[quote who="Twilight_Storm" reply="21" id="3220812"]bit higher damage, but I'm not sure if they're any more economically. All the Vasari ships are worse per fleet supply but those phase[/quote] The early game ships are very slightly stronger(mostly Flak & Light frigates). That said, it doesn't come anywhere near making up for how vulnerable they are to phase missiles. Besides, the real a
bilun
[quote who="wbino" reply="50" id="3220674"]I find it stupid that Orgovs sit idly by, and don't hit Titans, but only Starbases and structures. The devs need to make them as well as the Advent anti structure ships target Titans.[/quote] This would pretty much just be a big buff to TEC's ability to take down titans and not much else. Even if they could hit titans, Adjucators DMG/sec:fleet supply ratio is so low that even considerin
[quote who="Volt_Cruelerz" reply="11" id="3220610"]It's a debuff to the target that does as suggests: it cripples shields and causes some additional shots to go through. It says nothing about the effects it has on other weapon types.[/quote] Actually in the description it specifically says that it increases phase missile's chances of bypassing shields. Not to mention the behavior is very unexpected being how that entity modifier usua
Just decided to give the thread a bit more of an explanatory title....the old was was rather vague.
I'm pretty sure no game to date is 4D as that many dimensions is beyond our feeble fleshling brain's ability to comprehend. But in all seriousness I'm going to assume what you mean is 3D movement. Sins has it, but it's so poorly implemented it's more of an exploit then anything else. It would certainly be refreshing to have meaningful three dimensional movement, but sadly I think sins isn't quite the game for it. There's already so much to
[quote who="Seleuceia" reply="2" id="3219714"] So can you buff others Lol... Change log for v1.05 Twin Fortresses is now Triple Fortresses Novalith Deregulation now reduces the cost of Novas by 90% Wail of the Sacrificed affects
[quote who="Twilight_Storm" reply="8" id="3220052"] Quoting bilun, reply 2 progen motherships have the Advent's only "healing" ability. I thought one of their support cruisers had one that heals HP? Or was that removed? I don't really play advent that much anymore so they might have swapped it out for something else... -Twi[/quote] Domina Subjugator do have a hull heal. but the h
Frigates can overpower titans for the first level or two. Honestly I'd just like to see something along the lines of: -Increase exp required for each titan levelup by maybe 40-50% -Increase exp granted for killing titans by 40-50%(basically just means that frigates & cap ships become less efficient at leveling up titan. Also increases the risk of rushing a titan since if the enemy kills it, more exp for their capitalships)
[quote who="Seleuceia" reply="3" id="3220030"] Quoting GoaFan77, reply 1A crap ton of phase missile equipped bombers killed my Coronata online with no problem last night. Exactly, that's why I always make sure to upgrade the ragnarovs phase missiles....[/quote] Well I suppose not every faction gets a weapon that on average increases damage by 66-99%(depending on enemy shield mitigation). Most factions have to settle for max weapon upgrades of 30%.
A bit more information on the enemy fleet would be useful(what was with the coronata? And what does your fleet composition look like(whichc apitalships do you choose and what frigates accompany your fleet?) Honestly the Coronata does have a -damage aura, but beyond that it's no more resilient then any other titan(the titans with repair/shield restore abilities are generally harder to kill). If you're having problems killing it, it's likely either because of t
[quote who="ZombiesRus5" reply="9" id="3219769"] quoting post I love to play as VR, but everyone hates on them, and I'll admit that 27k for a SB is OP, and moving it with your titan is even worse. So can you buff others, or nerf VR so I can play them without people hating on me for it? Do the devs feel it's a problem is the question... The whole balance issue would dry up if the star base was limited to jumping to planets
Unfortunately I doubt it's price will drop son. It's still pretty soon after release, and frankly I don't think your assessment on it's worth is as empirical as you seem to think. Many players find it well worth the current price of admission. That said, "worth" is entirely subjective and I understand if the new content isn't worth the cost for you , but understand that for plenty of others it is as your particular sense of value doesn'
I should probably mention that I haven't tested exhaustively different weapon types yet yet, nor have I run numbers to be sure that ".2 ChanceToIgnoreShieldsAsDamageTarget" modifier used actually translates into 20% bypass chance(I've just assumes). This would be a rather odd behavior as we know the negative value of this modifier, phase missile blocking is a multiplicative modifer(IE 20% PMB= "-.2 ChanceToIgnoreShieldsAsDamageTarget" reduces a fully teched 30%
I'd been meaning to run some tests on The Stilakus Subverter ever since the Fiasco with Advent culture techs causing all weapons to have a shield bypass chance since Shield disruption uses the same modifer and syntax as the bugged version of the advent culture techs. Tonight I finally got around to it and lo & behold I was right. Shield Disruption gives ALL weapon types 20% shield bypass chance- not just phase missiles. Guess what ju
[quote who="Seleuceia" reply="5" id="3219324"] Quoting bilun, reply 3Which is funny considering they were already on top in trinity. Don't tell Qu4r that... ... [/quote] Hah! I'd be willing to suffer his wroth once or twice if it meant having him active on the forums again- I get rather nostalgic about absentee former major poster/players.
