CoronalFire

CoronalFire

Joined Member # 4731537
0 Posts 11 Replies 468 Reputation

[quote who="GoaFan77" reply="1144" id="3197357"]Sorry guys, I guess I should have explained what I'm trying to do in more detail. I don't care about the cosmetics of being phased out either. I'm trying to get the AI to use an ability better. One of the things you can do to narrow a target filter is define if that target is in normal or phase space. If I were to make an entity phased out all the time, but could still operate as a normal ship, and made the ability only target object

2,761 Replies 7,655,632 Views

[quote who="Seleuceia" reply="1145" id="3197397"] Quoting SpardaSon21, reply 1141Then you should copy Magnetize. I'm reasonably sure you could remove the damage on impact and add frigates to the target table for the various buffs and it should do what you want. No, magnetize will kill the frigates upon impact, which I assume is not what he wants.... Trying removing all finish conditions and see if it works to any degree, then add them back in one at a time...<br

2,761 Replies 7,655,632 Views

[quote who="SpardaSon21" reply="1137" id="3197204"]He could also be using "PrioritizeNewBuffs", which would cause that issue.[/quote] Yeah got it to work regular now, except reversing the sign on repulse and making it positive isn't pulling the ships in, instead it's making them move like slugs, almost freezing them in place. I could do that with disable engines....I want to pull them in.

2,761 Replies 7,655,632 Views

[quote who="GoaFan77" reply="1130" id="3197174"]Has anyone done any experiment with getting phased out objects to move, or even shoot weapons? Or are they hard coded to pretty much just sit there? Also still looking for anyone who can basically tell me how to get a white planet (like ice worlds in vanilla sins) to be white, instead of the mostly blue look it gets from the star light. Generous amounts of Karma are available while supplies last! [/quote] &nbs

2,761 Replies 7,655,632 Views

Question (for diplo 1.34) I want to replicate the "Magnetize" effect, only for ships. I want to apply the ability to one hostile ship and it attracts other hostiles to it. It does not need to apply at the same rate or apply damage. I want to make a "lump" of hostile ships that can't separate themselves for a time. I will probably need this in detail. Can send PM. Thanks.

2,761 Replies 7,655,632 Views

Most players turn off pirates for competitive MP. However, it has been noticed many times that noobs find pirates very deadly, while any experienced players find them bugs on a windshield. Most games against the AI, with the exception of the first one or two raids, I never place a bounty. This should give you some comfort, as you get used to the game you will find pirates get less deadly. 12hrs is a very, very long game against 1 hard AI. With practice you'

10 Replies 7,499 Views

In reality, the TEC is the best only in that it gives more of it's repair up front. The duration for the repairs that do a slower rate in fact last longer, so the total amount is the same (or close). SttC is so powerful because it is up front. Time is Money. TEC are the best against focus fire. Against spread out fire it is not so noticeable. Lore wise, Volt's make some sense. They are probably growing replacement or "healing" the ship while TEC is more like rebuilding

7 Replies 43,914 Views

[quote who="Volt_Cruelerz" reply="16" id="3195735"]Well, techincally you could go.. Cleansing Brilliance -> Fracture -> Malice -> Psionic Scream -> Meteor -> Chastic Burst but then, how often does that happen to line up?[/quote] Find common denominators and use and/or for the combos. Or don't post a combo with more than 2, and list them according to total power.

26 Replies 44,646 Views

[quote who="DirtySanchezz" reply="1" id="3194968"]What's pathetic is that the games with the "cool names" are probably (lol) comp stomps! You gotta love it when people think they're cool, making "cool" player names and game names and then bravely take on the AI.[/quote] Give it a rest.

5 Replies 34,124 Views

[quote who="ussrAvA" reply="10" id="3194725"]SP hones your skill as a noob, nothing more.[/quote] MP and SP are totally different. You can't call one a noob for being skilled in one of those areas. If you play SP you're tactics are going to be far different from what you "learned" in MP. Works both ways.

19 Replies 23,611 Views

[quote who="Sinperium" reply="17" id="3194904"]The Kultorask looks like a giant evil insect. [/quote] I think you could say that about all the Vasari ships. Added which race would win overall?

