Grallonsphere

Grallonsphere

Joined Member # 458272
1 Posts 4 Replies 370 Reputation

Is there a way to rename the stars in the star systems you colonize? Or is there a map with accurate star names relative to Sol/Earth?

1 Replies 4,127 Views

I found a gif of the Crest of Gondor which I transformed into a PNG file - adjusting the pixel size and colour depth to match the in game logos but the Faction creator won't display it? Is there any file I must link the graphic to? G.

1 Replies 2,564 Views

Is there anyone in the know ever responding to our queries on this board ? I've stoped playing this game since it won't let me play the changes edited using the Forge but I'd really like to know why this is the case. G.

64 Replies 163,522 Views

I changed the Aurelian sector map so that the Advent and the Vasari have each their own system (blue star for Advent, green for Vasari) while the TEC factions share 2 yellow stars systems. My Advent home world is a desert planet (coord 105, 165). If I open the galaxy file in a text editor Player 0 has indeed its homeworld at 105,165 in a star system with a blue star at its center. Yet whenever I start a game with that map I end up in one of the TEC systems with a terran world. <

64 Replies 163,522 Views

Guess what ! I removed the game once more - this time cleanig up the registry but also the "Impusle" bul*hit software ( I hate those "bundle-all-in-one-do-it-yourself-software-package") and Lo! the game is working again... ! No more slowdowns, no more freezes, no more crashes... I'll be downloading future updates manually thank you very much ! G.

3 Replies 4,178 Views

[quote]Whenever I try to run Sins This error message pops up:C:\Users\"username"\AppData\Local\Temp\SinsDump\Sins-v1.00-2008-06-26-22-35-12-2120-2308.dmpThe game then proceeds to cease running and crashes out.After this started I deleted all temporary files related to Sins, uninstalled the game, then reinstalled it; somehow, it continues to crash. Does anyone have a solution for this.[/quote] That's exactly the message I get. I can launch the game up to the starting menu but then

3 Replies 2,762 Views

I bought this last week - instaled it - ran fine. The only thing that wasn't working right was the galaxy forge thingy where I had set up one planet to be Player0's home planet in one particular galaxy file and the game kept giving me another default whenever I chose that scenario. Anyhow -- yesterday the game was still working but today I launched it and it crashed every single time I tried to select that map I edited.. So I removed the game and reinstalled it.&

3 Replies 2,762 Views

[quote]You could check to make sure that the spawn probability for your home planet is at 1. If it's at 2 or something it will only have a chance of spawning, but at 1, it will always be there.[/quote] It is - at spawn factor 1 that is. And it is not in the Custom Map - besides I overwrote the one I edited (Aerolian Sector). This sucks ! G.

4 Replies 4,110 Views

I don't understand how this works. I mean I've loaded the Forge and changed the starting planet of Player0 to Desert since I intend to play as the Advent, I've also edited the galaxy file to increase the starting resources well below the limit (9999 - I increase the crystals to 1000). When I select the map I make sure I'm team1 - with the pale blue color - and yet whenever I load this godd*m game I don't start where I should and the crystal increase doesn't show. I must have

4 Replies 4,110 Views

I wish there was a way to truly terraform all those useless 0 value planets... But then again since there's no apparent distinction between the gas giants and the rock planets I daresay it isn't possible. G.

3 Replies 5,011 Views

This may have been mentionned before... The UI behaves annoyingly in the Tech screen - it doesn't seem to remember its sorting selection; whenever I choose a tech to research I always choose to sort by 'category'. If I exit and come back it's no longer organized by category so I have to select another sorthing method then come back to category. Every time. Quite annoying. Oh and renaming stars - no offense Brad but Wardell Star next

894 Replies 387,433 Views

Well after further testing there is definately a problem with how your editor interprets the CustomPlanets.XLM file. I created a test map with only 2 star systems: the Sol system and the Altair system. Whenever I start the game using this map as the humans I do get the Sol System with five planets but I do not start on Sol 3 and all planets are habitable. And in fact the home planet does not even use the proper texture - which means I don't see the Earth map. Add to that what

89 Replies 45,041 Views

Make it crash with that error and send me a copy of the 'debug.log' file in the directory you installed GC2:Builder into. Also a copy of your modified GC2Types.xml would be great so I can compare. All the relevant files were sent. G.

89 Replies 45,041 Views

raceconfig.xml is best edited in notepad, by rewriting the values to whatever you want. I love making the humans start out as evil every game, because the dialogue is more fun Yes except for the Minors. I don't know if you've tried but changing their home star system/homeworld is not reflected in the

89 Replies 45,041 Views

First error msg: Failed to load /path/data/english/GC2Types.xlm.... The file is there though I've edited it extensively so if your program is looking for specific values... When trying to run the "Inside GC2" I get an access violation 004F3A78 in module GC2builder.exe 00000000 at 50% load. I press ok and it completes. The GC2Types is empty... linked with the first isue I guess. Opening the map editor is ok but when

89 Replies 45,041 Views

Mmm I thought we could attach files ... Anyway here's my own TradeGoods Mod. Simply cut & paste the relevant entries in your PlanetImprovements.XLM file. I've added 2 new tradegoods and modified the rest (increasing the price - changing the required tech or the effects). G. ----- There are 14 tradegoods now - those new or modified are bolded: 1- Xinathium Hull Plating 2- Diplomatic Translators 3- Gravity Accelerators 4- Axlotl

9 Replies 7,789 Views

Oh and while I'm at it and I've got this thread active. I made extensive changes in the SHIPS and TYPES XLMs to slow down the early game. I've noticed several similar variables in both files. What is the organizational logic for those variables ? Which supersedes which ? If any... ? For instance the Survey ship has a number of parts assigned to it and in the PARTS file each has its effects detailed. For the hull type,

6 Replies 8,860 Views

Oh there it is ... I positively loathe this forum software Anyhow regarding the RACECONFIG file again.; on top of the file there's a remark to ignore /ignore almost all the variables listed further down. I presume this is to allow for whatever pick the player chooses when starting a game and yet some of those things set to be ignored I've

6 Replies 8,860 Views