I had no idea, I thought Brad was the lead developer. Just proof that a female can indeed make an excellent game. Certainly not the only one though, there is another female over at MadDoc that worked on most of the programming for Empire Earth II, good looking girl too.
CapitalShip
You might want to check out your comp. Not saying it sucks or you don't know what your doing, but you will be surprised. Theres alot, in fact several things that can cause an application or game to crash and more times then not, its not the game itself. There could very well be a background application or process causing issues just to name only a couple. I been playing GalCiv2 on a newer laptop and I never had a crash before, not even in v1.0 or any of the beta patches. I disable norton interne
Auran does the same thing with Trainz Railroad Simulator 2006, and trust me it works better then any copy protection I ever seen. Heck look at Microsoft now with Windows XP. Also, I computer nowdays without an internet connection is like a car without an engine.
Certainly is a cool idea, but as mentioned it will make the game more complex. I think the more complex a game becomes, the less effective the AI becomes.
In the furture, I agree, maybe there will be oceans again who knows. When earth is destroyed by man (probably) or a natural disaster we have to go somewhere right? Mars may possibly be our only hope in the future for the survival of mankind as we know it. Earth won't be here forever, eventually we have to get off which is why the space program is so significant.
When I create a custom race and reset the abilities, I always start with 6% logistics. I imagine that is how it is supposed to work? Since you can't select logistics as an ability a custom race will always start with 6% logistics?
You can also give them high tech ships, then it will be easier to get them to declare war on an enemy of yours because they now have powerful ships.
Another example I can add of why this is the best space tbs game... in another game I was playing as the dregins, I spotted an ai colony ship headed to a system I have not explored yet. It had about 200 colonists on it. Being the evil race I was, I knew I was playing this one in a war style. So I decided I had to stop this colony ship at all costs, no matter what I did not want it setting up another colony anywhere. So after brainstorming, I figured out how I could do it. First the ships I had n
It seems like the more I play GalCiv2 the better it gets! For example, I have been playing smaller galaxies, I decided to get crazy and start a gigantic galaxy a week ago. Just by doing this, its like everything has changed, it makes a huge difference. I have been seeing different kinds of planets I have never seen before as far as visually and classes. Another thing is, I have been having to design ships with stacks of sensors and engines just to get around and see this massive galaxy. So if yo
Once you research the planetary invasion tech, a troops module will also become available. I recommend designing your own troop transport instead of using the core one. I very rarely build any of the core ships since you can do alot better designing ships to custom fit a situation.
I already recommended this great game to several people. A friend of mine just bought the collector's edition copy at best buy last week. He really likes this game!
Those are excellent ads! Put it this way, if I never knew anything about the game and seen all of that in a magazine, it would make me buy it.
heres one Elder Scrolls IV Oblivion Link Link Truely an amazing game from what I have read and seen on the net, but keep in mind, that is not a strategy game.
I also have to disagree with the original poster of this topic
Very rarely have I seen a developer provide so much support to a game, especially a game that has very little problems and is so polished. I think Stardock is setting an example of how to keep hardcore fans around for years to come, by creating a great game and supporting it fully. Well, until the patch is released, I will continue enjoying the 1.1beta, I am having a great time with it as it is. <img src="http://images.stardock.com/gc2/T_DL/smiles/C
Well said Orion Adrian, absolutely correct and I completely agree. I like cheating AI, bring it on, its more challenging and more fun.
They have their uses as mentioned, especially for attacking other unarmed cargo ships. Don't forget, you can put cargo, troop or colony modules on larger non cargo hulls. These are the "real" armed merchant warships. I put a colony module on a large hull ship before, and outfited it with a respectable amount of weapontry and defenses, it held its own in battle.
I sent an email too, hope it will get fixed soon so I can start playing that beta.
Yeah so far I like how trade works in GalCiv2. I have played many tiny maps and was still able to make alot of good money off of them.
Whats even more fun is to get an AI to attack another and built ships for them. For example, say I pay Dregins to attack Terrans, they agree to my offer of say 2000bc or whatever. Then I give the Dregin any ships I have laying around that I am not using. To top that off, I will build even more warships to give them, especially if they are losing the war. All the while, I am allied with Dregin.
So it looks like this is an obvious problem, I knew I was not the only one having this issue. I think this is something with there website activation and not the game.
Yep, I have the same problem only mine said invalid serial number and then I got the error activating it. I sent support an email. I may just go ahead and reinstall it without patching to the beta so at least I can continue to play.
I have not tried a massive galaxy yet, from reading your experience, sounds like fun maybe I should give it a try. I have been playing tiny galaxies on easy levels and pulling off cultural victories, this is fun too. Oh, intimidating looking cruiser you made there.
I think I had just about every problem mentioned in this thread since I installed the 1.1 Beta. I'm currently at the part about a message telling me my registered email addresses don't match while showing me two identical addresses. Yes, they did warn me about it being a Beta, but I'm still getting a bit annoyed by now, if
Just something... since I have upgraded to v1.1 beta, I have not been able to load up GalCiv2 and play, it won't let me activate, I keep getting an invalid registration error. Not sure if anyone else had this problem? I probably have to reinstall but I wanted to give the beta a try.