GFireflyE

GFireflyE

Joined Member # 4452479
2 Posts 354 Replies 1,369 Reputation

[quote who="Matthew Cleveland" reply="62" id="3310834"]Could one not simply split off "build outpost" and "found city" to two different units? That way the mechanics could be controlled independently? [/quote] I've been asking for this since 0.441.... I'm sure SD has done their hmwrk and have decided against that course of action for a valid reason. Maybe we'll see more ways to cheat outposts into play in the near future?

82 Replies 258,141 Views

[quote who="willie sanderson" reply="130" id="3310133"] A froggy faction boss/race to play against. [/quote] It could just be a new Wildland....Frogboy of the lagoon.....;) Another thought to add for the 1.3 release or the first expansion release: I've really liked all the little gems of humor found in this game. Would love if you guys were to continue to use the pristine wit of yours and continue to fill the game with little chuckles here and there

221 Replies 592,010 Views

[quote who="Frogboy" reply="32" id="3309988"]The upcoming expansion pack will be free to those who bought War of Magic before October 31, 2010. It won't be as big of a change as FE was to WOM but it's pretty significant. I think the best way to describe it will be a tightening of the game mechanics so that they are more related to one another. You're going on quests to help your civilization. You're champions are a reflection of your civilization and vice vers

43 Replies 134,461 Views

Imo, ANY unit that 'auto-builds' itself into your army should NEVER cost maintenance!!! I'm fine with maintenance costs on these types of troops....but than the building sites SHOULD be included with a 'build' button, giving the player control over whether or not he wants to pay that upkeep.

11 Replies 6,248 Views

[quote who="BernieTime" reply="52" id="3309673"]The whole stressing out about Pioneer population costs in regards to Outposts is easy; if a Pioneer founds an outpost the population is returned to the city linked to the outpost. Or - just return half the population as the remaining half is assumed to be tied to the outpost for maintenance, upgrades, and such.. [/quote] THIS is a very interesting idea.

82 Replies 258,141 Views

I enjoyed the story of the campaign, but the mechanics and tempo and bugs was horribly underwhelming. I would still define the campaign to be a tutorial to the potential that can be found in the sandbox mode.

5 Replies 6,837 Views

[quote who="Sanati" reply="1" id="3309216"]Did it "expire" because he declared war on you? The AI's currently do not follow NAPs and Tribute Treaties and will declare war on you regardless of signing either. [/quote] Wow. That's just not right.

8 Replies 13,017 Views

[quote who="davrovana" reply="27" id="3308534"]GFireflyE- Oblivion was amazing, easily one of the best video games ever made. Morrowind's story was by the far the best. Overall, though, Skyrim is probably the best overall game of the three in terms of general quality. But how can I fault you for preferring Oblivion when it was so good? [/quote] can't. was just teas'n ;)

61 Replies 68,682 Views

[quote who="davrovana" reply="20" id="3308142"] ... Skyrim is one of the best games ever made despite its bugs - you got a great game with bugs for even less money, more than likely. ... [/quote] Considering that its predecessor, Oblivion, was better; I'm not sure where you are going with this.... :P

61 Replies 68,682 Views

[quote who="nDervish" reply="92" id="3308410"] Quoting jwallstone, reply 82 4. UI Behaviors. Somebody else mentioned how double clicking a city brings up the build menu and places an improvement to build - very annoying and unintuitive. Also, if I double click a unit in battle to open up the information screen, if the unit is located where the "Done" button would be on the info screen, then the info screen closes immediately. Basically, the UI registers the second

221 Replies 592,010 Views

[quote who="Frogboy" reply="1" id="3308132"]They'll be coming back. But there's some announcements that have to be made first. [/quote] Ironically, I think you just made your first announcement. XD

6 Replies 8,268 Views

[quote who="mfrast" reply="62" id="3308101"]in that case. #1-5. Mouse pointer not lining up to the correct tile, and the goofy slowdown with the mouse when you are getting folks out of your city. # 6 -breaking the law- breakn' the law; I want more loot. [/quote] Forgot about that one.....mouse pointer not lining up to the proper tile drives me nuts sometimes.

