Azunai_

Azunai_

Joined Member # 4419615
2 Posts 92 Replies 11,540 Reputation

the armor tech (warfare tech tree) unlocks chain armor. if that tech is missing, you probably picked "no armor" faction weakness (or play default Resoln faction, which has that weakness) Edit: or you play a faction with the "Light Plate" trait (default Gilden) in which case that tech unlocks light plate armor, as stated in the trait's description

29 Replies 124,464 Views

are we all actually playing the same game? i've read numerous times now that plate proficiency doesn't allow you to use chain. that's just wrong. do you guys actually try that kind of stuff before you post? the tooltip for plate mail proficiency even states that it allows you to use both chain and plate pieces and guess what - that's exactly what it does. that's why plate proficiency costs 10 labor vs. the 5 labor of chain proficiency.

29 Replies 124,464 Views

i believe the biggest misconception is that heroes need a high level to be powerful. i've been playing LH a lot recently, and in my experience, that's just not true. heroes can be real game changers at low/mid levels (~level 5-7 or something) and some paths become just ungodly powerful at level 10-15. those levels are reachable with pretty much every champion you get (in my experience, anyway). getting to those levels too early just breaks the game IMO. of course there are als

238 Replies 1,052,263 Views

spell resistance working against staffs might work. though i guess the spell resistance trait for units might need a little buff to make it worthwhile; if you have to face staff guys, you could make a "mage killer" unit with spell resistance and soldier's cloak. moving the abjuration spells (protection vs. fire / vs. cold) back to the tech tree could also help (at least for armies with a champion) the bigger problem is probably not the player facing staff users, but the other way

56 Replies 142,992 Views

it's a problem with the no armor weakness. the weapon smith is the upgrade of the armorer building, which is unlocked by the armor tech. since you have the no armor weakness, that tech is not available to you, and as a result you can't build a weaponsmith because the prereq building can't be built

7 Replies 17,593 Views

are we playing the same game? i don't think so. you definitely don't lose the defense boost after being attacked once. half of my games would have ended in a bloody mess if that were the case. i love playing with an early defender champion whose only job is to hold the line while my cappy trained units flank and slaughter the enemy units one by one. a level 4 defender with nothing but a piece of leather armor and a wooden shield can easily tank 3-4 mites or bandits without tak

56 Replies 142,992 Views

[quote who="Arcayer" reply="40" id="3353281"]A single water shard fully upgraded will double your blizzard damage. Now imagine you have 6 or more fully upgraded shards. Then add specific improvements.[/quote] that's not how shard upgrades work. you don't get extra shard power by upgrading a node. one shard is one shard; altar > shrine > temple only increases the mana output.

107 Replies 261,770 Views

[quote who="kendainty" reply="41" id="3353296"]When upgrading units: if doing an armour upgrade, the game should not try to replace soldier's boots (+1 initiative) with armor-type boots (e.g. leather)! Similarly, it realy shouldn't try to upgrade leather armor into the monk's armor (sure it gives 1 extra defense and 5 dodge, but generally that's not a worthwhile upgrade for the crystal and gold cost!)[/quote] i think the perfect fix for that problem would be

107 Replies 261,770 Views

got the newly added "Tectonic Bulwark" shield and tried its special ability "Tectonic Shift". the "stinking mud" effect it applies to the target tile and surrounding tiles makes the units inside it completely immobile. if i remember correctly, the stinking mud in FE (I think that was the combo spell Earth 2 & Water 2 or something) only reduced movement speed, but didn't make everyone inside immobile. not sure if it's a bug or intended that way, but i find it rather annoying that w

0 Replies 2,389 Views

i guess you are not aware of the cheat mode, then? you can basically run the game with a -cheat starting argument and use some cheat codes to unlock all research etc. really useful for making some nice custom units for your custom factions (for a short explanation, see this thread: https://forums.elementalgame.com/426222/page/1/#3346389 )

38 Replies 49,131 Views

[quote who="Anelyn" reply="24" id="3353178"] @Azunai_ Am not sure I understand how pikes remove tactical aspect of the game? They only counter the counterattack from swords, and that's about it. The armor ignore is there to make their overall damage on par with that of axes and maces. Impale really fades compared to cleave and Bash. I'd be more scared to see 3-4 mounted double axe enchanted units charging my lines with 90+ atk cleaving everything to pieces than 3-4 mounted

