The upgrade price for Rebellion was $30 if you had owned Trinity. But that discount has now expired and it's $40 for everyone now.
Wrath89
[quote who="ImperatorPavel" reply="79" id="3011219"]Reminder to self: Be on Ironclad online by 1:00 pm.[/quote] If/when you do play on ICO, keep in mind that others are there to play as well... if you take 25 minutes to take your first planet and then leave the game shortly thereafter with just a "bye" you might as well not play at all. Players online are there to play. It's nothing personal, but if you play online, try actually playing ? :) Instead of doing whatev
[quote who="eldrichfire" reply="20" id="3010966"]I will do that. Hopefully I will get lucky. BTW, what game is usually played? Diplomacy? Entrenchment? any mods?[/quote] Everyone who plays online against other humans basically exclusively plays Diplomacy. There are a few people who play mods every once in a while but the player counts for that are next to prohibitively low.
[quote who="Achmadkilu" reply="6" id="3010889"]I downloaded winamp as you said and now when i go to play the SINS audio files they sound crystal clear. does that mean its a problem with my game or what?[/quote] Sounds like it. Try verifying the install via Impulse.
Does it happen when you try to open the audio files outside of the game? C:\Program Files\Stardock Games\Sins of a Solar Empire - Trinity\Sound That could identify if it's something to do with your computer or if it's a problem with Sins.
[quote who="DirtySanchezz" reply="15" id="3010759"]Perhaps Advent needs a small buff to Illuminators and/or more Hull points and/or more Armor research and at lower military levels. The Advent armor research is up at military level 6-7. Maybe they should give Advent an armor research at level 2, and lower the second tier of armor research to level 4 or 5.[/quote] In keeping with Advent's general reliance on shields rather than hull or armor, what do you think about ins
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[quote who="noseforget" reply="10" id="3010496"]una ves hace mucho, para probar un juego tuve que instalar steam (needed steam installed) woooo! la instalacion tardaba million hours?! y lo que faltaba nada mas era una ventana "top secret" "warning" "copyng backup 2/3 for your security" tambien no se entendia facilmente como se usabae el software...etc... despues de esa experience lo pienso más de dos veces antes... recien open impulse y apere
[quote who="noseforget" reply="6" id="3010473"](soy argentino hablo spanish) trinity lo compre en impulse hace mas de un mes, y todo estuvo mas que bien, lo descargue , cerre impulse y me olvide de él, solo recuerdo el nombre. no me aparecio ninguna ventana emergente, ni nada en el desktop. ok impulse, very good. (es mas si quiero enterarme de otros programas, etc, tengo abrir impulse e ir hasta la pestaña "explorer" porque si no no se de otros programas games)[/quote
[quote quoting="post"]So i've been playing sins for what? A really long time I don't have much multiplayer experience but I think there is a lot of balancing that can go into making the advent competitive again. The current problem lies with the Advents early game, its pitiful and make LRM spamming them severely easy.[/quote] Spam Seekers, as you know. Damage per cost, Advent's early-game frigates are more effective in a general fleet combat situation than the frigates of
Custom map auto-downloading please please please please? [e digicons]:pout:[/e] [e digicons]:pout:[/e] [e digicons]:pout:[/e]
Impulse is somewhat annoying but I for one never ever have the program start except maybe once every few weeks or months when a new Sins patch comes out. It's not a problem. Just take it out of Startup or autorun or wherever it is and forget about it.
The main part of the game (in single-player) is with the overall AI itself (which always suicides itself on starbases), of which pirates are only an occasional part. If only there were a way to mod the AIs. But the devs have shot this down for some reason... such a shame. I'd love to be able to mod them and to challenge myself to build one which could beat most human players without income/research advantages.
