Nastytang

Nastytang

Joined Last seen Member # 5409326
7 Posts 182 Replies 10,540 Reputation

Well here is 7 of 9 in red pic ready to be used. For FG For Race PIC OK I know I need to do the others but I`m done with 7 of 9 for now the dark brown suit is being hard for me to do then O though it would. I was not happy with it I`ll come back to it when I free up some time to do it.I have a lot going on ATM!! &n

8 Replies 16,822 Views

[quote who="TurielD" reply="7" id="3568552"] Just compared the code, and the file will break Xeno_irrigation and a few of the other stuff that's been altered with the more recent patches. For the rest surprisingly little actually. [/quote] OK how do you check and compare XML files sound like it would save me some headaches if I knew how??

12 Replies 76,876 Views

[quote who="erischild" reply="8" id="3567922"] I understand people wanting this, but I have come to appreciate the randomness and the varying puzzle that comes from the placement of capitol and trade goods. I'm glad it is available as a mod. I would prefer it not be the default, though. [/quote] I agree it should be a mod or a option to or not to.

9 Replies 59,790 Views

[quote who="TurielD" reply="75" id="3567871"] Quoting ArelMCII, reply 74 I remember hearing awhile back about the possibility of getting modder-friendly versions of some of the design spreadsheets for things like tech trees with the official release of 1.1. Any news on whether or not this is actually happening? <br /

156 Replies 614,312 Views

[quote who="RevTKS" reply="68" id="3567742"] Okay now to my sad problem. I used the console command to give myself some cash while I play with some higher level AI's (I like to see what they do and I have just been tinkering with them mainly, haven't finished a game yet). It seems there is some kind of cap on how much money the AI thinks you should have, regardless of the amount you actually have. I had 90,000 credits. I tried to make a deal with the Thalens for

156 Replies 614,312 Views

[quote who="Potenzo" reply="1" id="3567219"] Much simpler: allow planets to "sponsor" starbases just like they currently sponsor shipyards. Then divert production directly to starbase upgrades, without constructor ships at all (which are abolished, other than for the initial creation of the starbase, to determine location). Show the progress bar directly in the starbase window. [/quote][quote who="Stalker0" reply="2" id="3567356"] <div cla

40 Replies 68,320 Views

[quote who="a0152570" reply="8" id="3567288"] Quoting Deathwynd, reply 7 While I see it as a bad idea and something that would lead to errors and problems in the game it should be perfectly possible to give starbases the ability to move, but without the anchor/unanchor functionality I think moving them would break them.

9 Replies 45,578 Views

[quote who="androshalforc" reply="6" id="3566805"] The problem is your economic advisor has bee syphoning credits off the top for decades and then fudging the books recently he made a bad bet with the mafia and welll you're broke but seriously i wonder if the check is comparing against both races treasury? [/quote] I knew he was bad I did not like is beady eyes!!!! [e digicons]:|[/e]

12 Replies 63,100 Views

[quote who="dansiegel30" reply="54" id="3566980"] Quoting corgatag, reply 50 In ImprovementDefs.xml line 2555, there is a space after XenoIrrigantion's internal name. I believe this is preventing players from building the next stage (BiomassResequencer) and allowing players to build an additional copy of the previous stage (

156 Replies 614,312 Views

[quote who="peteincary2" reply="4" id="3566716"] I have no problems trading with credits, but that is immediate credits. What exactly are you trading? Are your offering credits per turn? (If so there is a new check to make you unable to offer more credits per turn than you are can afford, though I am not sure how it calculates that.) [/quote] No it does not seem to matter which tech and it was both ways one time credits and credits fo

12 Replies 63,100 Views

[quote quoting="post"] My mod crashes a few seconds after launching. You can see the planets and starting ships but then it just crashes to desktop with no reason. I know this is vague but any ideas? Tech tree is still ill defined but based on Krynn tree (all definitions simply changed to my race's name) I know its not much to go on but I'm starting to get discouraged. [/quote] you may need to post your mo

2 Replies 6,421 Views

[quote who="wpkelley41" reply="2" id="3566519"] Thank you. Unless you recommend different, and you don't seem to, I guess I'll wait for the official release. [/quote] It`s pretty much for us bug hunters I would wait if I were you.BTW there are Bugs in this Patch!

4 Replies 8,487 Views

[quote who="AvatarRob" reply="2" id="3566447"] Not just the minors..... I have it with all races... I'm unable to trade for credits..although I have loads of it [/quote] Yeah It`s for all Races! [quote who="a0152570" reply="1" id="3566403"] yes saw this too [/quote] Thanks for the INFO!

12 Replies 63,100 Views