Anyone? Büeller?
Horrux
Endless possibilities. Of pretty much everything in the game.
Civ? Really? Wow... Just... W-O-W. It's not "good". It's oversimplified. There is a huge difference. Some of us actually enjoy wracking our brains to win a game... And on the topic of other 4X, Endless Legend blows Civ out of the water and sends it into deep space, where it meets a black hole and disappears from this dimension. BUT. Play a map with more players than recommended if you want your people to meet aliens before having your first colony. This is a sp
[quote who="snarfo67" reply="1" id="3681279"] I second this list, especially the first item. Carpal tunnel doesn't look like much fun... scroll wheel sensitivity could be a slider added in the options somewhere. [/quote] Thing is, it's not even super low everywhere, it varies from list to list... :'( Another thing to add... Fleet management... There is a "manage" button, but all I can do is merge, rename or disband. Some people might be misled into thinking that it w
This game is good but why do I have to scroll like an insane maniac to scroll through the planet improvements, while the lists in the outliner scroll correctly? Why are said improvements not sorted? Why do I use the mouse wheel button to pan the map on some views of it, but that same button rotates it on another view? Why does a ship joining a fleet sometimes appear first in the fleet's list, and sometimes last? I had more, but I am writing this in the steam overl
Are those "food stats" adjustments on some type of worlds going to fix the problem where you can have both "population limited by housing supply" as well as "cannot build city: not enough food" at the same time? Oh, never mind, I now realize that food now has a civilization total as well as a planetary production level.
But capped in relation to what? Number of planets colonized? Number of colonizable tiles? Population?
Well this is great work and I applaud you. Another thing I would like to see is some auto-updates to custom ship designs. Right now, if you unlock a stronger weapon in a tree (say, a stronger beam weapon) all your auto ships upgrade to them, but not your custom designs. Why not? It isn't too much harder to do it with a custom design than to an automatic one. You just need some rules. As in, fast designs remain fast, high damage designs remain high damage, and so on. <
Yep, with all these, ahem, "improvements" being suggested, some of them are not "nice to have" but pretty much "necessary". This game is still not finished, even a full year after release. That's pretty sad, really. :( I'm not sure this has been added to the list: Waypoints. You know, some way to tell a ship to go THIS WAY instead of arbitrarily THAT WAY. It would be... Revolutionary. Also, "eject ship(s)" should be changed to "New Fleet" and the new fleet should be se