[quote who="Draco-nyan" reply="7" id="3217412"]I looked at the files and I can't find a way to tie the jumping capability to an upgrade[/quote] I'm sure the Dev's could change to core game, I don't think the suggestion here is a mod. [quote who="Draco-nyan" reply="7" id="3217412"]All the upgrade slots on the Orkulus are filled[/quote] That's a bigger problem as one of the standard upgrades would have to be sacrificed for the VR - I thinking either C
NewHorizons
[quote]you can only have 1 Orkulus become King Orky at a time?[/quote] --- [quote who="sareth01" reply="3" id="3217333"]I consider the OP's post a good idea.[/quote] Agreed, one of these things is nasty enough. I also like the idea (suggested elsewhere) of upgrading an Orky so that it can phase jump - you'd have less upgrade slots for weapons/armour. Just a thought, but how about such an upgrade having two levels? 1st level :- can jump i
[quote who="AdmiralRevan" reply="3326" id="3214006"]After the download counts down, the page says "This webpage is not found"[/quote] Confirmed - oh dear! [e digicons]x_x[/e] Strange it should work for harpo - perhaps a different mirror server? The gamefront link worked (for me) upto a couple of weeks ago when I re-downloaded b5sotyr to compare against my heavily modded copy.
AI players can build multiple embassies in your grav wells. I had one planet with 8 embassies :- 5 from one ally, 3 from another. I presume that, like envoy ships, diplo bonuses do not stack with multiple units. Could it be possible to limit a grav well to one embassy per faction? Looks a bit odd seeing all embassies together - one faction's embassy was sandwiched by two from my other ally. [e digicons]o_O[/e] <
[quote]Subjugating Assault: Additionally each time an enemy ship is stolen the Coronata gains 30/45/60/75 experience.[/quote] Not so sure I like that as it could skew your targeting priorities :- You could spam exp by capturing low value targets (scouts/colony/light frigates & corvettes :- worth less or same) & destroying high value ones (heavy/carrier cruisers which are worth more). [quote]Subjugating Assault: Additionally when an enemy frigate is stolen, that frigate
[quote who="Darvroth" reply="3314" id="3206782"]... there are several techs that increase it, the penalty for the artifact would merely reset the controlling faction to closer to starting values.[/quote] There's not that many techs affect growth rate, the Centauri have the most**, but they're a mix of +ve & -ve values (upto -+20%). Most races have one or two techs that give them a +5% or +10% increase, so I might increase Triluminary's rate to (at most) -20%.</
I've changed Triluminary, from the initial proposal, to give a slight growth rate penalty to reflect the "Fewer Minbari being born into each generation" . (Lennier) A +2 relationship bonus seems to be large enough, +3 maybe over the top - you could end up with a Narn/Centauri alliance. [e digicons]:O[/e] Infocard text:- [quote]Triluminary Relationship bonus: 2.00</sp
[quote who="TobiWahn_Kenobi" reply="3303" id="3205197"]Well then, drink a good whisky and get well soon[/quote] Cheers, I'm over it now. Anyhows, Darvroth's Technomage Coven has been discovered, let's hope they don't clear off to the rim at the first sign of trouble! [e digicons];P[/e] Infocard text: [quote] Technomage Coven Research cost decrease: -10
@boshimi - good catch & corrected. I'm not firing on all cylinders today - full of a cold [e digicons]:sick:[/e] Thankfully the text is correct in the string file - I hope! [e digicons];P[/e]
I couldn't find a bonus that gave a % increase to planet health, so MkII Ikarran Vault now includes a bit of Ion Field Generator, InfoCard text will now read:- [quote]Ikarran Vault Max hull points: 5% Armor increase: 1.0 <
It's an empire wide boost to all defensive structures, I may also add a bonus to planet health, ie better shelters.
