nim8or

nim8or

Joined Member # 495465
0 Posts 8 Replies 446 Reputation

[quote who="Aviator64" reply="3" id="3361124"] I bought the original game back in 2010. It still amazes me that Stardock gave me Fallen Enchantress and Legendary Heroes for free because the original didn't live up to expectations. I have enjoyed being part of the Beta process and think Legendary Heroes has turned out to be a great game. Thank you Brad, Derek and team![/quote] Hmmm, I also bought the game in 2010 and I certainly didn't get Legendary Heroes for

33 Replies 138,746 Views

[quote who="Kalin" reply="5" id="3292617"]I never really intended to make it a mod, I was just sharing some stuff I was playing with since it's easier to see the results for yourself than read the long post, but why not. I edited the main post with a link for a version for MM as requested. Hopefully it works.[/quote] Now that's service! [e digicons]5*[/e]

7 Replies 39,857 Views

[quote who="immanuel1" reply="7" id="3292462"]Workaround: building an outpost nearby "resets" the salted land so you can then go back in with a new settler. I've never actually tried that, but somebody smart told me it would work. Doesn't solve the razing problem in the first place, but at least makes [/quote] Building an outpost to 'reset' the salted land doesn't work, at least it hasn't for me. I had a city raised near a shard location.

9 Replies 4,687 Views

[quote who="Sentinemodo" reply="2" id="3292545"] Kalin, could you put that in zip file and add mod manager configuration file? It would make it much easier to use.[/quote] Agreed. Looks like solid work here - thanks in advance!

7 Replies 39,857 Views

Agreed - we also need the ability to transit and move about on water. Everything seems artificially constrained when you have to chug units everywhere by land without even a simple wooden raft or canoe. [e digicons]:S[/e]

2 Replies 8,077 Views

[quote who="Edwin99" reply="30" id="3082028"]"Playing with a couple of new spells" - I like that as the magic spell list in the beta is too short. In DND most players never had access to all the spells. In WOM you I was able to easily unlock all spells, and in FE you get most new spells at each level up. I would like to see more researchable or discoverable spells/spell books so that each game is different and your magic options in tactical combat are expanded and the AI casting is&

83 Replies 62,681 Views

[quote who="Stmorpheus" reply="113" id="3078823"]I think that the best option for injured champions is a place they can go and recover their injuries. Maybe if a certain building is in a town, and they sit idle in the town for a certain amount of time an injury heals, or perhaps there is a special world resource like a magical rejuvenating hot spring and they stay there for a certain amount of time they will recover from injuries. The basic idea being that if you want to get rid o

144 Replies 345,120 Views

[quote who="nitey" reply="20" id="3078683"] Make barriers REAL barriers. Not only magical ones, but when natural barriers are on the battlefield, use them. Create choke points. Tree lines should block LOS from archers and direct LOS spells while allowing you to hide your spell casters so they can cast buffs on your units without taking direct damage. Also, try to move to the best defensive spot before taking your action. [/quote] Also, create a function so

91 Replies 206,970 Views

One interesting idea - to help balance out the difference between character/heroes and units - would be to have two types of characters: Generals and Heroes. Heroes would have a limited number of train-enhancements and in focused areas, whereas Generals might have a different (higher?) limit with entirely different traits available. You would then impose a stack limit of no more than one of each type in a stack, meaning players would be forced to diversify armies with a b

144 Replies 345,120 Views

I like the idea of this post, but can't agree with everything here. I've only had the beta a few days now, and my first few attempts did include some of the struggles you've listed. My last two games, however, have been fairly easy once building up a few experienced (possibly overpowered) champions to lead my forces. I've never even needed to move up to the third group size for my armies, since my champions are so powerful. Money has not been an i

16 Replies 49,866 Views

Initiative really adds to the strategic (and tactical) development of the game, I'm loving it. As characters level up you have to make some tough choices regarding how to strengthen their abilities. By carefully selecting traits, equipment and spells cast during battles you can end up with some heroes that are whirling dervishes of destruction (or a plodding, heavily armored tank that can withstand a lot of damage). Great stuff!

4 Replies 7,016 Views

It would also be nice to have the option to jump to the location when a caravan is killed. Currently the message appears, but I have no idea where the attack took place (when my empire is large).

28 Replies 29,413 Views

Upon completion of an early quest, in which I had to defeat a Fire Elemental to retrieve a fire staff, for a reward a fire elementalist character joined my party. The odd thing is, however, he apparently isn't a hero, as I can't upgrade or trade items with him and I can't imbue him with powers - but he has no other skills to speak of aside from taking up room in my party. When he first joined the notification said he had special casting abilities, but there do not appe

0 Replies 7,385 Views

I'm posting here after submitting a ticket to customer support on January 8th with no response and sending an email to support several days ago with no response. After using Impulse to update my game, I now get a 'Product Activation' pop-up box on my screen when I attempt to open the program. I

2 Replies 3,565 Views

[quote quoting="post"] It's not particularly tough to figure out thus far, but is there any sort of manual doc available for the beta that I may have overlooked? [/quote] I had the same issue - but only with my scout. When I moved a guard unit over the troll a fight ensued. Perhaps the scout has a trait that allows it to avoid combat? On a separate issue, yesterday Elemental showed up in Impulse and today it doesn't.&

14 Replies 52,444 Views