Azunai_

Azunai_

Joined Member # 4419615
2 Posts 92 Replies 11,540 Reputation

i played with 0.80 a bit and the fix (see 0.80 changelog - mqpiffle already mentioned it [reply #22] ) seems to work just fine. it's a nice little bonus now, probably pretty strong on creatures with improved swarming (wolf packs, urxen racial, warrior trait - haven't really tried any of them yet) - but other than that, it's really not a big deal any more. it rewards good tactical positioning and punishes bad habits.

32 Replies 38,107 Views

hmm there's a quest that removes the occupation penalty (don't know if that quest exists in LH - i remember i had it a few times in FE) any chance you had that quest in that game? the unrest per city was increased from 2 to 3% with patch 0.80. if you started the game before the patch, the effect in that game would be a lot smaller (80% instead of 120% at 40 cities). the details screen of the cities should actually list all the effects that cause or reduce unrest. </

3 Replies 3,824 Views

yeah some XP modifier was increased from .05 to .06 ,so i guess that means about 20% more XP compared to patch 0.75. i think we will see more adjustments in later stages of the beta. don't forget that one of the complaints about FE was that you could essentially win it with just a handful of champs and no trained units at all, so they probably set XP fairly low on purpose to get some feedback on the city devlopment and trained units, too. they can still make the heroes more "legendary" to

12 Replies 21,844 Views

i remember that i won diplo victories in FE in a similar fashion, but something changed in one of the FE patches i think. it was no longer possible to ally all of them. as soon as i had a few alliances going, the option was no longer available for the other parties. my conclusion was that it's ideology based - i noticed that i could no longer ally empires after allying a kingdom and vice versa - but that may be coincidence.

17 Replies 22,367 Views

the alliance treaty you need for the diplo victory is unlocked with the "Alliances" tech near the end of the civilization tech tree. the trade, economy and non aggression treaties aren't necessary for that type of victory, but they are available much earlier and (i think) having mutual treaties makes them friendlier towards you over time, so it's usually a good idea to sign those treaties early on if you want to formally ally them towards the end of the game. AI civs wil

17 Replies 22,367 Views

Carrodus starts with the tactician I trait (so that's also applicable for custom sovs with that trait). when you make him a commander, he can directly pick tactician II and III as his next level up picks, which allows him to get the very powerful "battle cry" ability (at the end of the commander tree) as early as level 5. not sure if this is a bug or WAD

7 Replies 5,365 Views

it's not really fleshed out yet. i mean, it's very likely that the traits will be adjusted (doesn't make sense to have a trait that costs 4 production for 1 att, another trait for 12 productions also adds 1 att and a third trait that costs 6 prod for +1 att and -1 HP) what i already like about the new system is that it makes foot soldiers more useful. cavalry is still better since they still get extra movement, but in the old encumbrance system, you pretty much had to put

54 Replies 70,194 Views

hmm, with the current progression, level 6 would mean 1600 pop. if you built you cap on a 3 grain tile, you'd need more than 500 food per grain to make that even possible, and it would take hundreds of turns to get there. doesn't seem plausible. getting a city to level 5 as a prereq for spell victory could work, though (not necessarily the capital - i think "any city" takes long enough)

9 Replies 12,908 Views

the bonus player ability could be the repeatable research at the end of the warfare tree (+10% each time you research it). the unit seems to be fortress built (displays 35 defense - master chain is 26 def, ironskin adds 3, the remaining 6 are probably from an armorer building), so that would explain some of the extra traits (impulsive/enmity from foretress level & warrior temple [kingdom version]) and i think AI units get some additional trait slots or bonus traits at higher levels.

1 Replies 3,417 Views

i've seen masterwork chain on other premade factions before. i guess it has something to do with the 0 point cost of the trade. might also just be a display glitch - haven't actually started a game with one of them to see if it's only on the game setup or actually in game, too.

9 Replies 14,936 Views

i never got a diplo victory that wasn't actually a shortcut domination - you can usually form alliances with a handful of factions, but i think there's a mechanic that blocks alliances with opposing ideologies - once you ally a kingdom, alliances with empires seem impossible (and vice versa). in my diplo victories, i usually had several allied factions and killed off everyone who wouldn't sign the alliance treaty.

17 Replies 22,367 Views

you'd have to rebalance the whole progression for more levels to make any sense. it's already pretty hard to get to level 4 and almost impossible to make it to level 5 without artificially delaying the end of the game.

9 Replies 12,908 Views

hm ok the old strength and muscle unit traits (now +1 att each) are placeholders i guess - they still have the same cost as before. 1 att aor 4 production is not exactly in line with +1 att -1HP at 6 prod (fury) or +1 att for 12 prod (muscle) :) the new system will require quite a bit of work before it's fully functional...

139 Replies 444,969 Views

some more numbers: - base weight capacity is 30 - "weak" penalty (scout units) is -15 - strength trait adds +20 - horse adds +20 - muscle trait adds +15 (and +1att) - war horse (legacy of serrane) adds +40 - trog blood adds 20 weight capacity - full leather armor (all pieces) is 15 weight - full chain is 20 weight - full light plate is 30 weight - full plate is 40 weight - all of this i

4 Replies 5,099 Views

the removal of encumbrance is definitely an interesting change... not sure how it will turn out, but i'll give them the benefit of the doubt and test the changes before i decide if i like it :) i can see this new system adding some more variety to the game, at least. right now, armor on trained troops is almost a no brainer - put them on horses, add strenght and muscle and fine tune the armor pieces to game the stepping stone encumbrance system (40/80%) to minimze the drawbacks. w

139 Replies 444,969 Views

did you have an enemy (monster) army/unit selected when you pressed end turn? game seems to crash consistently (at least on my machine) when i press end turn while a hostile army is selected.

3 Replies 1,603 Views

i think it depends on the shard type, the improvement level (shrine/altar/temple) and possibly also the faction (empire buildings have different models from kingdom buildings). i just made a screenshot from a game where i turned the camera so it captures a few high level shards (no idea ho i can embed an image, i'll just post a link to the image): http://dfiles.eu/files/z05q593ni as you can see on the image (hopefully

3 Replies 7,548 Views