[quote who="IBNobody" reply="3" id="3666121"] Quoting Alverez, reply 2 Why can't you use the vault discussion thread? Can a mod merge this? He's worried that nobody is going to read what he wrote. (Spoiler: No one cares about what he wrote. [e digicons]:P[/e] ) And no, mods canno
SavageMind1
Music files: They are neat and what I expected, but nothing I'm going to write home to mom about. NDA stops that. Staffing woes: Oh well, it's nothing anyone can do about it but Stardock. Game Engine: Tailoring a engine to work with a product it wasn't specifically designed while a headache, is better than trying to create a whole new engine. If you already spent the money on it why waste it? Modding tools: I wasn't that impressed w
I appreciate your candor, I hope you can appreciate it as well as you will get more than you may want. I'm glad you will take direct messaging. At the point in which I can't tolerate some of the insufferable members of this crowd again, I will send my solicited input directly to you. Until then I will post it on my monthly update feedback posts. I would say welcome, but this is your house, So I say "hey".
[quote who="maanvis26" reply="12" id="3660898"] Quoting SavageMind1, reply 11 Quoting maanvis26, reply 10 Is it really neccesary to
[quote who="maanvis26" reply="10" id="3660760"] Is it really neccesary to conduct a scan or have a minimap with these tennis ball sized planets? Seems like a waste of time if you can already see everything from space. [/quote] Given the current parameters, it's not "needed". However it think by not having scans or mini maps, you lose the Star Control "flavor". It seems very much like "Spore" but with smaller planets. Keep in mind that scans help find thing
Quoting SavageMind1, reply 7 I don't legitamize 5000 huge planets. If they are scaled like SC2s it wouldn't be unreasonable for exploration. Maybe even a bit larger than what they are now. Like I said in SC2 the lander moved quite fast across what appeared to be a large surface area giving the illusion of
[quote who="cuorebrave" reply="4" id="3660178"] Quoting SavageMind1, reply 2 Sorry About dual posts. When I originally posted it the website crashed with a 440 error. To compare the two is not realistic. when SC2 came out the planet graphics were 2D and very much like Starflight 1 and 2 in scalability. The scale w
These are not the keys your looking for. [e digicons]}:)[/e]
Sorry About dual posts. When I originally posted it the website crashed with a 440 error. To compare the two is not realistic. when SC2 came out the planet graphics were 2D and very much like Starflight 1 and 2 in scalability. The scale was as such that it wasn't a matchbox on a soccer ball like these currently are. It just came across as the lander was VERY fast. SC2 lander was tiny vs the surface area. The planets scale in the solar system were quite on par for scale e
Video: Interesting , I look forward to seeing what is next. It's very basic, as it's still young in the build so beyond the storyline concept, I have no other comments about it. Spinal issue: I can help remove your spinal column. I found a nifty trick I picked up from a Predator movie. Tools: I hope the quest editor presented was not the only incarnation. The oth
Intel i7-4771 3.50GHZ 8GB Corsair Vengence LP PC12800 128GB SSD for OS 3 TB HDD 2X Radeon 4850s Crossfired. Aerocool Open air case Sabertooth Z87 MB 28 IN Westinghouse Monitor Tied into a Dell PowerEdge 2950 Rack server to run media/arcade services.
Review of October Update: 1. Title music is pretty cool and should appeal to today's gamer market. 2. The Lore is what I expected it to be given the circumstances. It's neither good nor bad, but a logical step in the evolution of this title. 3. The map is ok in appearance. Until I can muck with it and test it's functionality, it's hard to give an opinion that renders merit. I won't waste time here picking it apart because there is not enou
Look I'll tell you that what hooked me to Stardock was, Object Desktop, Window Blinds and all the wonderful desktop toys from over the years. The games are a plus but don't forget these. That's how SD got started and what made you so popular. Just Saying.
Banned for being a neo, maxi, zoom, Dweeby. Otherwise known as a Shmoo with a hard on.
I'm Savage. I'm a Virgo. I like long walks on the beach, skipping turtles across the water and covering myself with Quakerstate and Cheetos while making fart noises. I so look forward to spending quality time with each and every one of you! Oh yeah, I'm excited about the game too!!
1. Deck. 2. 1vs1 Unless the Ai is comparable to each other. 3. Zoomed out at start, so a tactical assessment can be made at the beginning of the battle, then switch to free form.
[quote who="Frogboy" reply="18" id="3654114"] This is very good feedback. We can't really make huge alterations. As is, it's a mix of actual game play with additional polish added in. The ship design screen is a lot tougher. Ideally, we would have shown Super Melee but the camp 1 vs 2 battle wages. [/quote] Would it be too time consuming or difficult to create a demo build of super melee from each camp really scale
[video]https://www.youtube.com/watch?v=alnWBQsMAoQ[/video] I speak for myself on this. It's been great to have valued input on a game. It gives me pride and a small sense of ownership. I look forward to seeing more, expressing my opinions and especially getting to play something in the future. Thanks
It looks good so far. Nice teaser video. I really don't have any new critiques as the game is still very much in it's infancy, there is nothing for me to play(Not a shot), and there is no logical point in knit picking the video to death so early in development. Although, this should get some heads turned if you decide to publish the video for public release. Thanks for sharing.
Quoting SavageMind1, reply 28 At one time I did and even moderated forums on more than one occasion. I really don't need lessons in forums or psychology. Ok, but you bring up that bitterness a lot. Part of giving feedback is accepting the fact that people will think you are wrong. It's apparent that you DO care if p
[quote who="IBNobody" reply="26" id="3653772"] This is the fourth or fifth time you mentioned this. You must not participate in forums very often. Here. This might help. At one time I did and even moderated forums on more than one occasion. I really don't need
Apparently the Thread is NOT closed.... [e digicons]:rofl:[/e] So I'm trying to figure out, what makes anyone think they deserve more feedback or updates than the Devs are providing? Is it the whole I paid to be a founder now cater to my whim? I hardly think so. Frankly I paid for the Game and Lifetime updates and to name a planet. Everything else is GRAVY. If you don't like what you see and can't provide constructive feed back, get a refund and pleas
*******Disclaimer******* This is my direct response to the Devs update. It is not wrong, nor do I care if you disagree with it. Cheers! [e digicons]:thumbsup:[/e] Update Response: 1. Planet Interface: I really don't have that much of an opinion since it is so much in the infancy stage. I like what I see, but I'm hoping that the world will be big enough to actually explore in a time consuming manner. Thanks for showing it to us so far.
As retired military 21yrs US Army Infantry, Before that I was homeless, living under a bridge homeless. I owe everything I have now to my personal strength, mentorship from great and bad leaders and the Army as a whole. They took me in when no one would have me. I gave them half my life and all of my youth. You have no idea just how underfunded the military is. It's not just equipment and fancy new toys that costs money. Most of the US's modern medical procedures and eq