edited Ahhhh I am indeed heavily short-sighted... It's in the Record page. Thank you then! +1 Karma
gundamlit
I'm not sure if I am the only one that I have no game replay at all. At least I don't see such an item in the known bug list. But in Trinity it was always OK. Do I need to submit any specific files to the devs? edit Solved.
I have tried my problem this day several times. It seems the map is OK, until I changed the ID or description. I will do more test tomorrow.
[quote who="bilun" reply="6" id="3151502"] More to the point, early game when players are likely to only have 1-2 culture buildings tops on a given front, the culture techs are more or less unnoticeable at this stage of the game- +10-20% culture rate isn't going to change the fact that your 1-2 culture buildings aren't going to come anywhere near overpowering the enemy's 1 culture buildings. [/quote] And that's what I suggested in one of
[quote who="fhwagads" reply="142" id="3151409"]For the Radience, make detonate antimatter magnetize the target for a limited number of targets, this would give it an anti strikecraft special. [/quote] I don't think so. Telekinetic Push has already done the job well. We should seek another way to buff the Radiance a little.
And about the idea of fleet mitigation of Adaptive Forcefield, it's cool but I don't think it's the "traditional" TEC way. Maybe it can be like this way: proposal 1: add a side effect for Flak Burst that slows down SCs for a while; increase the duration of Adaptive Forcefield simply; proposal 2: add a side effect for Adaptive Forcefield that slows down, or even "magnetize" the SCs. Increase the damage reduction for Adaptive Forcefield to make Kol live long
[quote who="Sakhari" reply="124" id="3150894"] Pardon my ignorance but is everyone on ICO playing with the fastest game settings - income specifically? As TEC, I've taken over nearly every planet in a medium system, spamming Trade Ports and Starbases with full trade-upgrades all the way (including the extras with Development Mandate) and I think the highest I've seen on Normal settings so far is nearly 175-200 cred/sec. *Edit - This figure includes roug
@Volt: you can check the sticky post. Boarding Parties Does Not Convert Ships - Fixed internally. @Riddle: well, we shouldn't laugh at any one just because his appearance. He SHALL has his own dignity. And really, I like the idea to make Boarding Party also possible on the planets! It will be a great skill if it can be so "versatile". Unfortunately, I don't think it can become true. Even impossi
[quote who="Teun-A-Roonius" reply="89" id="3150757"] Goodbye then... [/quote] Noooo!!!! IronClad, why are you IronClad?
Oh dude, I will try it!! I like turtles, actually. But one more question, how to deal with the SCs? Maybe I need a lot of flaks lol And Volt_Cruelerz , speaking of the salvage operation, my whole idea is: Corsev's role is a special force, it can do sabotage, it can make chaos in the middle of enemies, but it shouldn't be a tank. In any time
But at least some stats can be improved, say, increase one target at front bank; or increase turn rate, to help them move to the front of the fleet faster; or even increase range. Actually I would like one passive skill that increase the defense of nearby ships against SCs, since it's reasonable that the precision of SCs are reduced because they need to dodge the attack of flaks. But it's not easy for coding, sigh... OK, this post is not for flaks. About the battleship
I just added one more reason in my previous reply. Domination may be buffed a little bit, but I still think it's not a good idea to make a Lv1 skill to capture ships, just like the Boarding Party. It's way too difficult for the balance. And I still don't like the probability. I prefer a skill with increased effect and fixed probability, instead of one sometimes very powerful and then suddenly sucks. Say, I don't like the critical hit skill of Bla
[quote who="Volt_Cruelerz" reply="5" id="3149434"]Boarding Party should be able to damage/heal ships larger than frigates, just not take over them. [/quote] Agreed, it is too difficult to balance a normal skill that can capture ships. And my suggestion is just based on the current setting; but if it no more captures ships, I totally agree that it shall affect Caps and SBs. [quote who="Volt_Cruelerz" reply="5" id="3149434"]This ability definitely turns the Corsev into a
[quote who="Volt_Cruelerz" reply="102" id="3149710"] Set DPS for late-game usage: allow them to have the DPS for a late-game fleet; this causes OPness at the beginning Set DPS for early-game usage: balance their DPS for the beginning of the game; this causes them to be worthless past the mid-game Scale DPS drastically with level: works at all points in the game, but only presuming that your capital doesn't die in the process. [/quote] I'm still thinking abo
That's true, but since the both of you and your enemies can upgrade your weapon damages by 30%, it's still stalemate. The true reason to increase the effect of upgrades is, the one research it earlier will have a bigger advantage in culture against those may spend their resource in economy or military. And just as edited, I think it's also necessary to decrease the culture resistance gained by researches. Otherwise it's too easy to be countered, without any rea
I just summarized the reason why I don't like the subjugation: - sometimes it really hurts. I don't like the probability, especially the fact that my luck always sucks. - it makes Rapture's Domination useless. Within the cool down period of Domination, the Coronata has already captured a lot of slaves. ---------------------------- edited - it's only a Lv1 skill.