221 Replies 592,010 Views

[quote who="Mistwraithe" reply="33" id="3307828"]Not sure if I like the idea of pioneers costing population. Maybe it could work. However I do know that the change would make building outposts with pioneers very expensive. You can't afford 30 pop for an outpost until late game. So if you are making this change you need a cheaper unit which can build outposts (much like settlers vs workers in Civilization to be honest, except I would be happy with the worker disappearing when it

82 Replies 258,141 Views

[quote who="NaytchSG" reply="39" id="3307884"] 4) City levels are a great idea. The essence thing is a great idea. Let a city gain +1 essence at levels 4 and 5 to encourage verticality. I think it was Parrotmath who suggested more essence in another thread, iirc. All of the little buildings except for wonders are meh. Bundle the fortress improvements into the city levels and let the fortress train troops. Make interesting buildings for towns and conclaves. &

221 Replies 592,010 Views

Thanks for taking the time and asking the opinion of us players & beta testers. I believe I speak for all of us when I say 'that we really appriciate being included in this process'. [e digicons]:thumbsup:[/e] [quote who="Frogboy" reply="8" id="3307374"] Quoting Heavenfall, reply 1 1) When a city gets attacked twice in one turn, sometimes it will lack all its militia defense the second time around. On #1 that is by desig

221 Replies 592,010 Views

[quote who="Sentinemodo" reply="16" id="3306756"]Can we also add a global +5% unrest for each city placed? This change should complement well with global unrest reductions you've implemneted and high level cities global unrest reduction options. [/quote] +5% might be a little too steep. At that rate, having a mere 10 cities would cripple your empire. +2% may be acceptable, but why would your empire receive more unrest for being more successful??

82 Replies 258,141 Views

[quote who="Trojasmic" reply="8" id="3296335"] Quoting GFireflyE, reply 6 Yes. Way too easy. Imo, there should be a casting time to the Spell of Making, and as soon as you begin to cast it, the ENTIRE world turns against you. The goal than becomes "SURVIVE UNTIL ITS FINALLY CAST" and I think it's a very plausible goal. (Reminds me of protoss plot in starcraft) Ummm... there is a 10 turn casting time to cast it. [/quote]</p

39 Replies 124,946 Views

[quote who="Frogboy" reply="9" id="3296404"] Quoting GFireflyE, reply 6 Question: Is this DLC campaign going to be of similar nature in mechanic compared to the intro campaign? I'll try to dig up the thread that had my unfortunate misgivngs about that campaign... EDIT: Here it is... https://forums.elementalgame.com/435352[/quote] Not really. I'm doing this scenario myself. Jon Shafer did th

25 Replies 70,830 Views

Question: Is this DLC campaign going to be of similar nature in mechanic compared to the intro campaign? I'll try to dig up the thread that had my unfortunate misgivngs about that campaign... EDIT: Here it is... https://forums.elementalgame.com/435352

25 Replies 70,830 Views

Yes. Way too easy. Imo, there should be a casting time to the Spell of Making, and as soon as you begin to cast it, the ENTIRE world turns against you. The goal than becomes "SURVIVE UNTIL ITS FINALLY CAST" and I think it's a very plausible goal. (Reminds me of protoss plot in starcraft)

39 Replies 124,946 Views

[quote who="coyote303" reply="11" id="3296049"] Quoting NaytchSG, reply 9 Coyote: I understand random, I was thinking of a game with a pattern of upheavals and chaos. Like Harmonic42 says, we want new stuff to do as we think an area is pacified. It could help reduce the single stack of doom thing if you have a bunch of brush fires to put out all over your nation. Think evil moons from MOM, Jagged Knife rebellions from GC2, things that make it

13 Replies 12,009 Views