00zim00

00zim00

Joined Member # 6203276
9 Posts 130 Replies 20,424 Reputation

[quote]Drengin now Paranoid instead of religious zelaots Drengin now unwavering instead of unrelenting Krynn are now religious zelaots instead of Patriotoic [/quote] So no race uses Patriotic or Unrelenting now? is this just until you fix some balance with those traits and then you will bring them back in some way?

89 Replies 290,198 Views

[quote who="Frogboy" reply="9" id="3547125"] Tonight's update is a pretty huge update to the AI but it will also be the last one before release barring some serious bug. [/quote] Looking forward to the patch notes, always a highlight in my day :P im odd i know hehe

49 Replies 116,153 Views

I actually had a similar thing happen with a custom race i made, they had saved over 14000 credits by turn 35 and it keep going higher and higher as i was playing. Not sure if its the same but maybe frogboy has fixed it already. Funny thing as well is they had the Yor tech tree, Yor really don't get any good bonuses to money xD. Difficulty was challenging if that matters. The Ai stuff i gave them was as follows. 1 Growth 2 Tech 3 Fort 4 Dip 5 We

5 Replies 2,605 Views

Would be nice to have a "return to nearest base an repair" button, that sends your ship to the nearest starbase, shipyard or planet and once repairs auto rejects. I always forget where I sent them or forget I have ships repairing on a planet.

24 Replies 97,874 Views

For the Yor the tech Economic Efficiency is missing the icon/tool-tip for the Efficiency center Also it dosnt unlock the Efficiency center as it says its supposed to. At least i think it dosnt, my market centers have no upgrade option and there is nothing of that name in the build options. Edit: Also noticed a problem in the Yor tree with Tariff Stations. Description suggests a income boost but it lists +10% Research. I'm guessing

0 Replies 2,256 Views

I imagine this isn't much of an issue on smaller maps, just the bigger ones. Tho I'm hesitate to Nerf the trait, is my fav one for the yor xD I don't mind one trait being stronger an all the others.. Maybe its just me :p Maybe just keep it as it is but make it only work for the first 10 planets, then have it scale up on the bigger maps.

55 Replies 37,580 Views

3pm est tomorrow, same as the dev cast times... tho thats just from memory when they wrote it in the twitch chat after the stream ended. They said they would be making a post on the forums with all the times with who is streaming so maybe this will remind them and you will get an exact answer :)

1 Replies 7,246 Views

I'm guessing prolific + Bonus growth rate from difficulty level + "cheaty" bonus to getting colony's fast = killer Krynn Not to mention Approval penalty Trait X Ai bonuses = even more dangerous :P They can expand so fast with high pop and the AI bonuses are extremely cumulative with things like research and manufacturing when you have more planets. Im really just guessing here tho, i haven't noticed it yet but it does sound like it :D

55 Replies 37,580 Views

[quote who="RKade8583" reply="2" id="3546503"] http://i2.photobucket.com/albums/y25/RKade8583/Untitled_zpsywst83b7.jpg~original [/quote] If u look in the FOW im pretty sure u will probably find an AI starbase. they count for the limit to :) EDIT - Actually if u have a closer look you can see a dotted line going into the fow from the relic. that indicates its taken by a nearby starbase. if you hover over the relic it should say something

4 Replies 18,951 Views

[quote who="Illauna" reply="5" id="3546497"] The first half of the dev stream missing? [/quote] i watched it live and basically for the first half hour no one could see anything at all as twitch or something was playing up. im guessing because of this that's why we only have the end half were it got stable.

10 Replies 16,782 Views

Was thinking, it would be cool to have a chat window that everyone lodged in can live chat in. :P Also, is it just me or does each posts "read" count only go up in multiplys of 10. at least until it gets to a really high number.. is there a way to make it display read count normally :P?

0 Replies 21,838 Views

[quote who="joeball123" reply="1" id="3546397"] 9 - Personal Suggestion - would be nice to be able to "flag" a planet as research, manufacturing, wealth, tourism etc. And it creates a corresponding icon next to the planet on the main map. that you can turn on and off in the menu, and is filterable in the Colony list. (See Pic) You can rename planets by selecting them and clicking on their name in the lower left hand corne

3 Replies 8,971 Views

There are probably more people can come up with but here are some of mine that I think would be good to be addressed down the road. 1 - There is no way to easily tell what a colonized planets event bonuses are for each planet unless you mouse over every single statistic, even then depending on the event they have different names so it makes it even more difficult to tell. its needs to be in the govern planet window or a label called "Event" or something, just as the planet bonus ar

3 Replies 8,971 Views

-Could you tell us some of the improvements/patching you have planed that your unable to add as they are locked in until after release because your trying to avoid adding major bugs. -Atm increasing nebular frequency just adds more of them but doesn't seem to make them bigger. Could we also get a nebular size option in the map menu so we an choice to have larger spanning nebulars as well.

10 Replies 16,782 Views

[quote who="Frogboy" reply="30" id="3546316"] Quoting Seilore, reply 28 @ Frogboy will the AI use the 3 free constructor Pragmatic Ideology reward and quickly turn them into colony ships exploit/loophole that human players can use especially in the more difficult AI options? No. [/quote]<

45 Replies 16,470 Views

[quote who="Frogboy" reply="17" id="3546263"] The AI can't see all the planets until beyond normal difficulty. its very very obvious, especially if you play on a pre made map. [/quote] Even on the highest difficulty i don't like this, i would rather them have like a 50% bonus or more to sensors then just a 100% view of everything [quote quoting="post"] So turn 34 rolls around and after researching Universal Translator I get a trade requ

45 Replies 16,470 Views