mortili

mortili

Joined Member # 5341627
0 Posts 124 Replies 1,396 Reputation

[quote who="Syntax_VI" reply="408" id="3589430"] I was running pretty solid, but just had a save game than finally went on me at around turn 500 (I think). I checked the debug.err file and I see this message repeated thousands of times (I finally had to ctrl'alt-delete the game as it was frozen for a very long time). I reloaded the autosave from the previous turn, hit end turn, and had the same freeze. Debug Message: WARNING: SpawnStarterShipsCallba

735 Replies 1,247,125 Views

I did some test with really high penaltys to production/growth/influence. It worked surprisingly well, no crashes etc. Also when you get negativ production/research it shows to complete the building/ship/tech in 1 turn but never actually finishs it especialy the negtiv growth seems promising (pretty much how it worked in GC2) :P

4 Replies 4,408 Views

AITechGovernorDefs.xml [code="xml"] xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Schema/AITechGovernorDefs.xsd"> DefaultPreference ZeroGravityConstruction </AITechG

3 Replies 8,262 Views

the problem is that in gc2 the best thing to do was to NOT specialise at planet scale but globally, you were running mostly labs or factorys, no planet was special at all wich made the planetbuilding pretty boring since you would do the same on all of them. GC3 was promising in that area, but without a way (and it doesnt have to be the production-wheel) to put production in one direction, it will be the same as in GC2.

14 Replies 26,918 Views