Kabanzai

Kabanzai

Joined Member # 4908647
1 Posts 1 Replies 10,690 Reputation

5. I think city snaking should be accepted by both AI and the ability to grab rivers and logging camps, it doesn't make sense for the logging camp to be in the center of a city rather than at the edge where a forest is. Also, the instant road thing kinda sucks since it'll snake through enemy teritory, should be more 'Avoids controlled teritory' for the trade routes, and I'm sick of guarding an area, just for a Tower to be placed and they get an instant easy access to my teritory even if it's

38 Replies 41,173 Views

Exactly as it says. If I play expert or higher, the Ai will refuse to talk peace with me, Declare war as they can. All their mishaps with events, such as released units. .All Rush towards my loction Having all the Ai Hostile is not 'Smarter' especially when they accept a surrender and become a vassal in the same turn because I'm at 234 and they are at 30 strength when they decide to AUTOMATICALLY DECLARE WAR. .. This is more of a vent, less of a bug, and probably a lazy programer design.

2 Replies 1,853 Views

No .. I mean, EVen my units can 'charge into' the mud . It seems to instead of properly workign as 'you can only move 1 square at a time through it' it debuffs those inside it to 1 square movement.

5 Replies 2,356 Views

The Ai has this annoying habbit of setting up anywhere and everywhere it wants to. This wouldn't be so bad if the Ai Monsters treated their settlements the same way they treat mine. I've had the enemy setup next to a juggernaught, and that Juggernaught ignores their city unless I conquer it and put a full army within it. Yes. That juggernaught that Should of wiped them out the moment they expanded their teritory right next to the escaped juggernaught encampment. They also tend to run past th

112 Replies 209,002 Views

When the stinking mud is activated, units are only allowed to move 1 square per step inside it. However, if the unit is outside it and charges in, they can take up to three steps.

5 Replies 2,356 Views

It's become so bad that I have to fight. then 'auto finish' inside the fight, because .. Why would My 'armored golem' take 0 damage when he's frontlines, and it picks off all my archers, usually when you fight. the golem's blocking the archers, right? Does it just put value against value in the map auto rather than types?

8 Replies 3,869 Views

When I loaded the game again.. Every turn, they'd jump down to a 'normal' score.. and the big number would multiply even further. .. Now this wouldn't be so bad.. but , it effected politics and .. The enemy was super stupid even. On insane all he did was send scouts and Pioneers after me because of their hps. xD .. Reminds me. I had Pioneers (solo) do 33 damage to a guy.. How the hell does a pioneer damage someone?

5 Replies 2,502 Views

.. ..I'm not so fan of having to run steam client while playing my games, since it seems like it would use up some memory I could use towards the games. Nor am I a fan of the fact all my games require it now.. However, I'm a great fan of how easy it is to get the games distributed to me, the backup of having it rely on the client for my list. Hell, I've bought some games twice just so I can have the steam key activated. The only downside for me right now is that right now, I AM resorting

464 Replies 2,513,540 Views

Well, it's more of an abusable bug than one I want fixed.. XD .. Since you can only build a pier off another section of the town, if you delete the pier after you build it, and build it on the otherside of the river, you can extend your town across the river. Unfortunately this causes a big glitch with the routing of your troops into your city, as now they won't enter the sides and only enter the center of the city. ==Edit= .. I don't know how to delete this post. Turns out what happens is n

0 Replies 1,320 Views