Ozar

Ozar

Joined Last seen Member # 636937
1 Posts 5 Replies 10,530 Reputation

It might be unfair, but the flexibility of having 40% less picks overall and lower maximum bonuses makes up for it... and I can always *edit it manually*, the catchcry of a *broken feature*. Well said.

25 Replies 14,593 Views

It seems to me that a truly custom race should by default have 25 points to distribute (Assuming 25 is the number that the other races have total.)

25 Replies 14,593 Views

A simple "Give X/Do Y or else I will immediately declare war" option somewhere in the diplomacy screen would really hit the spot. That would let the AI know you are dead serious and perhaps keep them from pissing off players and digging an early grave for themselves.

8 Replies 9,793 Views

2. The AI was horrid at stuff because it was on Fool. Basically it has extra strings of data it goes through that are gibberish to slow it down. Interesting. Is there a place I can read up on in depth the difference in each individual difficulty setting? (Apart from the basics in the PDF Manual.)

4 Replies 4,409 Views

Current Game Version: 1.2 Ok, I've finished my first game.. or two if you count the first campaign mission. I don't. Now then, a few questions. 1) Learning AI. As a GalCivI "veteran" (In the sense that I owned and played the game) I seem to recall something about a learning AI, but I dread delving into archives for fear of only digging up hearsay. First of all assuming it exists, in what form does it take? Does each player's copy individually learn to defeat the pl

4 Replies 4,409 Views

I see. So.. will you like, make a note of this for the future or should I save this post and then re-post it in a few years when development on GalCivIII begins?

4 Replies 5,126 Views

In the original GalCiv, you had I believe 10 effective overall difficulty settings based on how many AIs you picked and how much smarts you decided to give them. Generic difficulty settings, all around. However, that's a little one-dimensional.. Wouldn't it be better to have more control over the difficulty settings? For example, having two separate controls of AI difficulty: -Adjust Intelligence (Fairly obvious what this does; at lower

4 Replies 5,126 Views