Evochron Mercenary - brilliant game. http://www.starwraith.com/evochronmercenary/index.htm
cardinaldirection
[quote who="joasoze" reply="2" id="3229167"]Doesnt this fix itself the first time you take end turn?[/quote] No
[e digicons]k6[/e] A must.
I've noticed a few similar bugs. Interactions with other factions need not to wait till the Foreign Relations window is closed to take effect.
This is serious, saved games need more map data. https://forums.elementalgame.com/431246/ https://forums.elementalgame.com/430932%22
Great post.
"signed"
Very nice work Stardock.
[quote who="Raledon" reply="30" id="3228036"]You could create maps, but you will most likely be asked to also place goodies and resources and and and... and in the end, people will learn the map, so for replayability you will need to create many maps, which is a lot of work.[/quote] Map making is an eternal art.
[quote who="Jythier" reply="23" id="3228029"]Maybe they could just put Firefly back on the air.[/quote] I just recently watched this on flix, and must admit for a tv series it was rather well written.
Take all the time you want Stardock, there's no rush. [e digicons]:digichet:[/e]
[quote who="Patho" reply="5" id="3227834"]It would be a nice touch if roads that linked with an AI fraction were only built when you made a trade agreement with them, and only that AI.[/quote] +1
Population could be modified to also include the number of units within a city's zone of control; or to be decreased upon the death of a unit instead of the training of one. This would intertwine city and army sizes, making large cities as necessary as productive ones. Just a couple ideas worth mentioning.
[quote who="LightStar" reply="30" id="3227525"]I started a simple policy after I found out about Apple's labor practices in China. If it isn't made in the USA, I don't buy it ... period! [/quote] Same here, Steve Jobs turned out to be an ass hole who's legacy does not deserve my support.
Lords of the Realm had an excellent system where armies diminished the amount of food available to their local region, making it possible to starve an opponent as their lands fed your troops; which still require sustenance once trained.
[quote who="DGB246" reply="9" id="3226950"]This is also open to alot of other factors too. Such as what spells your sov has (enchanted hammers makes a 3 material start site less important as long as you have 2 essence). Another thing is how many other build sites are around - if you're playing a ravaged map with few build sites then food becomes more important as you may be stuck with 1 city for a while[/quote] [e digicons]:yes:[/e] This one^
[quote who="Trojasmic" reply="23" id="3226057"]I wish they would just post a bug list for us to see so that we could self-check before reporting the same bugs. The problem is we don't know if they've seen our reports, agree with our bug vs. WAD, can't recreate our bug, etc. [/quote] Some Developer managed stickies could do wonders for the beta.
[quote who="ddd888" reply="8" id="3226036"]so many ideas i wont live enough to do all i want[/quote] We need a support group.
[quote who="Bellack" reply="8" id="3226017"]Would be nice if there was a list we can go to that will tell us what "world Buildings" have been built. Notifacations are fine but are easly missed if not paying attention.[/quote] Plus the cities they have been built in: second the motion.
13 Spell Categories, of which a Spell can be in more than one: 2. Unit buffs - S&B 3. City buffs 5. Damage/Healing - S&B 7. Unit debuffs - S&B 8. City debuffs 10. Tactical - S&B 11. Faction buffs 12. Faction debuffs 13. Summons (S=Strategic, B=Battle) Balance between Schools is actually ensured by a combination of many factors other than the indi
[quote who="Frogboy" reply="3" id="3225304"]I wonder if there is a time limit before people stop thinking every blog or comment is about something unrelated. This past week we did, after all,have the DNC which, I hope, to most people, was a bigger deal than internet gossip. The current economy is a big issue and yet, for software companies, the jobmarket for hiring and retaining talent is very competitive. That's where creating a good company culture comes in
Personally from what little I've heard this appears to be a situation that would best be served with as little energy as possible. Life, the universe, and everything is constantly unravelling naturally: a process lubricated via fewer complications. The heart prevails. On the original topic of this thread, it is comforting to hear from you at all Brad, let alone of your value for quality in this day and age. Your company seems like a very intrig
[quote who="darklander0" reply="3" id="3225227"]Yes, cloth map is fantastic. It would even nicer if forests,mountains, plains and rivers had unobtrusive labels on the cloth map. Like "Mountains of Despair", "Forest of Shadows", "River of Time " and so on... They could be used like orientation markers in the game world for events, quests and other stuff. What sounds better? "Your iron mine in southwestern part of your empire has been