Space pirate monsters! Why not? No, it's more than AI. The reason the AI can't be balanced is because if they were "balanced" to take advantage of exponential growth mechanics in the game, the human player would lose very quickly and it would be no fun. So either the human takes advantage of it and craps on the AI or the AI takes advantage of it and craps on the human. There is no middle ground.
marigoldran
Anyway, i managed to achieve some good productivity FINALLY, but its way too much!! Its like i am starved starved starved all the first period of the game, then suddenly in a short period i am flooded with productivity and realize the game is pointless because i am now way overpowered for it to be a challenge. (Copy and pasted this from another thread). This is the problem with all of the Gal Civ games. You're horribly underpowered at t
Governors are dumb as heck.
Game's too easy to break. No point in playing. Roleplayers tend to suck at min/maxing, and vice versa. Civilization series games don't use many % modifiers for precisely this reason. The highest %modifiers you can get in Civ games is maybe 100% (where you're doubling your base production) and that's only at the end of the tech tree. In Gal Civ you can get these % modifiers at the very beginning. Too easy. &n
Make it so new colonies don't automatically listen to you. Every time you expand to a new planet, you have to upgrade a "bureaucracy" building in your capital. Otherwise you have no control over what the new colony does. The upgrade and upkeep costs of your "bureaucracy building" scales exponentially so if you want to micromanage you're going to have to pay with in-game currency. Colonies with large population can become capitals, too, meaning that the playe
I reckon it's a bit early but heck: the earlier the better. Get the developers to think about these issues BEFORE they develop it. Was playing a bit of Gal Civ II again. Drath Tech is HORRIBLY overpowered on larger maps. War Profiteering. (Shudder). Once you bribe the AI to war, the tech generates at minimum 20,000 credits per turn. Gal Civ has several issues in all three iterations: 1. AI doesn't put enough eng
It's worth it for the simple reason that more people buy it the more the modders and developers will work on it. In other words, you buying it would benefit me. Please do it.
[quote who="thedreamon" reply="9" id="3590149"] marigoldran I agree with you. And i did it with custom races. I read your "colonization" guide. But i must ask, is it possible with vanilla races?!? [/quote] Still do able. Key is rush buy with the constructor to colony ship trick.
Perhaps Frogboy learned how to program the Thalans.
It's possible to get 8 colonies by turn 10.
Yes. We shall see. (Cracks knuckles). [e digicons]}:)[/e] We shall see.
Periods of turning the tax setting really low followed by tax settings really high is optimum for Breeder. The exact number varies, but you want to alternate between 100% morale and 40% morale. What you don't want is planets with 60-70% morale.
1.2^1.1 is an exponential expression. A better mathematical term for Gal Civ economic growth is LOGISTIC (because at some point your economy caps out anyways). It starts slow, accelerates exponentially in the middle, and caps out at a certain limit. Doesn't change the fact that there is exponential growth in the middle.
[quote who="Maiden666" reply="28" id="3587827"] Quoting marigoldran, reply 23 If you guys think my post style is childish and immature, so what? I don't know who you are, and you don't know who am I . Why should I care what you think of me personally? Do we know each other in real life? Consequently, your opi
[quote who="thedreamon" reply="15" id="3587871"] @ marigoldran I build hives mostly the first building of my colonies. And yes i got the Hyperion Matrix and the Gaia Vortex. I think i am on the right direction? Now i am heedeing for war, building carriers and big ships while trying to balance Diplomatic research.  
The main difference is that in Civ IV you could only build ONE library per city. And that library was freaking expensive to build. You could get like 2 horse archers for it instead and go all Mongol on the other civilizations. After that you couldn't build any other %research modifier building until much, much later in the game. Gal Civ III? You can build the equivalent of 10 libraries on each world. All pretty cheap, and they provide adjace
Super breeder is 3x pop growth I think. But only at 100% morale. Let's say average tax rate is 25%. Your options are either: 1. 0% half the time and 49% the other half. 2. 24-25% the full time. Which will lead to more pop growth?
The economic system for Gal Civ III needs an overhaul. The game simply provides too many economic bonuses. Hopefully I have explained my position in a clear and succinct sentence.
[quote who="thedreamon" reply="12" id="3587768"] Thank you all for your contrubutions. I started a fresh game with Thalans (even though i understood to pick thalans tech, i wanted to try the wanilla race first) http://steamcommunity.com/sharedfiles/filedetails/?id=516002877 http://steamcommunity.com/shared
That's boring. If you guys think my post style is childish and immature, so what? I don't know who you are, and you don't know who am I . Why should I care what you think of me personally? Do we know each other in real life? Consequently, your opinions of my posting style are unimportant. Consequently I will do as I wish. As long as I do not insult you personally (which I have not done), and keep my statements grounded in fact, all is good. <
Getting rid of the planetary wheel doesn't actually fix the problem. There are simply too many bonuses everywhere.
It's beating most of the other threads out there! You may not like it but the interest towards this thread is above average if you look at the numbers! [e digicons]:D[/e] [e digicons]:D[/e] Once again, to summarize the major points: 1. Gal Civ III provides too many economic bonuses. 2. Gal Civ III lacks economic maluses. 3. The AI is unable to take advantage of either. But the human certainly can. 4. The
[quote who="thedreamon" reply="4" id="3587633"] @ Franco fx AND @ marigoldran Thank you for your tips. I never played with Thalan, but i will try ASAP. @<a id="ctl00_ctl00__Content__Content__Repeater
[quote who="Maiden666" reply="17" id="3587680"] Quoting marigoldran, reply 14 Gal Civ III gives away economic bonuses like an evil step mother handing out apples. Makes the game boring, and repetitive. That's the main point behind the thread. All other considerations are unimportant and secondary. It's
[quote who="naselus" reply="16" id="3587621"] You might find people are more attentive to the point of your posts if you firstly didn't write them in an obnoxious and incoherent manner, and secondly didn'the post them 5 or 6 times with ridiculous titles. See, you do actually have some pretty useful feedback from time to time. So it's a shame that many people ignore your posts because they border on abusive spam. Maybe try posting just one th