All that matters is if its effective and wanted. That what SD should do. Cough cough...Two queues. DARCA. ;)
DARCA1213
Ok. Now the Max has edjamicated me a bit. I'll try again. Here is my idea, I tried thinking of a neutral solution since little is known about the programming. What if there could be two queues, without changing anything major*. Each factory would have two types of production values in its code. One for making planetary improvements and one for building ships in the ship queue. Ships would require that production to be built. THE RESULT: 1. Different f
I did that. Also will it even work. I registed it, but didn't DL the game, and I need the code to rest. If they can do that, then I will start to like steam a bit more. (not saying I don't.) DARCA ;)
What didn't you understand. Read it again, I think you will be surprised. (I edited the post. I write in segments, and sometimes ideas get crossed.) I like your idea. to put the sliders back in the game. The current wheel is to loose to use, the sliders were bigger and more precise. IMO DARCA ;)
Hey, I bought a physical copy civ5 many years ago (five or more) as a early teen on a windows 2000 from gamestop. Our internet was slow and unreliable back then and I eventually forgot about it when I couldn't complete the process fully. I have recently joined steam competently since I joined the galciv3 founders program, and have a new laptop. while installing games from my previous laptop to my new one, I found civ5 again and tried installing it thinking I never registered it
I forgot to add the a important part. ex: Basic Factory gives 10% production and 10 units so ship production. So this way the system doesn't have to be completely redone. DARCA ;)
[quote who="EvilMaxWar" reply="36" id="3454263"] I am all for a better idea but have not found it so far. [/quote] I HAVE FOUND THE BETTER IDEA!!! Make two queues and two civil and military production wouldn't work any more, it would mean restructuring the entire system. And one space shipyard linked to planets (that for some reason, are now incapable of making larger ships,) doesn't even make since as a solution for two queues.<
playing is a nightmare. random CTDs from simple actions like talking on steam can cause CTDs, the ideology screen causes CTDs, and CTDs just because its been five minutes of fun play! lol. thanks seilore for wasting a another hour with me. lol. one day it will be better. but I'm done with MP for A while. DARCA ;)
You must be out of your mind. Starports are and I will pray to God tonight that they will always be the main ship building source. This isn't just you Max, but every time there is a hard problem the number one idea is to reduce, limit, and restrict game features and call the waiting and malice's "immersive!". Less starports and grouping isn't the best answer friend. just make better design management, and governors. IMSO I think it should be simpler.
WOW nice code!!! you guys have included cloaked ships! I love you guys, I love you guys even when you occasionally disappoint me!!! And the race traits are real race traits!! not production and sensors, but productive and observant. I miss the creativity trait though, I hope it gets added. [e digicons]X([/e] I still am peaking though the code. Your all cool [e digicons]:andrew:[/e] . DARCA ;)
'IM IN THE GAME FILES!!! I'M IN THE GAME FILES!!! I'M IN THE GAME FILES!!! LOL. seriously some one tell me were the real files are, please? EDIT: I found them for real this time. :) DARCA ;)
Brad Wardell from the future: "I am glad we kept the dual queue. Why would Stardock spend time working on something the players didn't want. What would the player gain by taking that away? Did I ever say how I almost made A BIG long term mistake by making one queue and cluttering the planet screen with ships AND improvements." I think the UI sucks right now and needs to be reorganized. back in galciv2 it was CLICK, CLICK, CLICK, SLIDE and everything was where it nee
I've seen host stay in game and joiners get CTD . SD will sort it out. it was fun anyway. this was my second Mp game ever by the way. DARCA ;)
I am in the lobby
What's your steam name.
Yea forgot that one!
I just saw a bunch of labels, and no game data or values. Were did you go, and what did you do? I want to modd race trait but don't see where. thanks (There should be a modding guide by SD) DARCA. ;)
[quote who="Wintersong" reply="6" id="3453884"] Quoting ParagonRenegade, reply 1 the time they spend trolling online, they are not hurting people in the real world. *shrug*[/quote] That still counts!!! And you can fix stupid. You just need alot of time and patience. I don't have the time sadly, but its possible. I wish there were laws against being stupid. Or why can't the NSA track and find trolls and bullies, they've done everything else with our data
Good idea, I don't think anyone has thought of two options. Karma for you. Needless to say, it under the AI section. DARCA. ;)
After a really long wait for a multiplayer game, the other dude dropped out. I was left in the technology screen and bo tech I selected worked. I couldn't leave the screen and ecs didn't work and wouldn't shut down. I eventually shut it down by going to windows tiles google, switch to desktop and then right clicked the program. I also had a weird CTD when I tried restarting the game. The "stardock entertainment presents" was struck on the screen but the video played, I cou
1. Forced labor camp is missing its icon in the project screen. 2. I don't think the four colony projects deserve their own category, they don't do enough. 3. Pressing buttons to select ideology perks don't work if you select a different one. 4. I don't know how or what weapon specialization techs work. But I was hoping in the future that they world unlock different weapon types and weapon modules. I don't know if the range bonuses stack or not. (I
1. While zoomed out, rival planets names flash briefly when the AI is managing them. 2. Managing fleets Is a pain in the ass. I can't tell when ships are disbanded or in a fleet. 3. When launching two ships for orbit they form a fleet automatically. 4. The Ai can't move its ship properly. Both Terran and drengin have about 20 constructors, scouts colony ships, and snipers one tile outside their home world. They don't move and they're not a fleet and its
[quote who="satoru1" reply="8" id="3453688"] Indeed engaging with them is useless. In fact I recognize several of them. They come onto EVERY SINGLE THREAD concerning Early Access as an excuse to just scream and yell about it. Any game with Early Access they're there ready to tell everyone how 'wrong' they are. Any thread in the main Discussions about Early Access? Yep they'll be there too. [/quote] WTF? I can't understand how someone could spen
PROGRAMMING 26. there you go. DARCA. ;)
Has anyone else used the PI exploit? Research planetary invasion, buy a few and kill everyone in 25 turns or less. If you find a ship victory is assured because ships don't guard all the planets. PI needs to have at least one tech in front of it, maybe a bonus to soldiering. ( I beat ParagonRenagade in less than 20 turn :) ) DARCA ;)