Twirlip

Twirlip

Joined Member # 614460
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...on the other hand, *new* minor races seem to be rather dangerous, because even when everybody's set at a very low difficulty, a new minor seems to start with ALL of your technology with the possible exception of the last one you researched, including ones restricted on the basis of alignment. And, if an AI major race beats you to capturing that new, minimally defended world, it'll possibly (always?) get a tech. If not captured, it gets to run around with basically all your tech, pos

16 Replies 502 Views

When you get the message that it's been built and the game takes you to the planet view, select the ship from among the icons representing orbiting ships. Those icons are in a box on the lower right. Once it's selected, you need to adjust the slider bar below that box, where it asks you how many troops you want on it -- it defaults to half the selected planet's population. Then push the green "Launch" button.

5 Replies 173 Views

Minor issue in 1.03A.057 (if it matters, the installation results from a "download/archive/restore" of that build, the Bonus Pack, et al): An alliance victory still shows the Galactic Alliance movie, but the overview text following it corresponds to a cultural victory.

633 Replies 26,538 Views

A rather strange thought that had occurred to my addled mind was -- what if you could use your spies to *support* another empire? For instance, say an enemy is destabilizing one of your allies, or perhaps he's just lost an election. Perhaps you could provide some covert assistance to him. I'm not sure that people would actually choose to do this very often, however. As for ships... defection in space seems a bit tricky (depending on crew size, this would be VERY hard to pull off...), but it

32 Replies 1,091 Views

I'm not a guru, but as for the game mechanics... Resource bases increase the relevant ability score(s), which applies to your entire empire. Enemy planets systems -- select the system, and you should see a list of ships in orbit represented by tiny icons just as you would see ships in orbit if it were your own system. The survey ships, when they stumble into the clouds, do get bonuses to your racial ability score -- e.g. when it says "increases foo by x%" it's not talking about just that ship.

9 Replies 254 Views

I seem to recall that in the lower-left corner of one of the start screens, there's a checkbox to let you do so. But for a game that's already in progress, war might be the only quick option. 'course, you could build a culture-heavy starbase and trade/give it away...

10 Replies 472 Views

It's probably already mentioned, but it seems that in v. -057 (patched right after installing, so I don't know about older ones) any espionage/destabilization spent on a minor gets attached to a major instead.

633 Replies 26,538 Views

Could they have gotten those by trade from a minor who doesn't exist anymore? Or an event? For that matter, are you sure that every tech they have that you don't have is on the table, trade-wise?

20 Replies 607 Views

I don't buy games if I suspect they'll just go onto the shelf, and judging from the comments on CSIPGS, that's exactly what I think would happen for MOO3 in my hands. On the other hand, a certain other 4X space game seems to have gotten quite considerable, mostly positive discussion on comp.sys.ibm.pc.games.strategic.

21 Replies 761 Views

Hmmm. If you want good game support, it seems you need to buy from the "smaller" names -- Battlefront (of Combat Mission fame), Illwinter (Dominions), A-Sharp (King of Dragon Pass), and Stardock, for instance. All of those companies have devs who frequently, fruitfully conversed with customers, be it on csipgs or web forums, and all provide pretty darn good support. (e.g. KoDP came out in 1999; the 1.7 update came out in October 2002! Dominions goes back to at least October 2001; the most re

44 Replies 1,533 Views

Tactical combat in MOO2 was, for all intents and purposes, as meaningful as enabling "god mode" because the AI had absolutely no clue about either ship design or battle tactics. I've seen it ignore critical specials, spend most of its space on plasma weapons and then blithely let me keep the range far enough so its plasma webs were useless, build doom stars filled with nuclear bombs... in other words, it lowered the difficult several notches. It was also, essentially, cheating in Space

114 Replies 4,211 Views

Unless Galciv has some inherently three-dimensional data to present, or some other elements that would significantly benefit from that sort of thing, there's no reason it should go 3-D. Some types of games benefit from that sort of thing -- the "Combat Mission" games use it well, for instance, because terrain and line-of-sight *really* matters there -- and some don't need it at all. Imagine, for instance, "King of Dragon Pass" with a 3-D rendering engine for, oh, viewing your tula. Unless the

28 Replies 1,607 Views

Sure it can. Most people have a rather limited budget for entertainment, I'd figure, so some would rip off Galactic Civilizations and use the money to buy other stuff instead. A free supply affects how much people are willing to pay, after all.

48 Replies 2,867 Views

Realtime (more precisely, continuous...) strategy can be done; it's just extremely rare. "The Ancient Art of War", for instance, achieved it by having TWO "scales": a strategic map, in which you moved around squads (up to 14 guys per squad, and at most a mere 20 squads between you and enemy) that, when they got near, fought on a tactical map with only pretty general orders available ("archers attack", "knights hold" for instance). Battles were over pretty quickly, strategic movement was slow,

32 Replies 3,264 Views