[quote who="Ghrom" reply="51" id="3590591"] 3. Lander subgames are part of the game, the player can explore whatever planet the player wants to by flying around it and sometimes collecting goodies for profit, aside from planets where you're not permitted. 4. You do not allow any developer or game designer who thinks that it was a good idea of Legend Entertainment to have players click on star systems and planets in order to navigate to have any involvement in this pr
cuorebrave
That's awesome to hear the Orz may make SOME sort of appearance in the game. They're by far the most ludicrous, mysterious and intriguing of the bunch because... well, WHERE did they come from? How did they get here, and more specifically, how did the mere fact that the Androsynth discovered their existence cause them to be ABLE to exist here? And what the hell happened to our robotic human counterparts?! God, I can't tell you how many times I've tried to fathom what happ
@Vaelzad - That's exactly what I'm talking about "Knowing the detailed outcome of an adventure before even experiencing the journey just ruins the journey itself". If you read my post above, the name of this game is EXPLORATION. Nobody flies to North America anymore to "explore the new world" - that was exciting long ago BECAUSE it was "The Unknown". Now it's fully mapped on Google maps and doesn't hold that same mystery. Same reason why the western United States is not c
This just seems so closed-minded. Would you really be so incredibly happy "exploring" an already-known galaxy, and "discovering" the same aliens you already know everything about already?? How does that capture the spirit of what made Star Control II so incredible? Maybe ask your friends that, because I think they'll respond in a different way. I already know Delta Gorno was the home to the Shofixti before they blew it up to take a chunk out of the Urquan. I already know they'
I'd like to add my 2 cents. Challenge #1: I highly doubt TRUE Star Control II fans will be that upset about the absence of all their favorite races from the first "trilogy". The reason actually goes straight down to the core of what made us all love Star Control II in the first place: It was about discovery. Making the unknown known . Every few systems you jumped to, you would find something incredible, new, unique and mind-blowing that would expand your g
Where do I sign? Will I need to visit in person to sign the NDA? I want to be onboard from the beginning. Let us know, Brad!
I call first dibs!
You got the logo, Hunam! What more do you want?! Lol... Sounds good, Vaelzad. Can't wait to hear more. I'll just be camped out right here until you reveal what's to come...
How about Gamescom next week?!?!?
Can I just interject something about this topic - and I think many will concur - I HATE spaceship games where you CLICK where you want your ship to move to. That would be a huge game-breaker for me. Make CERTAIN to give us specifically DIRECT control of our ship. No clicking on a location you want to go to. Please!
Any chance there will be *ANY* news, previews, concept art, teaser trailers, etc., at E3 this year? Come on!
Hah! Well, I think maybe I should be ON that team, after all the things you and I have discussed both on here and in PM's. You know, as a consultant :P
A new Star Control has me so worried about how Stardock can get everything right. There's so many things innate, integral and imperative to the spirit of Star Control that we have to discuss them constantly and non-stop until we're sick of hearing about it, just to make sure they get it right. Just to make sure they understand the awe of Star Control. The resource-gathering, the exploration, the wonky aliens, the humor, the star map, the space combat, the upgrade system - those a
There's a million games out there where you control multiple ships. There's a million games where you and a squad fight innumerable enemy vessels, large and small. There's a million games with RTS components during ship battles (like Homeworld, Sins of a Solar Empire). There's a million games like Elite: Dangerous and Star Citizen where it's you against a throng of foes. They're everywhere, in all of history of games... Wing Commander, Xwing vs. Tie Fighter ever,
I've got a lot of thoughts on this subject - it being a core component of a successful Star Control game - and one of the main failings of Star Control III. Please no outposts. I want to be a space cowboy, galloping down planetside, riding my trust flyer, zapping native creatures and slurping up resources like there's no tomorrow. It's at LEAST 1/3rd the fun!
Tiny recommendation just before launch - concerning the "morality choices" of your empire. There's a problem with the way it's presented that I noticed while reading Rock, Paper, Shotgun's "Wot I Think" today. The morality choices of benevolent, pragmatic and malevolent when you colonize a new planet - they're meant to let you guide your civilization's general demeanor according to your vision, correct? Well, I created my own race of the Radchai Empire who tak
Tiny recommendation just before launch - concerning the "morality choices" of your empire. There's a problem with the way it's presented that I noticed while reading Rock, Paper, Shotgun's "Wot I Think" today. The morality choices of benevolent, pragmatic and malevolent when you colonize a new planet - they're meant to let you guide your civilization's general demeanor according to your vision, correct? Well, I created my own race of the Radchai Empire who tak
It's a brilliant idea to have the aliens speak in their native tongue and it be translated with subtitles. Every original fan would probably be fine with no voiceovers at all, but I like the idea of each language conveying that race's general demeanor whether it be whimsical like the Pkunk or Supox, hauntingly foreign like the Mycon, warlike such as the Thraddash or Yehat, friendly with a heaping helping of mystery like the Arilou or Orz... or daunting and... foreboding like either of
Wut?
@Frogboy - RE: the "Eighth" point - thank you for the nod to my other post on this very forum, concerning the humanoid vs. non-humanoid conundrum. You've put me at ease, my good man, and I can't tell you how happy I am hearing your response. The stars are in auspicious alignment, the various significant moons are in the correct houses, and ambient psychic energies are in balance. All is well, and the universe is at peace!!! I have never once, in all my years on
You SHOULD be ashamed!!! Literally play Star Control II starting this very minute. Like, THIS one, right now. search urquan masters for the remastered version that will run on your modern computer... 100% free. Skip 1 and 3. Seriously, what are you doing right now? Whatever it is, it's not as important as playing this game. Why are you still here? GO!! GOOOOO!!!
[quote who="Frogboy" reply="6" id="3529212"] That really begs the question of what is a Star Control game. To me, Star Control means going out and exploring the galaxy, meeting aliens, upgrading your ship, gathering ships to fight in battles, exploring planets. As much as I love the Ur-Quan, their presence or absence doesn't determine whether it's a Star Control game (at least for me). The Ur-Quan exist, as a separate universe within the Star Cont
[quote who="vivaherve" reply="8" id="3529201"] +1, I hope that at least the minor races will be less human that the major ones. I would like to have aliens like the Slylandro (Star control 2) that have no commonality with the human kind. It can be funny to send freighter to gas giant. [/quote] Omg, this would be awesome. In BOTH games. And that's really the point! I understand everyone saying the lo
[quote who="Stanley Tarrant" reply="1" id="3528077"] Since this game is a sequel it doesn't make sense to just suddenly populate the game with crazy non huminoid races like in Ascendancy (I think in that game the only huminoid race was the smart lizard people). They would have to have a plot that explained the extermination of all other races then a sudden populating of the galaxy and fast forwarding to hyper drive capability for all the races. [/quote] <sp
Aw, come on! That's such a cop-out. "Oh, they can't get creative because uhh... they've always been boring humanoids. Since the first GalCiv!" That's what sequels are for. Spicing things up! Adding new features and crazy new races! In fact, 99.9% of sequels add SOMETHING new along the lines of friends and enemies. Am I the only disappointed it appears that not even one new race has been introduced? I mean... what if what if the various iterations of Warcraft never introduced n