Cykur

Cykur

Joined Member # 635909
4 Posts 495 Replies 888 Reputation

Check out my thread: https://forums.sinsofasolarempire.com/369258 You can kill one or two unfair AI's by just outplaying them. I have a couple examples where I don't use any SB or repair / defenses to kill a single Unfair AI. These are more novelty replays, because I just used scouts for fun. The main one to look at are the last two, the "Advent vs 9 Unfair", and then the part 2 of the first "vs 9 Unfair". These should give you some i

6 Replies 6,879 Views

[quote] I've often asked that most of the Subverter (and RA) nerf be revoked[/quote] They did partially undo the Subverter nerf in one of the more recent patches. RA will never get unnerfed, and with good reason. I don't think I ever lost a game I went RA, and there were a few times when my team got disconnected / crashed, or noobs bailed on me, but I was still able to kill the entire opposing team because I had RA. The other thing that sucked about

16 Replies 6,666 Views

[quote]I liked the 1.10 balance as well. If someone didn't make enough other ships to protect their carriers , you could slaughter them with LF.[/quote] I'm quoting myself with emphasis....the key was you had to make some of your own carriers to destroy their LRF so your LF could go to town. Fleets were still required to be diverse, but I will totally agree, carriers were the backbone of most successful players fleet

71 Replies 111,696 Views

[quote]Correction. I just downloaded a 4v4 and watched it. I saw Cykur use a few subverters. In one instance they all jumped at once and disabled a... (drum roll please...)... extractor! In another instance they did jump and disable a small group of ships, but it was a very small group of ships that was about to be annihilated anyway, and of course they all jumped and disabled the same group of ships. If Cykur had been playing himself those subs would have been dead to fighters

16 Replies 6,666 Views

[quote]Maybe if the AI made more than 2 cap ships each it would be more of an interesting fight rofl x3[/quote] Which replay? 2 Caps in a fleet is pretty normal, but some of the Advent AI's were making as many as 4 caps in a fleet sometimes.

34 Replies 68,071 Views

[quote]The mere fact that 9 unfair AI's can't take a human player out should clearly show that the AI has no clue how to attack a SB.[/quote] Static defenses and starbases alone will not hold off several AI's....they will chew one up pretty fast, even if it is backed by repair and other static defenses.

34 Replies 68,071 Views

[quote]Well... If the AI ever gets an upgrade, I have an idea for a name. easy --> normal --> hard --> unfair --> Cykur I don't think the developers ever foresaw it would be possible for someone to beat nine unfair AI's.[/quote] I'm sure they will keep making refinements to the AI through the Diplomacy product cycle -- it is definately a lot better than it was before Entrenchment. Don't think I need it named after me...don't need

34 Replies 68,071 Views

[quote]do 1 star now [/quote] I could probably do it on Implosion which is an 8 player map. The only bigger map for single star are the random 10 players, and it would probably take me many tries to get the right start. Ironically, the start I had in the multiplayer game I played earlier tonight would have been perfect for fighting off 9 AI's, but most of them have too many avenues of attack to even get out of your HW. Seriously though, I don't think

34 Replies 68,071 Views

[quote]I only watched part two of the vs9 replay and the reason it's uninteresting (for me) is you are already well established and holding a whole star system here. That means the tipping of scales occured many hours of gameplay back as the Ai only grows weaker compared to the player as the game drags on. You have already won at this point, it's just a matter of time. It is no great feat holding back the AI fleets with fully upgraded Argonevs backed by repair pads (which the AI will never ta

34 Replies 68,071 Views

[quote]Ouch. I wonder who that was intended at. Add the clause "kill you online when you spam lrfs." I'm no fool. I never use scouts if the enemy isn't spamming lrfs.[/quote] Amish, you DO sometimes rush people with scouts. And you are not the only one using scouts, so the statement is not directed only at you. The scout issue has been beaten to death, so I'm not going into all the points. My replays with scouts were just to demonstrate that the unit is cost effectiv

34 Replies 68,071 Views

[quote]The first one is just starbase uncapped target acquisition/repair abuse ad nauseum.[/quote] What is starbase uncapped target acquisition? Can you describe it -- because there is no such thing? I wasn't abusing repair!!! I only repair stuff that is damaged! [quote]The second one is played against what's evidently one of the economy/defense orientated AI's - on a small map.[/quote] Yes, I said that it was a Fortifier AI, b

34 Replies 68,071 Views

That is kind of similiar to what I did on the Advent replay I provided. Turrets around a Hangar with Repair and a Starbase...backed by various Advent Fleet. I didn't use Lums that much though. I still found it easier with Marzas. As nasty as the turrets are stuff still shows up faster than they can kill them so you need the the uncapped AoE abilities on the starbase and some support on the really big waves. Sometimes 6 or 7 AI's show up at one time with 1K

34 Replies 68,071 Views

[quote] The problem isn't that the AI uses siege - the problem is that it uses unescorted siege, which is really easy to counter.[/quote] Sometimes it is very well escorted. Other times it isn't, when it thinks it doesn't need it. By and large, it is pretty easy to trick the AI into attacking, so I totally agree the AI could be improved.

63 Replies 97,369 Views

I think a good question would be, "Would you defend all your frontline worlds if you knew the AI wasn't going to have raiding Siege?" It is kind of funny how some complaints are because Siege cripples the AI, while other comlaints are what a pain it is to run around trying to defend your planets from all the siege frigs! While siege is easy to counter, four or five of them can level a non-upgraded world pretty fast -- probably before help can arrive. The AI

63 Replies 97,369 Views

No matter which one you buy, you will want to register it with Stardock's Impulse digital distribution platform so you can get all of the patches that bring you up to the current version. If you like having physical media and game manual, then get the box and just register your serial number and get the patches for free. If you dislike having to deal with boxes and DVD's, buy it and download it directly off Impulse. The main thing is to not buy it used because that seria

4 Replies 22,143 Views

I would agree that there could be a verbal warning if someone starts building a SB at your world, or there is a constructor inbound...mind you, Vasari constructors are colony ships. Sometimes there are a lot of hostile warnings...it would be nice to get a specific warning for starbases, "Tyr is building a Starbase at our world!" .... that sort of thing...

913 Replies 1,711,971 Views

Its a good guide, but Darvin pretty much sums up Vasari's current troubles. Unless there is enough space on the map to let you expand and start employing some advanced strategies, or a lot of neutrals, you will be outnumbered and boxed in by an Advent or TEC player using more numerous, cheaper ships. It doesn't mean you can't win; you might outplay the other guy, or you can try an "all or nothing" strategy like SB rushing their HW, but the burden of skill is heavily on the Vasari

22 Replies 11,599 Views

[quote]Anyway, 1 Unfair AI is a little bit too easy...perhaps try more? (obiviously all teamed up against you) Lo[/quote] LoTek...I have followed your suggestion and added more AI and put them on a locked team against me. Unfortunately, I couldn't add more than 9, so I'm not entirely certain just how many I can fight by myself. Hope you find this replay more interesting -- even though I suspect you didn't look at the previous replays, you were jus

34 Replies 68,071 Views