56 Replies 142,992 Views

[quote who="N1ghthavvk" reply="35" id="3353179"]You make a good point for 5) with the mage trait. I believe though, that the Mage tree should be split into Summoner and Warlorck completly. Meaning we would have one more profession. No other profession has their tree this way split into 2 completly different trees. Summoner could split into Support and Damage summons and passives and Warlock could easily be split into Evoker and Spellmastery lines (adding a decision between potentially more da

107 Replies 261,770 Views

[quote] - Most of the spells should be available through the spellbooks including most summons - The path of the mage tree should improve spells with higher effect, lower mana cost and lower casting time - The path of the mage tree should increase the attack, defense, ... of summons by 50 % [/quote] but that's pretty much what they are doing now?! you have that whole line of traits that increases the effect, and the other line that increases the level

3 Replies 11,383 Views

i disagree with the militia needing armor. that's not necessary IMO. just give them the "defensive" trait and a shield (at least a wooden shield, or maybe the best shield currently available). that would make them useful without making them too powerful.

107 Replies 261,770 Views

there's a list of all the troop and city enchantment. either click on the "mana" section of the resource indicator bar at the top, or go to the govern screen and click the "enchantments" button at the top of that dialog. you can then dispel the enchantments of individual units. there's already a suggestion in the community UI suggestions thread to change that mechanic (so you can cancel the buffs directly in the unit screen). feel free to bump that thread and write a comment i

2 Replies 11,833 Views

Gilden AI is usually pretty strong. guess that's to some extent because most of their bonuses are fail-safe. a passive 25% extra armor from the sov, a passive +1 HP per level and +30 spell resistance for troops and cheaper armor production and upgrades - there's really nothing specific that the AI has to actively use to make them powerful, it's just passive boosts to things they do anyway. Tarth AI is a gamble. if they make it to the archery techs without falling behind, they have

21 Replies 11,458 Views

there was a similar bug with longswords not upgrading to boreal blades a few patches ago. might just be an oversight that they haven't fixed the same(?) issue with warhammer -> lightning hammer. as i said, lightning hammers got nerfed recently, so it's also possible that this change somehow reverted the original fix.

11 Replies 8,013 Views

defense is basically the most important statistic in the tactical game. however, you can cheese the system when you turtle long enough to get tons of crystals for mage units, or abuse the overpowered armor piercing attribute of boar spears/pikes. that armor penetration problem has to be fixed, that's for sure. it bypasses the whole tactical element by letting you roflstomp defending units without using tactics or maneuvering to outplay the other force. the tactical game will be much more

56 Replies 142,992 Views

just wanted to say: thank you for that patch! i LOVE the new loot system. it makes the champion game much more enjoyable. yesterday I got the "Tectonic Bulwark" for my defender champ, that felt really really epic. fixing the melee champs with better itemization was a great idea.

105 Replies 283,029 Views

"Aid" is only on the henchman version of life 1; the champion version of the life magic spellbooks have "heal" at life 2 (basically a better version of aid) and "wellspring" at life 4 (strong AoE heal with 1 turn cast time). life 1 has regeneration, though, which can be applied on the strategic map (outside of battle) and fully heals the unit at the start of the next season. oh, and the kingdom version of the mage tree has the "wisp" as a low level summon spell; that creature can also

3 Replies 3,064 Views

you can already do this. all you need is a conclave with at least one essence. build the herbalist/apothecary/alchemist lab/alchemist guild building line. the final building allows you to buy Iru Potions at that cities shop, which remove 1 of the death penalty traits (one trait per potion, so you need several to fully restore a champion that got killed several times)

2 Replies 7,518 Views

[quote who="SBFMadDjinn" reply="6" id="3352888"] The sad part is that I didn't really want *her*, per se, but her stuff.[/quote] Ceresa has death and water spellbooks though. i guess if she levelled water to 2, the freeze spell would have been really helpful when that trog warg army was marching towards Serrane ;)

38 Replies 49,131 Views

how about changing armor penetration from a percentage to a fixed value? right now, armor piercing spears break the combat system. with other weapon types, it's not necessarily a good idea to have the first strike, since the enemy is still in def stance and takes a lot less damage, and you expose yourself by attacking, allowing them to hit you hard. spears don't have that problem because they ignore half of the defense value anyway, so a high powered spear unit (horse+boar spe

56 Replies 142,992 Views