bradzoob

bradzoob

Joined Member # 5345409
1 Posts 11 Replies 9,260 Reputation

Yeah what a nightmare lol, we finally got compartmentalized maps that make traversal fun and segmented (i don't know why this works so well but it does) BUT they removed the absolutely essential ability to make big long beaky weird ships that can dash across a galaxy but will implode if you throw a banana at them (ie custom solutions to custom problems, ideally the cornerstone of emergent 4x) lol the irony hurts :P sigh.

11 Replies 4,978 Views

Yeah the Stellaris tech tree system is something i really dislike about Stellaris, I understand it's their spam solution to a "rush" balance problem with their spam game but it's a bad solution and GalCiv isn't a spam game. I feel like the removal of the granular Ship Builder and the addition of the Etchy Sketch tech tree are precisely the opposite of turn based 4x, which is about planning. Can't plan anything without a persistent tech tree and a proper ship builder. Hope they're not gone for

9 Replies 14,342 Views

Yeah this was a bit weird, it kinda makes sense when you compartmentalize the features in the sequence; the laborers, the raw resources and the means of production, a production chain. The intention seems to be to abstract the raws and allow you to adapt your planet to your needs, BUT at this point it's just implemented incomplete/oddly, the controls for controlling the resource abstraction are very incomplete, there's no way to direct a planet to a specific planet or manage supply line

5 Replies 16,832 Views

I've been searching everywhere for an answer to this so sorry if this is the wrong place to ask, but what happened to the GalCiv3 ship builder system in GalCiv4? is it coming back or is it dropped forever?

8 Replies 52,540 Views