Mick6662

Mick6662

Joined Member # 4615315
1 Posts 1 Replies 232 Reputation

If the TEC got say... DU rounds that went through strikecraft/corvettes, and Advent got a passive firing ability that gave a 5% chance on a normal ship, and 40% on a covrvette that would double the damage and take the extra damage points from the shield... and the Vasari area of attack ability for their flak missile frigate got a buff towards corvettes... something like bonus damage to corvettes... id say theyd be spam proof. Since then, the Advent get a powerful anti corvette weapon, thatd a

122 Replies 265,402 Views

[quote who="GoaFan77" reply="3" id="3156853"] Quoting Mick6662, reply 2(yes i had flagship victory on..) Flagship victory counts against you too. [/quote] Well that needs to be fixed.... Its a damn battleship with defensive abilities...

14 Replies 11,338 Views

[quote who="Yottsu" reply="1" id="3156850"]Did you do quick start? I hear that the two free scout ships will count against you.[/quote] Nope. No quick start- i deliberately set that off. Nothing came out of my frigate factory, i had to go scouting with my flagship. (yes i had flagship victory on..)

14 Replies 11,338 Views

Found this to be very annoying. Just did a battle against a bot without anything that wasnt a capital ship or a titan. I won. and did not get the achievement. (Go big or go home) ive uploaded the save game file- i lost no capital ships in the battle, as the postgame will prove, and i made no frigates or cruisers. Heck, i even scuttled my frigate factory as the game started. This may have something to do with the fact that i w

14 Replies 11,338 Views

Prologue: Drifting in space aimlessly. Alone. Adrift. Forgotten. Stranded in the inter-galactic void. Nearby, a mere thousand light years away, a star burnt brightly, one of just a handful out here. The ship, far more ancient than anything seen today, was a relic from long forgotten time. Even those who lived in the galaxy knew nothing of the race, finding only a few scattered artefacts. Bu

3 Replies 25,940 Views

[quote who="Vash_AMR" reply="1" id="3155496"]lol... What happen?, how you fix the problem? [/quote] I honestly have no idea. I did a shockwave update, gave up on the reason i installed it, went off to sins and had no cursor. Typical windows, a restart fixed it.

2 Replies 5,201 Views

Sweet, at least i know its not me. Another issue related is a lack of a blue line between wells with a phase jumping orkulus. Fixes pl0x?

6 Replies 7,701 Views

This is getting really annoying..... When moving as a fleet, or an individual, 9/10 times, they will attempt to phase jump at the corner of the 90˚ angle they can jump in, not anywhere in between. It can add a not insubstantial amount of time to moving between planets. Ive tried moving them close in then selecting the planet, but it rarely works. Please fix.

6 Replies 7,701 Views

Just a small auto casting issue, but a Colonizer capital ship will attempt to colonize an unowned planet if there are only siege frigates in orbit. If there is a single capital ship in orbit, it will not auto cast it. Just a small issue.

0 Replies 3,570 Views

[quote who="MayallCommunion" reply="45" id="3154491"] Quoting ls612, reply 40Speaking of the Enemy of the Vasari, take a look at the Vasari research victory tech. Does victory tech actually do anything or does it just win you the game, does it do anything special?[/quote] It makes all of your ships invincible and do ∞ damage. Of course, you immediately win the game the moment you research it, so you dont get to see it. &nbs

79 Replies 177,079 Views

Completely disagreeing with the cap. The loyalists greatest strength WAS the novalith- whats the point of less tac spaces now? At least give the TEC Loyalists a greater amount of novaliths- with research, of course. EDIT: Or, even better, just make super weapons require a capital ship crew, or an equivalent that is researched in the same tech.

105 Replies 65,373 Views

Currently, the Group Shield Ability continues to activate inappropriately. Im finding it will most often active whenever it has the antimatter and its guns are firing. I.E: When its shooting a scout frigate, or attacking a frigate factory. It didnt activate it when i attacked a starbase though. Very annoying, ive taken off auto cast... but still annoying. ALSO: Finding that the auto cast on teh

6 Replies 7,767 Views

Their special ability is incorrect, and has three types of info. The research bar is vague, and states only 'inflicts internal damage'. The Construction one states it attacks shield generators, repair systems and backup generators. The actual passive ability states it increases Energy Weapon cooldown and decreases anti-matter regen in figures, whilst the worded one adds 'disrupts energy regeneration'. Also, theres no figures added to victims, so

2 Replies 4,500 Views

This is either a feature or a bug, lol. Upon attacking an Occupied world, with like 70 kodiaks, i noticed unusual behavior by them as they attacked the Vasari Titan... something i dont think happens elsewhere. [img]http://205.196.123.144/mmllkkkj5vag/55y3onq5mkccnh8/2012-03-29_00005.jpg[/img]

3 Replies 3,489 Views

Yeah, i double checked and TheEvidence is right. I did get a 14 in a friendly gravity well though: [img] http://205.196.120.207/nyf3m0qqd6jg/qrso1pedu87cr28/2012-03-31_00001.jpg[/img] this ones most likely caused by it being a new planet, and a phase jump fixed it.

10 Replies 7,919 Views

Heres a fusion of someone elses idea and an original. Someone else suggested starbases and superweapons cost tax and fleet supply. An extension of that is that they require specialized crews to operate- either taking capital ship slots, or a custom one. The former is more likely. Furthermore; a starbase like upgrade system could fit very well into the superweapons. There wouldnt be as many slots- two or three- but then, theres not much you can add? Less useful on

9 Replies 11,439 Views