When an ability or something modifies a ship or structure, the info card often displays unintuitive modifier percentages. For instance: the Cielo's Designate Target, when used, has the targeted ship's infocard display "Damage Reduction: 40%" (in red). For one thing, this sounds a little weird:"Damage Taken: +40%" or something would make more sense. As it is, players might think this means that the target ship will take 40% more damage, or, 1.4x normal. But is that really what
The problem is that Ogrovs shred structures very quickly. If pirate raids have the potential to have 4 or more Ogrovs they'd be easily pushed over the line from "lame" to "dangerous", especially in combination with a lot of pirate Krosovs. At the moment I think they usually send something like 30+ ships on raids past the first 15 minutes: for example, using your modifications, 10 Ogrov, 10 Krosov, and 10 flak would require a large fleet of your own defending, or you would likely lose a wh
[quote quoting="post"]Someone help me pls because atm i am stuck in my own system, unable to branch out and even when i try to find the location on a star, even by tracking the reverse trajectory of a AI superweapon round I can't see it. Usually the other Star, ("Solar system") has the typical spiral "cloudy" formation as a Galaxy would if viewing from a distance, or just a plain low res stillform star graphic.[/quote] Although I'm not sure about the bug, one marginal wo
I want to extract some of the icons from Sins, mainly buttons, so they can be put on the Sins wiki. The modding community is probably most familiar with this kind of thing. I know next to nothing about modding so this is probably a "FAQ" of some sort, is extracting button graphics possible? Thanks.
Yes, there are quite a lot of people who play Diplomacy, but you need to log on at the right time (evenings, afternoons). You can often find a couple 5v5 games going on or setting up at any one time.
[quote quoting="post"]or insanely strong (Diplomacy).[/quote] Repair platform + 3 turrets = dead Pirates. Add a few more of each every 15 minutes if needed. Or a starbase. Add a trade port to lure away the Cutthroats if you want. [quote]The ai does not know to counter starbase smartly according to some posts.[/quote] It never does. Unfortunately. [quote](ii). Units Sieging starbase (Orguv Torpedo cruisers).[/quote] Ogrov, not Ogruv. :)</
[quote who="Darksxx" reply="22" id="3009663"]Also a quick question on a concern I brought up a few months ago about the game pausing after a few hours. Have you guys isolated this in the new build of the game?[/quote] "Pausing"? What exactly is it doing? I have noticed that in very long games when there are hundreds of strike craft squadrons, the game often hangs for 2 or 3 seconds while they all decide what target to attack next.
[quote who="RiddleKing" reply="32" id="3009582"]Just remember with advent getting all shield upgrades and shield mitigation and armor is more or less a counter in terms of defense against an opponent who responds with lf to take out your flak and carriers. Its up to u to change from fighters to bombers in which ever config u like. I'm also not a fan of building Guardians that channel and die. When i really feel lucky i build guardians to piss off enemy fleets. [/quote] Good
[quote who="6_Xero_9" reply="9" id="3009465"]by my labeling thats semi large, my very large has 3000 planets and man its so fun when i get novalithed every few seconds sadly i cant run that map on my laptop so i need to stick to 200-1000 ive been working on a map to try to represent like the whole galaxy that sins takes place in, but idk how well that would work out :/[/quote] Or you could try playing realistic small(er) maps against humans if you're looking for an actual challeng
[quote who="GoaFan77" reply="2" id="3009445"]The main thing holding 1v1 Sins back is that the default 1v1 random map is really quite bad, there are a fairly large amount of planets per player and the map is often divided into two clear halves, often with only the star and/or pirate base connecting them, and they aren't always of equal sizes. Thus if possible try to persuade your opponent to use a pre-made map or even a map designer map.[/quote] I disagree somewhat. I, for one, lov
There are a number of people who play 1v1 competitively (looking at you THAN0S), but most people prefer to play large 5v5 games. That said, if you host a 1v1, you WILL find people willing to play. Competitive 5v5 games can last anywhere from 30 minutes to an hour and a half, but most are decided in an hour or so. Most 1v1 games seem to be decided in around 40 minutes if skill levels are somewhat unequal, but if both sides entrench and are relatively equally skilled (which is s
[quote who="GoaFan77" reply="47" id="3009391"]Further, I advise that the Devs add custom map sharing to Sins of a Solar Empire: Rebellion.[/quote] This. /offtopic