The titan is subpar by any standard even by Quar's and he is one of the most avid Vasari players around. There isn't a big enough incentive to pack up and eat your worlds. Maybe you can go raiding and remove worlds from your emenies to kill their economy but I wouldn't just go fully mobile. The titan isn't strong enough to go off alone and at least have a decent chance of survival nor does it have the firepower to fight back. And the fact that you'
Rovert10
[quote who="RiddleKing" reply="29" id="3154835"] Quoting Rovert10, reply 28 Quoting RiddleKing, reply 272 titans for 1 faction..really funny yarlen. No even worse. You can jump multiple orkies in a well and it's bugged so all can fire at times. bullshit--i'm going to try this..wtf.. most good abilities don't even work on structures against these things[/quote] Read the desc. Says you can jump multiple o
[quote who="137" reply="63" id="3154830"]For certain I see everyone play vasari rebels now. A reason to play something else in truth, although I haven't had the pleasure to test them in mp.[/quote] The only other faction that's actually worth playing with a chance of survival is the TEC rebels since their titan + Orgovs eats other Orkies and Titans like nothing.
[quote who="RiddleKing" reply="27" id="3154816"]2 titans for 1 faction..really funny yarlen. [/quote] No even worse. You can jump multiple orkies in a well and it's bugged so all can fire at times.
[quote who="137" reply="61" id="3154794"]Make the jump tec dependent on offensive deployement tier 2. Simple as that. By the way, with the slow economy (and awfully bad corvettes) of vasari rebels, you are telling me someone has managed to pull off an early starbase rush against skilled players in mp? I would like to see it with my own eyes.[/quote] You forget how good Vasari are at grabbing and securing neutrals early.
No Titans, Capital ships, and Starbases should on the top priority list for auto-repair. It must be a bug then.
[quote who="TerribleNate" reply="29" id="3154356"]Quoting Rovert10, reply 28I thought this was a thread about balance not about the physics and dimensions of the TEC rebel titan. Too be fair however the other is more interesting.[/quote] To be fair the balance of the game is more important. Just to let you know. [e digicons]:grin:[/e]
[quote who="Sinperium" reply="17" id="3154347"]Quoting PatFenis, reply 16it can jump into a grav well with another starbase in it. It just disable that one. Without modding it...you can not move into another gravity well where YOU have reached the maximum number of YOUR starbases allowed for YOUR player slot.[/quote] Re-read the description of the tech. It says you jump as many starbases as you want into one gravity well. But only one of them will actually fire. That means
I thought this was a thread about balance not about the physics and dimensions of the TEC rebel titan.
[quote who="MayallCommunion" reply="22" id="3154194"]They said there was a hint somewhere :/[/quote] It is in the coding of the game. Not in actual game items. Modders have to figure this out.
[quote who="Qu4r" reply="11" id="3154187"]Quoting Rovert10, reply 10 Quoting Polistes, reply 4And this is why we are in BETA.... That's good and all but it has gotten to point of just game breaking with no real clear solutions. Everything that has been added needs to be reworked in terms of balance without having the ships roles dramatically changed. Someone send it to Yarlen pls. [/quote] At least they
[quote who="Polistes" reply="4" id="3154146"]And this is why we are in BETA....[/quote] That's good and all but it has gotten to point of just game breaking with no real clear solutions. Everything that has been added needs to be reworked in terms of balance without having the ships roles dramatically changed.
The balancing in its current state to be frank is crap and everything is broke. I personally have no clue as how to fix any of this. IDK if any of the other guys on ICO have a clue. Let's go through the number of problems. 1. Corvettes Beta 1 (beginning) - Okay they were a bit useless but at least they didn't go screwing up balancing everywhere for everything Beta 2 and 3 - These are blantantly screwing up with any early game.
They said this week never said what day. Probably Thursday if not today.
[quote who="Pat_22_" reply="4" id="3153486"]You mean an actual showdown of a massive alien interstellar empire versus a demon? Diablo gets crushed. I mean, I get that he's the lord of evil and stuff, but really, what's he going to do against a kilometer long frigate with guns that deals almost a hundred megatons of destruction every second and has both shields and hull designed to withstand that kind of punishement? Let alone an entire fleet of th
[quote who="bilun" reply="2" id="3153383"]Quoting Vatticson, reply 1Wth seriously, i´m lost why there´s no torchlight? Because brand recognition/loyalty alone is going to destroy torchlight 2 with it being released around the same time of diablo 3. Well I suppose Diablo could faceplant- but being it's done by blizzard that seems unlikely(Blizzard doesn't do innovation much, but they are extre
That would make the TEC way overpowerful then. If I could just build an SB and suddenly have factories up and running at a neutral gravity well that isn't even an SB. That means you can station yourself anywhere which is really overpowering. The TEC are already the best race. No need to give them such a buff.
Did you research the pirate truce? You can also research a tech for free pirate ships as well.
[quote who="jartigerx" reply="15" id="3153354"]Its a good game and ive always liked SoSE, however without any significant new content, Id rather have kept my money and just keep playing awesome mods like SoA and SoaGE and spend the 30-40 bucks on the next Starcraft in the works. The Vasari taking forever to be released has not been helpful to people expecting something more than a new big ship and a bit larger fighter aka corvette. The 5-10 new techs are cool, but in al
[quote who="Seleuceia" reply="16" id="3153324"]There is no logic, it really is completely non-sensical...that being said[/quote] Gameplay mechanics over realism as the old saying goes.
1. The desyncs are still there but not as bad as the originals I assume. I havn't had one myself yet. It seems to be a person's internet issue or server unsure of it. Stardock is trying to get as many files in as possible on this. 2. Titans are not as OP as you may think. They get really powerful if you start feeding them levels as it should. You can still win against a titan without building one if you can spam out the heavy cruisers and/or bombers before it levels
[quote who="MacGyver2" reply="19" id="3152398"]The main strategies based on spam one unit type, and build by enemy units for anti spam. Mixed units type are not effective. And what i said, still, Titans are too powerful. Still are no unit able to destroy titan for players who decide to play without titan in own fleet. Why devs don't put to game CAP ship arm with torpedoes or make orgovs torpedose against titans but less destroyable. [/quote] Bombers kill a Titan like it is paper.<
I agree with everything that Mecha has stated here. [quote who="Greg30007" reply="1" id="3152383"]that you could make corvettes be unable to attack structures at all and their anti capital ship damage to be very low. [/quote] I wouldn't say make them unable but at least make it so they do very little damage to them like capital ships.
Judging from the pretty bad balancing that's been going on here though probably since none of the actually core competitive MP guys don't actually do a whole lot of posting here which the exception of Quar and Mecha and maybe Greg from time to time. We don't get posts from Hiro, Krath, or any of those people. Anyone want to collaborate and create a large thread just for the balance of the game?
[quote who="Mecha-Lenin" reply="4" id="3152017"]Don't act like you're the first person to build Corsev, Rover. [/quote] Of course not. I did mention Quar before me. I've just never seen the Corsev used at all really. [quote who="Mecha-Lenin" reply="4" id="3152017"]oh and anyone who thought that giving AoE dmg and passive tanking ability on a TEC ship (high hp, crazy good repair platforms) is good idea needs to pull head out of his ass.[/quote