Primal_Savage

Primal_Savage

Joined Member # 5505675
0 Posts 82 Replies 2,604 Reputation

[quote who="Island Dog" reply="6" id="3629989"]I'd also recommend submitting these directly to support so they can be added. https://esupport.stardock.com/index.php?/Tickets/Submit [/quote] #NTW-853-17416

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Strategic UseSpell Consumables (Blight Scroll and Recall Scroll) will NOT disappear when used for the 2nd time from either the Loot Screen pop-up (Right after a battle or when looting a Goodie Hut) or when used from the Strategic Hotkeys Screen (which generally opens the Yes/No pop-up). In the case of the Blight Scroll you can't possibly get a 2nd version in Vanilla LH so I suppose it's not really a

0 Replies 10,714 Views

When creating a Custom Sovereign, you can select more than 4 Accessories. However, when you start a New Game w/ that Custom Sovereign, only 4 Accessories are in your inventory. Would be better to limit the selection to 4 Accessories to start w/ (or allow all the accessories to make it in-game; after all, points were spent selecting the accessories). Even better would be to link the maximum number of Accessories for Custom Sovereigns to the value MaxEquippedAccessoryCo

0 Replies 8,972 Views

The Faction Strength Stealth (Tarth) has always worked pretty well. However, the Unit Design Stealthy is more difficult to appreciate. We've been told before that Stealthy was hardcoded and working properly, but SK seems to have made changes to Stealthy ( Beta 5.5 ): [quote]Scout bug fixed (Stealthy ability now works prop

0 Replies 9,639 Views

I realize LH 2.0 has been released, but there's at least two major issues that were introduced by it (Tactical AI stalling & Zone of Control disappearing on reloads). As well, there's still a number of low-hanging fruits (XML FIXES) and some other issues that probably wouldn't be too hard to fix, so I figure I might as well update it w/ a few more gremlins and hope for the best (2.0b, 2.1, or hotfixes!).

13 Replies 142,011 Views