22 Replies 66,344 Views

[quote who="Volt_Cruelerz" reply="9" id="3194741"] Yeah, you said not to post an entire list, but I didn't feel I could properly express my opinion of the Corsev otherwise...[/quote] I knew out of everyone, you were going to do that. [e digicons]:P[/e]

22 Replies 66,344 Views

I'm going to open up a highly controversial topic here. 1. Which titan looks the best? Why does it look the best? What color does it look best with? (please try to a post to your top, not a whole list of them in descending order) 2. And what capital do you thing should win a beauty contest? (same as above except try to limit 3) 3. Which Race would win overall? [e digicons]O:)[/e] or [e digi

22 Replies 66,344 Views

[quote who="OddskiBoddski" reply="156" id="3194651"] Quoting CoronalFire, reply 155 Quoting runesia, reply 1531.make Kols weapon damage stats scales with level just like good ol vanilla times 2.modify GRG to completely ignores shield mitigation and adding DoTs 3.reduce FB AM to 20 AM and cooldown 3s maybe 4.increse splash damage from FH to 200 5.increase Kol's AM pool to match Dunov's AM pool Way too mu

162 Replies 271,535 Views

[quote who="Frostflare" reply="18" id="3194412"]TEC names: Many appear to combine Slavic, Greek, and Latin elements; Since the Vasari names are of alien origin, we have no idea what they mean and can only go with phonetic similarities, since the only repeated phonemes are "surak" (Sulsurak, Tosurak, Lasurak [transport], Junsurak [flak]) and "astra" (Ravastra, Karrastra, Vorastra). I would give a great deal of forum karma to know what these phonemes mean.[/quote] Inde

24 Replies 114,303 Views

[quote who="runesia" reply="153" id="3194618"]1.make Kols weapon damage stats scales with level just like good ol vanilla times 2.modify GRG to completely ignores shield mitigation and adding DoTs 3.reduce FB AM to 20 AM and cooldown 3s maybe 4.increse splash damage from FH to 200 5.increase Kol's AM pool to match Dunov's AM pool[/quote] Way too much.

162 Replies 271,535 Views

[quote who="Volt_Cruelerz" reply="16" id="3194376"]Checking the data files will bring up all sorts of codenames for things. Calling the Ankylon the Athena is confirmed in the buttons texture file but ATHENA was also on the side of the titan in the original texture when it was first released just as KOL is on the battleship. See here.[/quote] Haha remember seeing that picture, even noticing the "Athena." I of course want to know why they ended up with the names they di

24 Replies 114,303 Views

[quote who="GoaFan77" reply="14" id="3194362"] Quoting CoronalFire, reply 13I don't know why a Robotic Cruiser would be named Star Child. The actual ship kind of looks like a, with the robot launching bays being the arms I guess... Quoting CoronalFire, reply 13How is the Ankylon the goddess Athena? I thought it was probably named after the Ankylosaurus, a heavily armored dinosaur. But I've not done any research whatsoever on this.<br

24 Replies 114,303 Views

[quote who="bilun" reply="7" id="3194341"] The tec Loyals certainly have issues and to be fair the Ankylon probably isn't one of the stronger titans- but titan balance has far too much complexity to be properly reflected simply by 1v1 titan battles. [/quote] He knows this. Testing with a support fleet makes things a lot more complicated though.

12 Replies 60,970 Views

For one, are you looking for MP or SP or both? SP it won't be as noticeable. The people who notice the most imbalance are of course the ones who spend the most time on it, i.e. the pros. I would not call it glaringly broken. Perhaps now with the patch 1.03 the most obvious is the jumping Orkies, and the devs are going to work on that. If balance is your only concern, I would say get Rebellion, it'll be worth it if you like the rest of what you see. Note: I mysel

8 Replies 7,169 Views

[quote who="JuleTron" reply="11" id="3194337"]Percheron is a breed of pack horse. Marza is the name of a river in Romania. Akkan sounds like the name of female spirits from Finnish mythology. Hoshiko is a Japanese name that means star child. Quoting GoaFan77, reply 2Actually there was a guy on here who said many of the TEC ships have sound like Russian or other Eastern European languages. Ship names like 'TDN Karamazov' (after the Russian book The Brothers

24 Replies 114,303 Views