[quote who="Sonntagshut" reply="4" id="3148997"] For 10), strange, in my game it wasn't working, had a fleet in a cloud and no abilities were disabled... But then again maybe only my game was broken... We had some bugs before too that only occured in a few games.[/quote] Then a saved game would be a great help. And did you confirm where are your ships? Were they within the grav well, or actually at the fringe of the cloud?
OK, my new idea, just like the title, to increase the culture transmit rate gained by tech, maybe doubles the effect or even a little more. My reason: 1. the 5% increase of each research seems somewhat ridiculous. It really matters little, so once the player unlocks the culture center, it's not necessary to research the upgrade, since the effect can be neglectable. 2. Considering the fact that culture transmission "atteunates" severely in the space, the 20% (or 30%
[quote who="MayallCommunion" reply="70" id="3148855"]The Sova received alot of stealth nerfs with rebellion for example missile batteries had anti-medium weaponry which was only good against LRF's for the most part. Embargo is easily countered by Corvette spam as well it needs to be supported to actually make use of Embargo. [/quote] If I am correct, it should be countering the LFs?
And yes, I do also have some thoughts about that ship. 1. boarding party: I think it is acceptable that it isn't a reliable skill to capture ships. It's only a normal skill acquired at Lv1, not a Lv6 skill; you can indeed capture something by a lot of micro-management, and with the cost of giving up controlling other more useful skills manually (flak burst, restore shield. etc.) 2. salvage operation: it is strange, I don't think Corsev worths such a tanky
Well you guys, the first and the easiest step to make it more realistic, is to make your PC mute! In space no voice will be heard! ...... and it is totally boring. So please don't be too realistic.
[quote who="TerribleNate" reply="11" id="3148082"]This is the first post I have run across where I wished I could -karma the poster, I dislike trolls.[/quote] Agreed. And though I also agree that Losing a Titan indeed shall be punished, I think it is OK to keep the exp during the beta phase. After all it is not so easy to own a LV10 Titan, so it would be easier for the beta test t keep the exp.
About the Subjugating Assault, I am not sure if it is only due to my bad luck or it is OP, but I had been hit by the skill heavily several times. The most heavy loss in my bad lucks with Coronata, happened when I was commanding my Lv 6 Ankylon with 3 other Caps accompanied, and some other ships. (Normally I don't like to spam light carriers, so there are only 10 in my fleet.) And I caught the AI's LV 4 Coron
[quote quoting="post"] As many have suggested over the years, making Adaptive Forceshield Passive would help ease Kol's AM problems a bit(heck with it's duration it pretty much has 100% uptime already). [/quote] I totally agree that Adaptive Forceshield shall be buffed, but I disagree with this point. TEC is not an AM abundant race; it has only 20% AM upgrade. On the other hand, the skill combinations of TEC Caps rely on AM heavily. That me
[quote who="SemazRalan" reply="12" id="3147993"]To have additional weapons, you need additional hardpoints which means a lot of work in a damn good modeling program or a good knowledge of how to add hardpoints using notepad.[/quote] Well that is an important thing, thank you to point it out. The point of my proposal is actually: - there are already many posts in the forum complaining that phase missile weights too much in Vasari's arsenal; - the pulse beam is