[quote who="Darvroth" reply="3267" id="3199424"]Feel like trying your hand at artifact .entity files?[/quote] I've got the first artifact, Ikarran Vault (MkII) done. Figures are subject to change as it improves (the already very strong) defences in SotYR, but at least it's a proof of concept. Infocard text for a Minbari player:[quote] Ikarran Vault Max hull points: <span
FWIW: Some very minor syntax errors in the string file where a string value ends in a double double-quote: [quote]Value "Grants access to Illuminator Vessels - strong warships equipped with many long range beam weapons."" Value "Frightening visions of the future warn scryers of incoming enemy ships during their phase jump to your empire's planets."" Value "Shared Shield Tech."" Value "Causes affected enemies to suffer damage whenever any one of them is damaged by we
[quote who="boshimi336" reply="3276" id="3200232"]If there is ever going to be a Drazi faction, they would obviously be split into green and purple.[/quote] Just don't ask Ivanova to arbitrate that one again! I was actually thinking about the Narn earlier today and there would be the hard-liners advocating revenge against the Centauri, but what about those who followed G'Kar after his post-dust "revelation"? For them sacrifice, in the defence of others (eg B5 S
Some Minbari AI player names. Fragment of [i]English.str[/i]: [quote]StringInfo ID "IDSPlayerAINameMinbari2" Value "3rd Fane of Chudomo" StringInfo ID "IDSPlayerAINameMinbari3" Value "8th Fane of Tredomo" StringInfo ID "IDSPlayerAINameMinbari4" Value "10th Fane of Elleya"[/quote] Fragment of [i]PlayerMinbari.entity[/i
[quote who="Darvroth" reply="3267" id="3199424"]NewHorizons, Feel like trying your hand at artifact .entity files?[/quote] Guess I did sort of drop my self in it there. [e digicons]X|[/e] Norbert's secret Shadow tech lab has merit - you'd get ship bonuses, but at the cost that everybody else hates you 'cause you've turned to the dark side (or nicked their tech). Ikarran Vault could apply a bonus to planet health (empire wide) to reflect improved emerge
[quote who="gefer8" reply="375" id="3197318"]...artifact-starbases can go to different gravity-wells as Vasari Rebels. [/quote] Can't get that to happen myself, although a fully upgraded, jump capable Orky with the artifact bonuses of +20% firepower & +50% hull & shields is scary enough!
A few ideas for artifacts The Great Machine : -15% research cost & time taken, large increase to that planet's health Triluminary : +2 or +3 relationship bonus, +3% growth rate for all planets in your control. Ikarran Vault: +10% hull, +2 armour, large bonus to hull regen rate (maybe Sins rate) to reflect organic tech , -1 relationship (Ikarra was somewhat xenophobic) Eyes of Z'ha'dum : Crews of hostile ships entering this planet
Hard to say. Although I'm not a major fan of Steam I'd have to say there is no evidence of it causing the crash. I would imagine that most of Steam's code is executed by Rebellion when it starts up, with less being executed in a single player game. I'm guessing here, but I would suspect if you set Steam in offline mode, then it would have even less of an effect. Most likely causes are 1) Error in the mod somewhere 2) Bug in Rebel
[quote who="Sinperium" reply="26" id="3198123"]This has inspired me to begin a new Sins bumper sticker section: ... "My other car is a TITAN!"[/quote] Surely that should be "My other titan is an Orkulus Rex" [e digicons]:P[/e]
Nice - "Revenge Awaits!", although I don't think the Coronata is anything other than very angry. [e digicons];P[/e] In cinematic mode, that would have made a good advert screenie. It's good to see that progress is going well, keep up the good work.
FWIW: The dependency of one tech to unlock them all, including techs on other trees, seems to cause problems with the AI too. If an AI builds the wrong type of lab it cannot research this founding tech, eg Minbari "The Early Years" or EA "Dilgar Spec Ops", and then cannot research anything. AIs in this situation tend to just dig in at their homeworld.
[quote who="trekky_rudd" reply="3246" id="3197778"]sounds good to me newhorizons[/quote] Cheers. [quote who="trekky_rudd" reply="3246" id="3197778"]the G'Quan ability could be something like 'draw fire'[/quote] I'd try to give their abilities more emotive names to reflect Narn culture, eg "Defiance" & "Honour of the Kha'Ri" Maybe this will give Darvroth another idea or two. [e digicons];)[/e] Edit: Another Minbari cap ship
When thinking of abilities I've tried to stick to the series, eg "Forward interceptors on the Clarkstown are down" One possibility for the Narn is to use the example where a damaged G'Quan cruiser protected a refugee fleet from a squadron of Vorchans by manoeuvring in between (can't remember the episode - although I'm part way through watching Series 2 - Narn/Centauri war has just kicked off) Not sure how to approach that though, maybe something like the Radian
[quote who="Darvroth" reply="3236" id="3194836"]Stealth was already fixed, should be in 0.43.[/quote] [quote who="TobiWahn_Kenobi" reply="3238" id="3195549"]Please file with BitBucket. Should already be solved but better to document it.[/quote] If it's already fixed for 0.43 that will be fine - I think its better just to keep the one bug ref. Also looks like TobiWahn has been busy too with lots of recent bug fixes - keep up the good work! [e digicons