[quote who="Goresh" reply="145" id="3219320"]Pirates are still ridiculously powerful and have been for a few versions of the game now. Just started a new game in the latest version. Got distracted in the middle of a battle and lost the bidding war for pirate raids. My 2 capital ships (L4 + L3 it is still early in the game) easily defeat other player's fleets but when responding to the pirate raid, were annihilated in less than a minute. I have found in pas
[quote who="Seleuceia" reply="1" id="3219315"]On the whole repair cloud was actually nerfed since it now no longer affects SC....I would assume the devs increased the duration per level to compensate for this...[/quote] Well that's a valid point. Still as per my original comparison to a comparable ability(shield regen), feels like the change boosted repair cloud up into a league of it's own regardless. But again, not really here to argue there's anythin
(which is to say I hadn't noticed the duration increase from 10s to 10/12/14/16 sec & the fact that absolutely no effect was lost at ranks 2 & 3 as many abilities suffered with the conversion to 4 ranks) Kind makes me a little peeved. Of all the abilities that could have recieved substantial buffs during the conversion of capitalship abilities from 3 ranks to 4 stardock chose repair cloud of all things? What about all the pathetic
[quote who="Seleuceia" reply="26" id="3218150"] Quoting bilun, reply 23Honestly I don't think a single superweapon should negate wail. It should be able to reduce the AR player's options as it does now, but not easily neuter Wail as your proposition would allow. Requiring a superweapon to counter wail is still a very high price to pay...things should have counters, and right now the only counter to overlapping wails is multiple superweapons...no other counter is this g
[quote who="OddskiBoddski" reply="12" id="3217497"][quote who="Nightraid3r" reply="11" id="3217465"][/quote] At least my pony pics are generally innocent. Except for the one with the three-way in ten seconds flat. On the other side, I think that the whole Orkulus Rex idea has been discussed enough that the Dev's have noticed the complaints. On the other hand, they didn't really fix the OP Orky problem in 1.04, so further discussion may be
[quote who="BellGoRiiing" reply="12" id="3217830"]Turn off automatic updates, problem solved.[/quote] Unfortunately it seems the incident has left him frustrated and angry- and honestly I doubt the volumes of shit he's taking in this thread are soothing his nerves. While I don't think I really endorse the extremity of his reaction, frustration is understandable- and I'm beginning to sympathize a bit now that about 90% of the posts in this t
[quote who="Ryat" reply="37" id="3217808"] Quoting ARESIV, reply 35A fully upgraded TEC Loyalist Starbase should blow a fully upgraded Orkulus Starbase out of the sky. if it doesnt... the point of the faction is moot. The problem with that is that the Orkulus Star Base is suppose to be the Vasari's Anti-Structure (and that includes Star Bases) weapon. Its first weapon upgrade is a weapon that is excellent for attacking structures.[/quote] not to mention it's g
[quote who="Seleuceia" reply="22" id="3217806"] Quoting bilun, reply 21Actually goa's proposition solves overlapping Wails Nicely. The issue with Overlapping Wails isn't the lack of an approach vector. The issue is that you can hit someone with a Wail even when they have already arrived at their attack target, meaning you can't even sneak past the proverbial Wail perimeter. And Goa's suggestion wasn't to make it only affect friendly wells. it was the
[quote who="Volt_Cruelerz" reply="11" id="3217801"]Unless you're Advent which have recharge structures and Disciples and TEC culture regen might not be stopped by this either.[/quote] If you're getting hit by phase batteries chances are you're in any enemy well and there aren't any rechargers handy [e digicons]:P[/e]
[quote who="Volt_Cruelerz" reply="9" id="3217792"]I could see a -50% (so in actually, a -33%, Bilun) reduction in AM generation for titans but I'd really rather it stay in some capacity..[/quote] Honestly I think that would be plenty to make it reasonable. It's just the potential of 5 minutes of titan abilities disabled is a hard pill to swallow.