sjaminei

sjaminei

Joined Member # 4872723
2 Posts 125 Replies 11,640 Reputation

Hey, as far as I'm concerned you guys are doing a good job. Don't take to heart everything that gets said on forums, they are just passionate if they complain ;) Consider making an archive of threads like this when you feel down. They should probably make you feel better after reading a bad post.

3 Replies 14,997 Views

I wish there was a spell to destroy roads... not make them ;) And a small roundabout fix is just making an outpost near or beyond the new one. It should get connected then. I usually end up spamming outposts all over the place for consulates anyways, so never noticed this problem.

4 Replies 4,390 Views

Well, this is the second time the game has run into some annoying save game bug for me. The first wasn't that bad since I had an earlier save somewhat close to it and could load that one. This one was more annoying since I didn't. Both the save below and the previous save is corrupted somehow and takes ton of time to load and then crashes the game. If you can't fix it right away give us more autosaves? Pretty please ;) I think the first savebug was with 1.19 patch, but not 100% su

6 Replies 4,058 Views

Well if you make shitty stuff, expect to get hammered for it. In the case of Wilson, he did make design mistakes, not necessarily personal ones, but since he is the one in charge, he gets the blame. That's just business as usual ;)

55 Replies 252,270 Views

New glitch list: #1 Outpost bug with high tower and recapture. Goes into negative and lessens ZoC instead of increasing it. Reload fixes but highly annoying. #2 Paragon is bugged with +1 hp pr. level modifiers, and works even when you have 0 health to pay. +1 hp pr. level modifiers like Hardy at start lets you abuse it with no cost other than mana. Without that it feels right, since you end up with below 20 hp and that kinda sucks ;) #3 Kinda pathfinding bug

221 Replies 591,633 Views

You are the only one caring about diplomacy in the game. AI's ignore it completely fighting everyone weaker than them, and thus it ends up being FFA every time. (even if it's borderline retarded declaring on you when there is one other AI topping the power score and the AI is fighting him too) So alliances is only for you to use with weaker AI's if you feel like being nice ;)

6 Replies 18,880 Views

[quote who="nDervish" reply="7" id="3307971"]If the AI were completely deterministic, then it would also be completely predictable. How I suspect it actually works, rather than being a pure crapshoot, is that the state of the game world and your actions are used to set the odds of the AI taking certain actions. What you do, diplomacy-wise or otherwise, does matter, it's just not 100% decisive.[/quote] Yes, there are odds/RNG or something. I've postponed wars a coup

12 Replies 14,633 Views

[quote who="Borg999" reply="2" id="3308046"] Quoting sjaminei, reply 1Tidal wave is insanely powerful and cheap. (40 mana last I checked) Firestorm costs a hefty 200 mana to cast, there is your main difference. Tidal waves 4 water tile requirement makes it interesting strategic wise, and counterable. (even if AI is bad at using it now) You want a spell that is essentially "water firestorm", and that is boring design. And you still have Vetrar's Howl that is similar enough

13 Replies 6,482 Views

Tidal wave is insanely powerful and cheap. (40 mana last I checked) Firestorm costs a hefty 200 mana to cast, there is your main difference. Tidal waves 4 water tile requirement makes it interesting strategic wise, and counterable. (even if AI is bad at using it now) You want a spell that is essentially "water firestorm", and that is boring design. And you still have Vetrar's Howl that is similar enough to the "water firestorm" you want. I fail to see any problem here.

13 Replies 6,482 Views

[quote who="mqpiffle" reply="2" id="3307690"]Diplomacy in FE sucks. I've been harping on about it for years.[/quote] Hello time traveler? ;) But yes, diplomacy is nonexistant. The AI's are all at war with each other too at the same time, which makes it even more ridicilous.

12 Replies 14,633 Views

#1 Strategic spells hotkeys, or just a better spell interface. Finding them and using it multiple times is a chore. #2 Diplomacy AI. Make it possible to "please" stronger AI's, and make non-aggression pacts actually work. This breaks the game so much, you get punished for exploring which is bad design, and everyone is at war with each other all the time, which is retarded. #3 A button for removing army from city. Selecting them one and one after each capture is a pain in t

221 Replies 591,633 Views

[quote who="Frogboy" reply="49" id="3305311"] Quoting Heavenfall, reply 45I don't like that pioneer gold cost one bit. It makes taking wealthy and selling all your items the most winning strategy. If you want to limit early game pioneer spam, just make building a pioneer drain 20-30 population from the town it got built in. This is a very interesting thought. What do others think? I don't think the Civ model would work for Pioneers because g

104 Replies 191,261 Views

[quote who="nDervish" reply="41" id="3305473"] You're wrong. I tend to play long games with most of my units coming out of a single, maxxed-out, fortress. Level 4 or 5 (depending on race) is where my units start their careers, thanks to +level bonuses from fortress buildings, it's not where they top out. [/quote] At that point anything goes. You have AoE strategic spells to wipe out stacks of doom with, even in tactical your heroes should be able t

46 Replies 114,669 Views

The AI seemed better when I played it on ridicilous though somewhat nerfed tech wise?. Still annoying that they insta declare on the second you are below them in power, makes diplomacy completely redundant, and exploration a bad idea since you want to be left alone as long as possible in the start. They did some 3-pronged attacks on me and stuff, didn't see those coming before. (they seemed coordinated because they were full armies with heroes in them, before it was usually just "

104 Replies 191,261 Views

Got some weird save game bug with this. I failed bad at a mob, and reloaded. But then the mob was damaged from the fight before? My stuff was still at full health so very weird. (One Obsidian golem that I killed was at 1 hp, and easy as hell to get next time too)

104 Replies 191,261 Views

[quote who="Rhaegor" reply="14" id="3298567"]I can't play like the OP, though I guess I wish I could. I would not have fun abusing/exploiting spells like Paragon in that manner. I am of the opinion those spells are broken and need to be fixed/balanced. Sounds like he had fun with this game though, so good for him.[/quote] The AI fights back though. In my 2nd Insane game I'm fighting Thundering Charges with 333!! Defense. Lord Markin went nuts on refined defen

14 Replies 13,486 Views

I would like to make some really simple quests to spice up the endgame a bit, but they don't seem to work. I want similar stuff to the cave quests, where you enter something and fight without much choices/movement etc. but the choices seem to want to send me away, and when I don't put anything there it doesn't work. I only have one objective in the quest "1 Fight the monsters", is that the problem? (or is it my making of 3+ dragon party in the monster fight?)

292 Replies 757,608 Views

I would like some feedback on this, so a small bump. The champion enhancement opener early game is fun, and needs some tweaking to be balanced right. I feel opening with magic research should be this strat, and some tweaks to warfare and civilization to make distinct opener for them as well. Warfare should unlock overpower trait somewhere to counter big stacks from civilization so army size isn't as powerful as it is. This could make opening pure warfare more viable

1 Replies 5,082 Views

[quote who="Gaunathor" reply="24" id="3303509"] No, challenging is the best AI without cheating. It is supposed to be on equal footing with the player (neither side gets any bonuses or penalties). Once you go above challenging, the AI just gets bonuses to HP, resources, traits and so on, but the algorithms used are the same. [/quote] Yes? And? You are just proving my point. The AI isn't good enough to fight well without bonuses, so up the difficulty to where it fig

46 Replies 114,669 Views