El_Squiddo

El_Squiddo

Joined Member # 597801
0 Posts 1 Replies 413 Reputation

Save games take a LOT longer than they used to. I dont know if this is a side effect of the new save format (single file instead of directory). However, in 1.13, the save games took on average about a second before it came back to the options screen. In 1.2, the save game takes on the order of 5-10 seconds khariV ~SDC~

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[quote]This isn't a bug. It's warning, if it happens a second time by the same race the world will rebel. The skull remains as a warning. [/quote] Not so sure that I agree with this design. If you manage to turn around the morale problems on a planet, it should not stay within one failing "Saving throw" of defecting several hundred months later. Once influence has changed in the sector, a system should not maintain the Skull icon. ~SDC~

302 Replies 11,809 Views

Annoying Bug in 1.10 (latest download) Once a system goes into "rebellious mode" (skull and xbones on star map), that system will never again go back to standard, happy mode. I just finished a large universe where this happened. Earlier in the game, a few systems of mine went into rebellious mode (planted new colonies in the middle of enemy sectors - go figure). I was able to keep a couple of them from defecting but they never went back to being happy again. Even later in

302 Replies 11,809 Views