SorrowKnight

SorrowKnight

Joined Member # 5762853
5 Posts 16 Replies 246 Reputation

[quote who="Duken-FX" reply="1144" id="3555793"] Is there a site where one can download premade ship design`s? I really wold like some Babylon 5 inspired designs for the game. [/quote] I don`t know about such site, but it rather easy to send design files to other players. (an yes, design, i shou earlier, as you can see inspirited by B5, even gravitation module of ship animated as it was on Earth Alliance ships.).

1,569 Replies 7,924,273 Views

[quote who="Kyoss79" reply="4" id="3555732"] Also the weapons are unbalanced and the AI doesnt know about it. They should use MUCH more missiles and missile defense (at the moment). [/quote] For me eapons are balanced and balanced rather well (it may be better, but... as is it` good enough), but i don`t understand how defence working. I think, that defence must decrease attak of weapon type for amount of defence whith simple formule like Attack-defence= damage (or whatewer i

5 Replies 19,061 Views

Well... some update to my advice: I just have such problem once more, and started looking throw 'designs' for mistakes, and found one, that i think will be a solution to the problem- in designs i found files belong to... nothing (picture was completely black), I deleted that files and everithin go to work correctly.

6 Replies 29,181 Views

[quote who="Vidszhite" reply="7" id="3555659"] Huge ships effectively hard-counter Carriers. Thing is, Huge ships have so much room they can BE carriers and still have weapon power in the thousands and defense in the triple digits. [/quote] All ships from medium to huge have enough room to place in carrier module, and some weapon systems. Trouble is that Huge ship whith carrier modules will destroy huge ship whihout carrier modules. [quote who="Vidszhite" reply="7" i

11 Replies 54,252 Views

6. you misunderstand me. Under Senate I mean politic system from GC2, not UP. It about that you on game start choose political faction, that gives to your whole Empire some bonuses, and in future on senate election that faction may win or lose it, and so you keep that bonuses, or have penalties from opposing faction, that rule in your senate for the next election period. Well I like the GC3 influence system, but(!) planetary morale must play bigger role, than simply lower Industrial p

5 Replies 19,061 Views

Well, here are some questions, problem description and better game experience ideas. 1. Espionage... in GC3 MUST be at least spy missions to allow faction see what is there at neibourhg`s systems. Also good idea will be some diversion acts and so on. Without espionage IMHO game lost big part of interest and fun (especially Kriin Syndicate should be a spymasters). 2. Game is missing diplomatic option to refuse taking planets\ships\starbases etc. from surrenderind

5 Replies 19,061 Views

I had such problem. My solution for it: go to "//my documents/my games/GalCiv3/" and delete '/design' directory from there. Unfortunately in that directory saved all your custom ship designs, so you should copy it somewhere else and only after delete it. Lately you may return at last part of your ships back in game, but don't be greedy, and take back only designs you really need. Also try not to copy back designs you recieve from multiplayer, I think, that whole trouble is in ther

6 Replies 29,181 Views

First of all I`m sorry if my english will not be well: I`m from Russia and... well... you know, that we prefer to teach others to speak russian, than study other languadges [e digicons]O:)[/e] , so I really sorry. But... to the topic of my post: 1. Some experiments show, that carrier-ships in GC3 are owerpowered and in some moment they become biggest power in game. For example- 1 medium-scale ship whith 1 (ONE!!!) carrier module and 3 fighter drones destroyed 2

0 Replies 8,857 Views

Well, I don`t think, that mixing Benevolent "good" and malevolent "evil" ideologies in one race, cause they are antagonistic each other. Pragmatics should have option to partically use both of them, and both of them soud have access to Pragmatic, but not to each other. About running out of free planets- I usually play at big scale maps, and with ideology buildings (than is rather neccesary to have because of their bonuses) i usually have full ideology with 10-15 colonies, and in galaxy there

5 Replies 3,042 Views

I played many hours in GalCiv3 and I like in this game almost everithing, but... ideologyes sucks almost completely. I think, that all thre ideology brances must be extended with bigger amount of avaliable achievements (recently added 20 achievements per ideology can be gained by player in very short time), and each ideology should block access to both other ether entirely or partically, because now every race can gain full access to all three ideologyes,that looks illogical.

5 Replies 3,042 Views