They shut down? LOLS....just read your title and I had to. XD
GFireflyE
I prefer the middle of the road. The need for both few juggernaut AND many minions....but obviously not the the extreme of either. The big units have to be scaled in upkeep enough that a player can only have a few of them. Scouting and troop position becomes key in making sure your big force can meet up with opponents big force. At the same time, you don't want to have your juggernaut troops taking out all the little things. That's overkill....and wasting th
I am a REALLY big fan of how MoM accomplished terraforming. The spells were 'toggle' based. Spell A: Turn Plains to Hills OR Hills to Plains. Spell B: Turn Iron to Gold OR Gold to Iron Those sorts of things. Building Mountains or Sinking lands was never allowed and shouldn't be....too game warping. Then there were the chaos spells. Global spells that really caused mayham, but at random. They did the mountains and sinking lands stuff...
Mountains are awesome. Have cliffs too!
I can see both sides of this coin. One the one hand, I totally understand Kongdej 's position and can agree that the first city shouldn't be overly emphasized. We are building an empire afterall....and especially with the 3 new city specializations....at minimum now we're going to need 3 good city spo
I'm going to copy & paste comments I made to the sovreign in another post.....generates more conversation. [quote who="Malsqueek" reply="1" id="3171229"]I agree that the Sovereigns need to be better indicated as "more" than their champion counterparts. Otherwise, why don't we have 35 factions? These sovereigns are world-benders for a reason. I agree that a large portion of the solution lies in how they handle magic, but would be very against
[quote who="Malsqueek" reply="1" id="3171229"]I agree that the Sovereigns need to be better indicated as "more" than their champion counterparts. Otherwise, why don't we have 35 factions? These sovereigns are world-benders for a reason. I agree that a large portion of the solution lies in how they handle magic, but would be very against the "all sovereigns have all schools" method of doing so. First and foremost because of how it would dilute both the ability to gain high
[quote who="marionesi" reply="147" id="3190017"]@GFireflyE Actually you may be right, if things go messy with overlapping ZoC's of each single outpost, it may be better just avoid stacking ZoC's. As for the city types, I am happy that you agree with me, although rock-paper-scisssors may not be the best example for what I had in mind. In rps everything is random and there is no skill required to play. What I meant is that there should be reasons to go with d
[quote who="RedneckDude" reply="27" id="3189763"]Technically, black isn't a color...it is a total lack of. [/quote] Technically black is the lack of color because it absorbs all wavelengths. Therefore, it is all color....you just don't see it. XD edit: And yes....technically both are correct. XD
[quote who="Kongdej" reply="9" id="3189495"] Quoting GFireflyE, reply 8 Auto turn would be annoying. When do you go do your city maintenance??? Pssts. Before you move your units Sincerely ~ Kongdej [/quote] But that's just not how I do things. [e digicons]#:([/e] XD
Sure, but AI isn't going to suck in the final release, is it? Stardock could design with that in mind.....simply making the 'new leader' stronger if the AI had lost the leader....
@ marionesi Step 1: Starbases: I would sooner like to see a "you get the bonus or you don't" approach. None of this 'stacking' stuff. Stacking stuff can be abused. Step 3: Fantastic idea. Obtaining a special bonus for maximizing a shard is a really cool idea. Step 4: I too
And it's funny cause they're doing a 32-bit win 8 too. It's awesome cause the people are actually having a voice this time around. Most often the mob is ignored. Companies can put out 64-bit only apps....sure, but they cut out a large portion of their sales market to do so. Hense, they've been making it 32-bit compatable to make more money. That's the cycle. Greed. Not user restrictions.
Purple is Power. nuff said.
Auto turn would be annoying. When do you go do your city maintenance??? I tend to move my troops...then do city maintenance....then do strategic anaysis. Autoturn would just get in the way of things not happening when they are suppose to.....phew....good thing there is an option to turn it off. XD
This is definately something that I've raised my eye about in FE. The leaders don't die. Why? They're on the battlefield. They are a unit. They should be able to die. It might really really suck for your leader to die.....but that's life. I propose "succession planning" be implemented. Let me explain. Your leader has just fallen. Woe is your great nation. What ever will you do? Do you give up? Do you concede? Sure, that might
[quote who="BernieTime" reply="65" id="3187900"]Microsoft announced that an upgrade to Windows 8 will be made available for $39.99, which includes upgrading from XP. There may be little excuse to remain on XP if cost was a factor in switching to 7. [/quote] "It's a TRAP!" Windows 8.... [e digicons]:puke:[/e] ....almost lost my lunch. I'll be getting win 7 before win 8 and will ONLY be getting win 7 if I'm satisfied with the way I can change
[quote who="DsRaider" reply="27" id="3189124"]What no one else would like to see a expanded tech tree where you can go from Dark Ages to Steam Punk? I think that would be awesome! The current tech that goes from crude medieval stuff to shiny medieval stuff is boring. [/quote] I've just been given a foul tech-tree taste. [e digicons]:puke:[/e] Have been playing Galciv 2, and I must say, WORST TECHTREE EVER. So much time is spent for +1 bonuses to this little thing or
[quote who="Savyg" reply="43" id="3189413"]The spyware argument is ridiculous. Steam 'spies' on your system more than Origin does. Heh. I can't believe people actually believe that garbage, but whatever floats your boat. [/quote] One of the many reasons why I refuse to use Steam.
[quote who="yuxiaodi" reply="38" id="3187767"] Colonization? Nobody mentioned this? [/quote] I totally would have in my opening post, but the cut line had to be made somewhere...not to mention that it had to go up against MoM. Colonizations IS a really good game though.
I've never used autobuild functions in any 4x game. AI can wreck things so fast. Games like Distant Worlds is especially annoying as it's a management game more than a 4x game, except that instead of managing, all you end up doing is fixing the AI's mistakes. My opinion is that this is an added and unneccessary function that should not be focused on. The point is to play the game...not have the AI play it for you.
[quote who="onomastikon" reply="100" id="3185423"] Quoting Mistwraithe, reply 97 Quoting onomastikon, reply 88 I really, really hope you will succeed in this. I have yet to see a TBS in which any queue has been able to have this power. I disagree. Civ 4 largely achieves this. Most buildings in Civ4 have no or low maintenance costs. The constraint for virtually all of the game is that you only have enough production to b
[quote who="Pheace" reply="261" id="3183956"] Quoting DGB246, reply 259 Oh, and to all the fanboys who cite Steam forums as a source of support, have you seen how many threads that forum has running and how unclear and inaccessable it is? Seriously, you people are blinkered Yeah, forums sorted by alphabet and by game are really unclear and inaccessible... [/quote] That alphabet can be a real pain. XD Pheace, I see you are a major pr
[quote who="OrionM42" reply="47" id="3183945"] I'd like to add my vote/voice to Heavenfall's question! I think his statement/assumption is central to creating a great new 4X (or at least, 4X-like game); and I'd love to know your thinking on the subject, and/or get an answer to his question. Please, please, please ... This also gives me another opportunity to reiterate my own personal Mantra on this subject: <br /
WOW WOW WOW!!! This game is looking better and better all the time!!! Really like the update!! Really like the city specialization!! Really like the inclusion of Essense.....kinda like Nightshade on MoM...kinda. Really like how cities now upgrade buildings, outposts, and resources. Fantastic move! There is ONE little thing that I'm worried about from your update....you mention in the update that outposts will now be conquered like cities instead of destroye