Azunai_

Azunai_

Joined Member # 4419615
2 Posts 92 Replies 11,540 Reputation

since the guide is meant for newbies, i think you should mention that most of those stunts can also be pulled off with the premade altar faction & sov. i mean, the difference between the Cheeselords and the base Altar isn't all that big

8 Replies 23,411 Views

[quote]The Scenario is still also a little slow off the start. Once you beat the Invasion Force it just takes so long to get to the Eastern continent. [/quote] i kind of disagree with that. maybe i just got lucky or something, but in my game there was a road on that land bridge that connects the 2 continents, so getting there didn't really take that long for me (YMMV) tech wise, there's really no reason to stall your invasion. i also stalled a bit in my game and explor

4 Replies 3,204 Views

i agree on the potential traits - the game would be better off without them. RPG players are greedy. of course they will pick traits that promise MOAR POWER in the future, not realizing that those same traits basically make your heroes useless for the most important part of the game. disagree about the XP split. it's not really a penalty. you always get the same total amount of XP, whether you funnel it into one, two or three guys doesn't change that. th

64 Replies 185,473 Views

light plate and masterwork are more of a flavor thing. they aren't technically better than the stuff they replace. light plate replaces chain armor - it's more expensive and it has the same initiative penalty as plate, but it adds better defense than the default chain armor. masterwork chain is the other way around- it has a lower penalty then the plate armor it replaces and is cheaper, but it also comes with less defense. not sure why you can't make a kingdom with one of

6 Replies 13,698 Views

yeah that lightning longbow is sick, but it's also the only really superpowered bow in the game. an assassin with one of the lesser weapons won't be even close to that level power.

15 Replies 21,840 Views

[quote who="Anelyn" reply="9" id="3357534"] @Azunai: Regarding Hearth of Fire - haven't tested yet, but I suspect it follows same rules like Mage damage, and is reduced by fire resistances, and completely discarded in damage calculations vs immune opponents (at least that would make sense to me, if you have a group of 6 archers made in a fortress with 4 essences with HoF buff which gives them extra 24 atk as fire dmg and their base atk is 60 so 84 in total, if they attack my sp

89 Replies 273,761 Views

[quote who="davrovana" reply="6" id="3357529"] Can you please give the heavy crossbow and Yew Longbow 25% armor piercing?[/quote] and please change the premade crossbowmen units to include a shield. if i hadn't seen it in a thread on this board, i never would have realized that crossbows are one handed - the premade designs seem like a perfect opportunity to communicate that little detail to the players (let's face it- without a shield, they are nothing but ne

89 Replies 273,761 Views

i'd love to see the final battle in the forge (from the scenario) as the final part of the spell of mastery (the 0.90 version of that battle, that is - haven't played the new battle from the .91 patch yet)

16 Replies 9,939 Views

can't comment on WOM - never played it, but in my opinion, LH is a lot better than FE. can't really follow the theadstarters line of reasoning (if there's actually a line of reasoning in that post). had to laugh hard at the "balance is destroyed" comment (point 6). the balance in FE was nowhere near what we have now in LH. there may still be some issues, but for the most part, it's easy enough to not use the handful of obvious exploits if you're looking for a more balanced

99 Replies 422,534 Views

[quote quoting="post"] *** Unreleased *** Scenario Fixed issues that were placing champion versions of normal units (like burning bladed, warg riding, path of the mage pioneers) [/quote] that's great :) though i think keeping them in the game as an easter egg would be hilarious :) (reward for a very rare quest or something) on a more serious note: while you're balancing city enchantments - any plans to change au

89 Replies 273,761 Views

yeah i agree, they feel a bit like a weaker version of the warrior. i guess one of the reasons for this is that they have to pick up accuracy tratis before they even get to the real dps traits. maybe excess accuracy should add something to make it valuable beyond the "hit cap". i'm specifically thinking of a mechanic that moves the damage variation (the range from min-max damage) closer to the predicted max damage if accuracy is higher than required. say you have 120 accurac

15 Replies 21,840 Views

i agree that it should be later - or the towers spread out over several techs in the tree (maybe even techs in the warfare and civ tree to make it more of a true "research victory") - with the forge at the very end; it's not as bad as it seems, though. they will build the towers, yes, but they will probably not cast the spell immediately. i think AI factions aren't good at conserving mana. they never seem to get enough mana to actually cast the spell in my games. also, you can disable

16 Replies 9,939 Views

i think spellcasters aren't too bad in the early game actually. the thing with spellcasters is- all (?) the premade spellcaster sovs and most of the mage champs have more than one school of magic available; and more often than not, one of those schools is water or air. both of which have cheap and useful spells at level 1 (slow/haste) that give you the upper hand in early fights without draining your mana. keep that in mind when you make a spellcaster sov - if you want them to fee

12 Replies 19,694 Views

another little suggestion: change the premade crossbowmen designs to include a shield (at least a wooden shield with no resource cost). the general consensus regarding crossbows seems to be that they suck. one reason for this is probably that hardly anyone realizes that crossbows are one handed and can be combined with a shield. add a shield to the premade design to communicate that option better.

107 Replies 261,838 Views

are you sure they don't get XP? might be just a display issue (only one guy being shown in the quest reward screen) i'm almost sure that i've had champions that got a level up after turning in a quest (i mean when they were in the same stack as the sov).

2 Replies 3,733 Views

seems like a huge waste of gildar. for 1000 gildar, you could probably rush several units and just conquer (and raze) as many cities as you want. i fail to see how this is an "exploit" that needs to be fixed.

4 Replies 6,884 Views

i think it's reasonable to charge a bit of money for additional (and entirely optional) content. they have to make some money after all. it's not like DLC is super expenive - the map pack cost like 5€/$ or something. in my country, you don' even get a box of cigarettes for that. if it rekindles the fun for a few hours, that's money well spent.

63 Replies 155,760 Views

this post may seem redundant, but i wanted to say that whatever you guys changed with the last update seems to have fixed the crash issues i had before. game crashed pretty regularly before 0.9, but didn't crash a single time during the whole campaign (which was about 12 hours of real time). thanks for that :) keep up the good work

8 Replies 6,646 Views

when you settle in the northern location (4/3/2 tile), it's possible to get two more cities to the south on the river (i put one on the bend of the river on a 3/4/0 tile with forest and a nearby clay pit (this became my main fortress), and this location allowed me to settle a decent town on the western end of the river (5/3/0 tile). those 3 cities should be enough to get you started; clear the ogre(or troll?)/mire skath lair near the second city soon, behind them you find 2 gold mines.</p

12 Replies 15,404 Views

yeah i reported that when the item was added to the game (.85 i think). it's not just the champion, though; all units in the zone are immobilized. pretty sure previous implementations of stinking mud reduced movement to 1, not to 0 (it used to be the combo spell for earth 2 & water 2 in FE IIRC)

2 Replies 3,345 Views