Omnax

Omnax

Joined Member # 626484
0 Posts 15 Replies 112 Reputation

I like advanced lighting, but on much lower levels then its default (75% I think)... I usualy set it arround 20%, higher then that, and everythings gets too much blurry. Also in game options its called Softness(Advanced Lighting), which is about right I would say. Also, what is Ambient Light and Specular Intensity good for? I was trying to change it and did not notice any difference, same for Max Texture Atlas Size.. Also I have no idea what is Mi

34 Replies 76,421 Views

[quote who="Wylaryzel" reply="7" id="2699122"]And again as said several times already If you are not happy with the August release - wait till next year. Improvements/Mods will come and maybe than its the right game for you. But I don't want that because a view are unhappy that others have to wait. The decision is up to Stardock. If they are happy with what they have achieved and think it's ok to release, they will release the game In the end, it's their Business decision[/

28 Replies 25,857 Views

It seems like tactical combat is the hot topic at the moment, and I have to agree, tactical combat at the moment is bland, and in some cases stupid... So I was thinking about it a little bit, and come up with some ideas, which might be interesting... so here we go: 1. First of all I would like to see smaller squares in combat, I do not really like when you attack an unit it just run closer and then you attack it. Units should have different sizes and those units

2 Replies 4,556 Views

I do not want to be rude or anything, but have you considered make smaller squares in tactical combat? I mean, at the moment, if you attack somebody, that unit runs arround in that square, which is a little bit stupid for me.... also, how you will add something like a sweep attack etc... which attack more units arround? Would not be better to have smaller squares, where bigger units take more squares, like 4 for dragon and one for normal army etc? It would look and feel more realistic t

21 Replies 53,104 Views

Enya is fine, but most of her music is very similar, and to be honest [e digicons];P[/e] she is not the best singer, but it sounds nice... I love Enigma [e digicons]:thumbsup:[/e] . Especially the first one MCMXC a.D. , Or Jens Gad - Le Spa Sonique wonderfull album. Bliss - Quiet Letters is also very nice. Check it out :-)

83 Replies 265,651 Views

I do not want to see, game too fast paced. I actually like, that things are taking longer, first of all, turn are faster because you do not have to change build order, in every city you have. Second of all, if something take longer to build, you have to think more about what you build first and what you wants to build later. And Third of all, scope of elemental, is much much bigger then MTW, or ETW and later on it would be draging alot.

31 Replies 23,569 Views

[quote] two sides (TEC and Vasari) There is another side... [/quote] I know that there will be also advent, but how can I talk about them, when they are not playable in the beta? Iam talking about my experience with the game I cant comment anything that I have not played yet

13 Replies 4,590 Views

[quote] Wrapping up what Multi didn't! I would like to see some kind of space trash or anomalies like in gal civ, which ships (scout or capital) would be able to pick them for one time bonus. They can be there just once, not anything game breaking, or unbalancing, just to make games at start more interesting, till you get more planets and fleets for attacking. The devs have said they are working on making exploration a bit mor

13 Replies 4,590 Views

Ok I played about 10 games and I have already found what I like about sins, and what I dont. First of all I would like to say, that all my ideas in this topic are just my own opinions and they may be different from yours so dont flame me .Basicaly, I like diversity in RTS, possibilites and choices. DIVERSITY: So diversity. There is so many topics about two sides (TEC and Vasari)...So I came with a solution. Instead of givin

13 Replies 4,590 Views