coming up on my browser anymore? I'm using Google Chrome. Is this happening to anyone else?
So are you going to change the Starbases and Envoys icons as well? In a lot of other mods I've seen, they haven't changed these and it looks a bit silly.
[quote who="ZombiesRus5" reply="1209" id="3249586"]touching up some textures when I can. The team colors on the Asgard were ugly. It took a bit of work figuring out how to extract the color area I wanted but the end result is much much nicer. Reduced 55%Original 1024 x 768[/quote] Looks awesome Z. Cant wait to annihilate every single one of them with my basestars hehe...
[quote who="ZombiesRus5" reply="1201" id="3248747"] Quoting Arfoire, reply 1193Oh ya the Cetus. I don't like it so that's probably why I didn't recognize it. It's my favorite ship in the mod. So our tastes must vary.[/quote] I think the Cetus is awesome.
[quote who="Arfoire" reply="1171" id="3241323"]"I want 50 tough basestars surrounding the colonies and I want 50 soft basestars to make the tough ones look tougher," states Cavil "and i want them arranged as Tough, tough, soft, tough, soft, soft, tough, soft". "sir I think you've gone mad with power," some random eight remarks. "Course I have, you ever gone mad without power? its boring no one ever listens to you," stats Cavil.[/quote] Where di
[quote who="ZombiesRus5" reply="1163" id="3237804"]I've had one person so far approach with helping on the mod. I've decided after conversing with him I will setup a special SVN repository for those that sign up to help test or come up with ideas in-between released builds. I'm working on setting up this SVN repository and should hopefully have it done in the next day or two. This will essentially be a read-only repository representing the latest build which
[quote who="ZombiesRus5" reply="1151" id="3235322"] A little creativity would help as I'd probably assign something like a Titan and it's ability concepts and tell you to come up with something cool for the associated buffs. Basically you wouldn't get to design different abilities from the concept I laid out, but you would get a lot of freedom in deciding what they do. [/quote] I would love to help out with this, but I'm not sure how much he
Looking forward to it...
Which cylon ship is going to be able to colonize? The basestar?
Diaspora is out!!! And it's awesome! http://www.hard-light.net/forums/index.php?topic=81859.0
[quote who="ZombiesRus5" reply="1103" id="3214690"]Sounds good to me! But the range would be restricted to the star system, as you stated above Z. Yes, but you'll be able to build a Resurection Hub in any star system.[/quote] To reflect the show, will the Resurrection Hub be able to phase jump? Not sure if you would be able to do this for a superweapon? If it was a starbase, it could i.e. The vasari rebel starbase can jump I think.... Could it also periodically
[quote who="ZombiesRus5" reply="1100" id="3214255"]Quoting ZombiesRus5, reply 1099 Quoting Mord_Sith84, reply 1098Hey Z.... Just wanted to check... are you using the Resurrection Hub for anything? Yes. It will function as a resurrection hub. Sorry, I didn't have a lot of time to go into more details. With rebellion we have a way to spread buffs across planets like a virus from a central point. I haven't designed the ability/buffs
[quote who="ZombiesRus5" reply="1096" id="3212467"]Quoting Cylon_Luvr, reply 1094Love it!!!! Are you planning to change the research category pictures i.e. that respresent the sub-branches Reinforcement, Equipment and Fleet Designs (image could be a blueprint of a battlestar), and also the main categories i.e. Ship Fleetyards (could be a pic of the scorpion shipyards), CIC (pic of the CIC) etc? Of course. The changes you've described will come last though. If you check my diplo