With farms , you dont want to build them all at once. Build the growth building to start with, when they aren't upgrading run birth subsidies, and slowly replace your starting 1-3 factories with farms as you need to expand your pop limit. Then start replacing your tech buildings - slowly. there is a point at which additional farms hurt you - but I think for a decent size planet that's at least 50 pop depending on your tech level
adamb1011
what turn number is it? Build tall as possible. Surround each planet with 5 economic starbases minimum. Agree at least 1/3 of your planets should be tech focused, and they should be high pop and class planets. Then, find a weak neighbour who is not of your ideology and bribe everyone who is their ideology to attack them. Bring transports to the party, and try to take as many worlds as you can hold. Then sue for peace (or ovbliterate them) and build those worlds
I guess i meant that the majority of players don't go for alliance victories. Even hardcore! This game still has a long way to go, but stardock are moving it in the right direction I think
Yeah look I agree your post was at least constructive. But I still think that a post about godlike just to say "hey I found this cool diplomacy tech exploit" or "diplomacy win is broken" is not exactly gamebreaking stuff for the majority of players. Unlike say "hey so I killed this precursor anomaly and now I just win. Or my favourite still... "Hey so I found this precursor military manufacturing world next to my home planet. Let the colony spam begin!!!" Guess I missed
There's exploits in every decent 4x game. As you increase the complexity, and interactions between features, then inevitably they will pop up. The key is to squash the huge ones that affect the most. Diplomacy victory is not one of them. I admit his suggestions were productive and broadly made sense, although #3 is clearly a bandaid solution and a nerf to an arguably underpowered tree (when not exploited), and #1 has been posted about 100x before in the forum. <
So let me get this straight. You try as hard as possible to employ every known balance exploit you can find, go for an under-played and thus underbalanced victory type, exploit a brand new and clearly poorly balanced (but cool) new feature, then complain game is too easy? Uh huh. Game might be too easy (I tend to agree with you), but you didnt prove it in this post. Go and post a game where you get a conquest/tech victory in a non-skewed map (ie one with enough AI dens
The point you make about planet sensor range and defences is a really good one. As you put it - you defend with fleets, so planets should able to build buildings that bolster fleets in orbit. Or even add to them with fighters etc. Also mYaybe the best orbital defence you can buy is a good sensor system to see fleets coming a loong way away and respond accordingly....
SMAC did exceptional job with tech voiceovers etc. As a physicist myself, 99% of them were plausible and based on real life things that may one day occur. It really increased the immersion. The secret project movies were amazing too. Right now i feel like galciv lacks that depth of content and it hurts immersion. It's one of the things that made SMAC great. @frogboy - you have my email on file. Reach out - I work for a business that may be able to help you crowdsource is stu
Anything SMAC has is good :) Space-Terraforming could be cool too. Taking gas clouds and putting in place collectors, mining asteroids, maybe add a few resources that can be improved, etc
What id like to see is: 1) More AI improvements. The better the AI, the more challenging and "sticky" the game. Nobody likes to win too easily. Lots of room for improvement in terms of tech choices, earlygame play, and a general intelligence. Really crucial to improving long term engagement. 2) An overhaul of the economic system as you've suggested. More depth needed. Really like the citizen specialisation idea. 3) More work on diplomacy. Its not done yet. I think
The major improvements so far have been to the AI. 1.5 AI is SO much better than 1.2 AI. Its unbelievable. Keep up this progress, continue tweaking balance and building out depth and you'll be moving along the right track
Im gonna disagree and say that the game is actually in a semi-decent state right now. I never use the wheel and frankly don't care if its not perfectly efficient. The population system sounds very interesting. In particular, you could introduce "schools" as a building, which skew your pop growth towards one speciality. Would be very interesting. Actually, even right now - ever since you ramped up the population growth HUGELY, the game feels much faster and honestly b
Am I the only one who feels like games now run a LOT faster? Precursor worlds + massive boost to pop growth really speeds up the pace. Also precursor worlds are really overpowered :)
I generally think sensors, jammers, cloaking, sublight thrusters, etc should have a much more important role in combat then they currently do.
Retreating should definitely be an option, although it should be a difficult process and be some thing you must gear your fleets towards. I think one decent solution is: 1) allow retreating at any time in a battle when the fight becomes substantially one-sided (based on fleet stats). Ie once a fleet reaches over double the power of another. I don't think it matters whether a fleet initiates a retreat automatically or on a players command. 2) E
Thanks for the update ID. Any sneak previews as to what is coming in the expansion? :)
Title says it all really :)
Glorious. By far your best design yet.
I really like your terran style ships, but with the iconian stuff you've taken it to the next level in terms of craftsmanship, originality and style. So upload soon please :) Also, Altarian and Yor next plz!
That is really amazing. When will you upload both designs?
ah crap :( maybe just something to augment the relic existing powers by x%?
Hey naselus can you please take a look at the ancient trait? it gets really overpowered as map size increases
Surely ancient is outrageously OP in this mod...
I'm also seeing this
This thread really derailed