Twohawks

Twohawks

Joined Member # 631272
0 Posts 104 Replies 385 Reputation

unless the retail version radically slow down pacing the current ratio seems way to far the other way from where it was.. I think some where in between where it was and now is would be fine.. I mean after all having one or tow offspring joining you in the field is not only fun but a god alternate way to get more heroes...

17 Replies 52,855 Views

[quote who="GunslingerBara" reply="3" id="2691403"]I can't say I agree with an ignore user option either. You can easily just scroll past their posts. Not to mention the potential confusion if this feature is implemented. Bara[/quote] I can respect your opinion.. I speak from my experiences and it worked very well.. many trolls or folks who start topics just to watch the fireworks get bored fast as the number of people ignoring their posts r

4 Replies 19,812 Views

I do think a limit of some type is in order.. I like the idea that one ring per finger and thumb so 10 tops.. I also like the idea of one ring of type for example one ring of endurance... then make rings bonus value go up based on goodie hut level. (i.e. level 1-3 rings of +1 or +2 and so on). Lastly more variety of rings just a quick few examples ring of defense vs attack type (10% reduction of damage due to fire, ice, melee, ranged and so on) ring of pl

10 Replies 3,682 Views

I am not really surprised.. If you think about it compared to console gaming. pc has far less shelf representation (which is due to console gaming) .. Take Gamestop for example (full disclosure I work there) in my local big city ( I live in rural Michigan and drive 20 miles to get to work) PC game only cover 2 sides of a 4 x 6 (so 4 eight square feet) gondola while Xbox 360 new cover a 12 x 8 (96 square feet) section of wall.. and another 12 x 8 for used xbox 360.. Heck even the W

35 Replies 81,023 Views

Ok tried more in 3c to deal with this.. now I have 8 unit stack stationed along my roads just so i can attempt to keep trade flowing... add to this that I can't put them in a guard mode (stationed with aggressive response to enemy units in sight then back to guard spot unless defeated or similar) so I keep accidentally moving them... I still manage to lose caravan units.. heck for the measly 10% bonus to income i am beginning think i am done worrying about them.. I don't need the

6 Replies 5,190 Views

Once again proof of how amazing you guys really are.. I mean we were not supposed to get a 3c but you all were not happy with where 3b was and now a possible fix for most annoying crashes.. add to this the amazing changes I have seen from 3 to 3c .. some of the things we have asked for are in some cool stuff you all wanted... I got to tell ya I have seen other dev staff's care about their customers but you guys and gals take it to a whole new level. Have a [e digi

108 Replies 336,289 Views

I did a restart of game launched from impulse then was able to build again... not sure if impulse was the trick or not at this time... just finished test from launching from desktop icon ... I was able to build.. so load through impulse make no diffidence.. secnario was game got sluggish during battle exited out after battle over.. reload and could not build got this message.. "can't build: harvesting this resource requires additional technology." then exited and reload

23 Replies 10,124 Views

I must say some of these are solid suggestions to solving the clutter while maintaining a good mechanism for delivering quests.. Here is another type of quest hub we could have.. as we level adventure lvl add a structure called bounty board.. then add a shop like action button to interact with it.. it could offer x amounts of quests for each level...

28 Replies 97,265 Views