the stacking is a problem. as to the dragons, i think it shouldn't be possible to put certain spells on certain enemies, without a damned high spell mastery. If you want to shrink a dragon, you should need a godly lv20+ archmage to do that job. the manacost should probably scale based on what you're trying to shrink too. i think all the status effect spells are too cheap, tbh./ they're amazingly useful
NanakoAC
in my first two games, i got crushed utterly. everyone always seemed to expand faster and then all team up against me. By my third game, i had learned how to design an overpowered sovereign. I got crushed in the beginning, and bullied by two empires who were each four times my size, teaming up against me. I led a four-champion questing party on a vanguard conquest, bringing two empires to their knees and getting into first place simply through combat tactics. And also through haste sp
[quote who="dangerlinto" reply="5" id="3264880"] Quoting EddyGamerLP, reply 3Do henchmen count as Champions as far as the Experience dividing goes ? Pretty sure they do.[/quote] no they don't, that's the whole point of them. They're mini champions without the disadvantage of gimping your monarch's xp by having them in the party. the tooltips in loading screens mention this frequently, iirc
i made a topic about this the other day. it does seem that shadowbolt is bugged. most other spells work fine. the fire equivilant is far stronger anyway
i do reload in certain instances. Usually when my pet snake/umberhound/thingy dies horribly in an accident. I blame it on the randomness. There's too much randomness. The range for random damage on physical attacks is insane. Any given attack can fail or succeed dramatically with little consistency. This diminishes strategy and planning, and makes your success (imo unfairly) dependant on luck. So when some little group of darklings rolls a max damage c
"mages" are just dudes with magic wands. they don't actually have any spells. all they have is one of the elemental staffs, which fires a bolt of elemental damage. These staves are unlocked at Enchanting i think, and later in the tech tree there's better ones at Arcane Weapons. Anything magic requires crystals to manufacture. these staves are no exception
i find spears to be worthless since you can't use a shield with them. On frontline troops, the extra defense is critical. The fact that they penetrate armour is nice, but i tend to use spells and staff-mages if someone starts spamming heavily armoured troops at me. axes and maces i don't really find very good either, due to the initiative penalty. their other bonuses are nice, but they don't make up for low initiative. For me, the sword is the only cho
i thought spider riders were already in the game? i could swear i fought at least one resoln champion riding a giant spider.
so it's only this spell that is bugged? that's a damn shame, considering it's the most versatile death spell there is :( the game has a drastic shortage of immediate damage spells, most of the damaging spells either have a 1-2 turn delay, or are melee range only. at least i've learned the fire equivilant too, which seems to be a heck of a lot more powerful anyway, even if shadowbolt wasn't bugged. so it's not a massive issue,
hi everyone. The tooltip for shadowbolt says it will do 38 damage. (i have a few deathshards and plenty of +spelldamage) and the damage readout when i hover over the target, also says it will do 38, with a 0% resist chance. See the attached picture for evidence and to make sure i'm understanding it correctly. That damage value in the lower right seems to, at least with physical attacks, tell you the -true- damage that an attack will do, taking into account defe