Can this OP be....like somehow merged into the game??!??! This was an absolutely FANTASTIC read.
GFireflyE
[quote who="StevenAus" reply="14" id="3431058"] It may have been a while back, I'm not sure if I had this issue when I last played this mod.[/quote] I did notice that the tech Siege Weapons offers the 'Catapult' as the unit. This should be the 'Greater Catapult'. I'm working towards the tech now in a game and will check to see if it's just a nomenclature thing or if it's routing to the wrong unit. Update to come.
Update for the Unique Unit's Mod (maybe a new thread should be made??): As I am beginning to suspect, the addition of these unique units makes city defense very strong. - When a city reaches lvl 2, it usually receives +1 City Militia and +1 City Archer. Is it possible to remove one of the +1 City Militia from the level up without needing to modify the core files? - When I am in the City Details screen, I am not receiving any information on the city defend
Next Game - The ancient temple: What does it do? There was some indication that it provides research bonus....but when I look at the research icon at the top, no bonus is applied. I then look at my city that the ancient temple is attached to and find that a 15% research bonus is being applied. Pretty sure this is what the ancient temple is doing. Recommend more description to what the ancient temple provides. Perhaps "Ancient Templ
[quote who="StevenAus" reply="12" id="3430863"] Are regular catapult (ie. Catapults as opposed to Lesser or Greater Catapults) meant to have a melee attack? I tried your mod a while back and regular Catapults were attacking in melee, I'm not sure if this bug is still there or if even regular Catapults are still in the game when your mod is running.[/quote] Regular catapults have been augmented into the Greater Catapults. I'll c
[quote who="webusver" reply="66" id="3430896"] Here is the mod for pure v.1.5. (It's not compatible with complete Patchwork mod). Could you please test it and give feedback? www.nexusmods.com/fallenenchantress/mods/1892/ [/quote] Sweeeet. Thanks webusver! A few further questions now that I'm looking at the code specific to the unique city defenders: - This appears to be compatible with Parrotmath's
[quote who="webusver" reply="10" id="3430898"] In Patchwork mod https://forums.elementalgame.com/450250/page/1/ Undead can survive and expand under AI management. They have additional sources of growth and additional Undead Heroes.[/quote] Well, at the moment I'm putting together a gameplay with my eye on the dead....will see how the AI handles them.
I purchase them through SD when I can. They give you a key. You add the new key in steam. It downloads the DLC to the game. You get no choice as to what DLC content you wish to play with.....steam forces you to have it all so be sure to like the DLC you've purchased.
Good Morning I have not attempted this mod because it both intrigues and scares me. The amount of AI improvement you offer looks very promising. I especially am appealed to the thoughts of distance impacting diplomacy and reprioritization of AI city building. The part that scares me is the complete revamp of the unit designs. Soooo many. Makes me think that the AI will have a really hard time trying to decide what to go with when they train. Before I
Good Morning A request if I may: #16 on your list looks very intriguing. 16. Added unique city defenders. Some mages defend conclaves, some knights defend fortresses, some crossbowmen defend towns. Common defenders such as city militia and city archers remain too. I was wondering if it were possible to extract those portions out and create an independant mod with them? If it's too much work, OR if you do not want to deal wi
Good Morning I'm about to go knee deep in sprucing up this mod for LH 1.5. For those of you who have played with this mod; is there any feedback that you can give? Is the mod worth playing with? Is there gaps in the mod or does it appear to be working as intended? Is there anything that should be added? Is there anything that should be removed? How is the balance of the mod? Thanks
Emphatic +1 !! I would definately sink my hard earned coin into a DLC that improved tactical battles.
[quote who="Ericridge" reply="3" id="3430665"] Quoting GFireflyE, reply 2 Yes, but the AI need to be able to play 'the dead' as well. I believe the AI hasn't been programmed to use outposts upgrades and thus, its very likely that AI hasn't been programmed to play the dead yet. [/quote] Agreed. AI needs to be programmed to deal with outposts too.
[quote who="StevenAus" reply="9" id="3430513"]There is a mod called Monuments XP (link) that gives increasing amount of XP to heroes and units for having the Monument (1 per city) which upgrades to Guardian Statue (1 per city) which upgrades to Guardian Idol (1 per faction). This simple change makes a huge difference to levelling administrators, and it means your units and heroes are actually doing something when sitting in a city! [/quote] It's in my list of recommende
Yes, but the AI need to be able to play 'the dead' as well.
I just upgraded to windows 7. Had to do soooo much tweaking though to get the OS to run the way I want it to...
Starting up another game. I'll not repeat my comments from the last game. Setup is the same as I quite felt my attempt was cut short. Setup - As an odd turn of events, I have not left the previous game and went to select my custom sovereign only to find that the particle effect IS working! Really cool....but I don't know why it's working now. Decided to exit the game and go back in
[quote quoting="post"] Mods, I wanted to look at mods but do not know where to begin. Does anyone have recommendations for mods that they always use and make the game better? ( opinions welcome) [/quote] I recommend you start of with this list: https://www.dropbox.com/s/d7k7l5aw0iapr8k/Mods%20Used.jpg . They add to the game without overly changing the game from the designers original in
[quote who="Slashimus" reply="5" id="3430466"] Hey folks! I am new to the game also and have a few queries of my own. Rather than start a new thread I thought I'd just post them here if that's OK. 1) Once I'm in the tactical battle mode, is there a way to see the unit details of the enemy like I could from the world map strategic view? 2) An enemy city cast the antipathy enchantment on one of my citie
Alas; you may think it important....and I may think it important. But SD is ultimately out for the cash to continue their company. It's effort versus reward. How much time to fix this problem enabling X amount more sales ... or spend their time elsewhere. Obviously that 'value' becomes subjective if opinion comes into play. Personally, I'd love to see Legendary Heroes be the ultimate benchmark for TBS games for years and years to come. I'm not SD thou
and it'll burn you to know that, for the other way, when you are attacking an AI city, subsequent attacks in the same round are met with their FULL militia potential each time.
GFireflyE's LH 1.5 Gameplay Good Morning. I am documenting my gameplay in the hope that the developers can use this information to further improve the game in future updates. I play with mods. Sorry devs, but I'm not about to spend hours of time on a game I consider could use some extra sprucing up content-wise. List of mods that I use can be found here: https://ww
double post. ignore
shameless bump. Does anyone have further info on these past fixes? (I have not played since 1.2)
My New Year's Resolution is to play more Legendary Heroes. :p