Please understand that I'm not criticizing the game, the developers, or even the development model. I am (perhaps mistakenly) sensing a slight tone of defensiveness, but I assure you I am not on the offense here. I am looking at the factors I experience with as much neutrality as I can muster, with no intended animosity. Think Spock. I haven't played RTS games in years before Ashes. I am not a hardcore RTS gamer, just a guy who likes fun games. As such I would imagine I am rig
eviator
Here is a dash of hard truth, but hear me out. The premise of the OP that the game feels unfinished is correct, when viewed from a gaming industry standard. So when Ashes is compared to other games, and we all know reviews are not done in a vacuum, the result will be average scores. All Stardock games I've played, and I've only played a few in the last few years, feel this way at release. It boils down to their development model. If a complete-feeling title from a typical larg
A few notes: 1. It's unlikely many of the review bombers are going to view this post. Since it's impossible to prevent reviews by people with overly strong bias, it seems to me that the gaming community needs a reality adjustment. An average score of 7/10 should be considered "pretty good", not awful. 9/10 should be "wow, these guys nailed it", with 10/10 being "I can't think of a single thing wrong". Because you're going to get the haters, it will drag the score down
I'm not sure why I was initially semi-hostile against this idea. It's a logical idea. I guess I just didn't, and still don't, consider it a big time saver with the current UI. If it's super easy to implement, I'm for it. If not, there's plenty of other improvements that are more bang for the buck, for example perfecting the reinforcement system.
I think drag and drop is a worse solution than control groups. Try dragging something from one side of a large map to the other.
I can say definitively that GTX7xx cards get lower Ashes benchmark FPS in DX12 compared to DX11. I've read other posts that say a GTX980 performs nearly identically between DX11 and DX12. Darn good but still identical. The conclusion I draw from this data is that there is currently something with nVidia hardware or drivers (or both) that prevents them from fully utilizing DX12. Therefore, if I were to consider an upgrade, I might wait until the next generation of nVidia cards to see if th
In addition to your list, I would like to see: 11. Stances for aggressive and defensive. Defensive is the current behavior. Aggressive means subordinate units don't hang so closely around the lead unit so they end up not participating in much of the battles. This is a particular issue for armies lead by Cronus and Artemis. If the reinforcement system worked better #11 would be less of a need. Let me explain. The current issue with passive units is one of army composition.
Wish I knew. All drivers up to date and my system should be quite clean of any unwanted software. The symptoms are that the mouse still moves and while in game has the in-game cursor. Once I Ctrl-Alt-Delete or Alt-tab to try to kill Ashes, I get a white screen that persistently hides any other programs, including the Task Manager, that I try to bring to the front. The Start Menu still works, so I use it to sign out, which kills running programs. If you have any ideas to help me diagno
I ask because after I finish a single-player match the game often hangs to a point where I actually have to log out to do anything. That's what happened after the last mission, so if there is a cinematic I missed it. EDIT: I loaded the last auto-save and managed to see the ending cinematic, so nevermind. I would like the game to not crash my computer though...
Well I'm not really late to the party, just hoping it would have been resolved by now: https://forums.ashesofthesingularity.com/471884
Check out my benchmarks on the metaverse. Overall lower FPS running in DX12 compared to DX11. What is going on? https://www.ashesofthesingularity.com/metaverse#/personas/47e39508-d550-4602-8035-c7b6b221d924?ladderId=x i5-2500k, 8 GB, GTX770
Pay for DLC maps splits the multiplayer community. Be careful!
See title. I'm not asking about future plans, I'm talking about right now. People want some character and story added to this game, and it doesn't just have to come from Stardock.
In today's twitch broadcast "Brad vs. World" at 34:40 Brad goes up against Shutdown, who is clearly a good player. Shutdown employs an "expand fast" strategy that Brad has said for a few months now leaves Shutdown weak and vulnerable. Shutdown, with a vastly superior economy, makes short work of Brad's forces, which are also pretty substantial. Shortly thereafter Brad resigns. The graphs show Shutdown with a clear advantage, just as people have been trying to tell the devs for months.
[quote who="DivineWrath" reply="4" id="3629511"] Well, I didn't like doing all the micromanagement that you had to do. You couldn't leave ships idle, your planets had to be producing something or have 0 social production, where you placed your planet improvements mattered because of adjacency bonuses, terraforming was a pain because you could screw it up badly, etc. It made it hard to speed run through maps. I could finish even large GalCiv 2 maps in a few hours, but I find it di
Kenneth, I'm with you man. The issues you describe are much less problematic on small maps. As you like to play the largest of maps and the average person plays a small map, you are in the minority of the playerbase thus your concerns and wishes are of lower priority. It may sound like I'm being unhelpfully sarcastic and antagonistic toward the devs here, but I'm actually just paraphrasing their own words. Sorry man, this game just wasn't designed for the largest of galaxies.<
I popped on Twitch hoping to see a lot of streaming hype for Ashes. Saw two streams and seven total viewers. I'm sure it was much busier earlier, but I didn't expect the hype to drop this low so quickly. What's going on?
Yeah, they said during beta they will consider it for a post-release patch or expansion. If you could create army templates and allow the army to keep itself built up to that with reinforcements, it would be awesome. The UI would need slick designs for quick and easy template creation, and yours looks pretty good. I think it would cut down on micro too, particularly for armies with very specific purposes and capabilities. Right now you prett much just drag-select all the units in the area, fo
These bugs, are they basically the same as the ones in this video? [video]https://www.youtube.com/watch?v=oRtrwkztPbc[/video]
[quote who="Frogboy" reply="25" id="3627409"] No verification either way. In the near term, you'd have to play with the modding flag on which will disable MP. Longer term, we'll see. [/quote] K thanks.
[quote who="ASADDF" reply="22" id="3627313"] Quoting eviator, reply 21 I'd like the ability to play it with zoom out modded with friends in an unranked comp stomp. I think that's gonna be parts of The Custom games, or maybe they will add a new section in the game called 'Mod play&#
[quote who="Frogboy" reply="20" id="3627278"] As I said in the video, I don't have any problem with people modding it for private use. But we won't support it nor will people be able to play MP with it. [/quote] Still just a bit of ambiguity left: won't be able to play MP with it, or won't be able to play ranked MP with it? I'd like the ability to play it with zoom out modded with fr
[quote who="jetsnguns" reply="12" id="3627187"] Quoting Frogboy, reply 11 I would say that we don't want the minority of hard core players to dictate to the majority of traditional RTS players how to play the game. Once you zoom it out, there's no going back. It's a different game. <
I don't think it's so sinister as that. They have a vision that does not include icons, and I respect that decision. Am glad about it, actually. They want people to see their units, and they cannot be faulted for that. I just don't happen to follow their narrative that no icons necessitates restricted zoom out.
I may be wrong, but it seems like a false narrative. Without icons or some other way to distinguish units, who would choose to play always zoomed out at max level? I don't even do that now with the limited zoom out we currently have. Playing zoomed all the way out all the time doesn't even make sense in this game, so I don't know why you fear that becoming the established norm. Without icons the full zoom provides strategic awareness (including terrain), easier to give large scale