ColaColin

ColaColin

Joined Member # 6375107
2 Posts 75 Replies 248 Reputation

That means you get a code that you can enter on steam to download the game. Not the source of game. Sadly.

7 Replies 40,700 Views

[quote quoting="post"] the fact the engine code will be released excites me.[/quote] Any source on that?! That's news to me and I don't believe news that good until it is verified ten times.

7 Replies 40,700 Views

[quote who="Richy_Young" reply="85" id="3563847"] I agree I have seen the zoom out on the latest founders videos and it is quite far, I think the topic got a little confused. I think the assumption was that you would be tied into a very tight narrow point of view only. But there appeared to be a nice amount of zoom in and out. [/quote] My problem is not the missing zoom -as indeed it seems to be there in some way-, but actually the missing icons. In SupCom:

131 Replies 831,099 Views

lol saying FA was an incomplete product. FA was a pretty polished game. It's not FAs fault that some ISPs provide cheap routers to their customers that have firewalls that screw up NAT so bad that no p2p game can handle it.

131 Replies 831,099 Views

uh alphas. I remember how the PA alpha was released at like 2 am my time and instead of sleeping I streamed on twitch, showing all the bugs it had on my AMD card to the devs xD fun times. Looking forward to next week. No streaming for now I guess, seems to be unwanted here so far.

42 Replies 157,553 Views

[quote who="kreyson135" reply="35" id="3558953"] Realistically guys, there is Zero need for max zoom out if the mini map provides adequate information on current state of the battle. [/quote] imho that is a statement likely said by somebody who has not played (enough) SupCom? :p Even in the short lets play video I felt that icons were missing after all. I basically felt "and now add icons so I can quickly tell what is going on from up here". The minimap is sm

39 Replies 195,232 Views

[quote who="Frogboy" reply="68" id="3558192"]It may not be worth pursuing if even SupCom experts thought sc already had all this. [/quote] yeah that is the thing. SupCom may have used some trickery to achive it, but it seemed pretty "real" within "reasonable gameplay" limits. It may not have been achieved by a "clean" simulation code, but to the end user that actually does not matter at all. I dunno how exactly the scripting in SupCom worked, but if you can script the pro

131 Replies 831,099 Views

[quote who="eviator" reply="64" id="3558134"]How much antagonizing can Frogboy take from self-proclaimed experts with no experience in THIS game[/quote] Being an open game dev is hard for this reason. Though going "you all have no idea what you are talking about" isn't exactly the way to handle it if you want to have a discussion ;) And yeah so far very good responses from frogboy. Reminds me of the openes in the development of PA :p

131 Replies 831,099 Views

[quote who="Frogboy" reply="10" id="3557766"] The strategic zoom icon players lost out on a lot of actual strategy because of it. I'm not speculating, I'm telling you for a fact that things like LOS, better physics, better terrain handling, better balancing of reclaiming mass, more precise handling of the economy are all features that SuCom players lost out on in exchange for strategic zoom. Mike Marr (who was one of the main guys on FA) and I talked about all this

39 Replies 195,232 Views

[quote who="Frogboy" reply="53" id="3557781"] I think there is a lot of misconception on what Supreme Commander did and didn't do. When I say a shot in Ashes is a real projectile I mean that literally, it might as well be a unit on its own. It has its own model, light source, physical behavior. It's not just about firing arcs. Units won't just shoot into the side of a hill because every single unit has multiple fire systems with their own firing solutions. &nbs

131 Replies 831,099 Views

[quote who="TAG_Utter" reply="4" id="3557595"] -I can tell you what I have seen as Founder I'm loving what I have seen has a SCFA player since you are 1 too . [/quote] Yeah I love it too, but my first feeling is "lets go into the options and switch on always render strategic icons, those units are hard to read". No matter how a unit looks icons are always better to read. That is another issue I have with the no icons stuff. I p

39 Replies 195,232 Views

[quote who="Frogboy" reply="48" id="3557530"]That isn't the same as saying we won't provide additional strategic information on the screen. But in a game where we're designing it to have thousands of units (SupCom games tended to top out at a couple hundred) it would be absolutely insane to try to give every unit an icon. [/quote] After watching the video of the gameplay (which I like overall) put drastically I feel you have two choices: A.) remove the zoom

131 Replies 831,099 Views

[quote who="Frogboy" reply="7" id="3557411"] Thanks! And that map editor will be in the first DLC (which Founder's Lifetime members will get as part of their lifetime purchase). [/quote] Now I really hope the upgrade will be still available if I should get hooked for real at the alpha. That may happen. We will see. I hope for it ;)

18 Replies 55,843 Views

[quote who="TAG_Utter" reply="46" id="3536615"] The new stuff in the founder's vault really helps understand Colin. [/quote] I specifically wrote my post after reading through the pdf on the zoom.

49 Replies 135,196 Views

[quote who="Frogboy" reply="44" id="3536468"] There's some new stuff in the founder's vault on this topic that you may find useful. [e digicons]:)[/e] [/quote] Still don't agree. Okay you don't want people to zoom out. So why do you even have a zoom? What is the point of a zoom feature if the player has to hurt their eyes to make out where stuff is? If you want players to only use the minimap then completely remove the zoom features. I don't hav

49 Replies 135,196 Views

#1 and #2 in my eyes conflict. Activiating special abilities by hand screams "APM" at me. #6 is a mistake that you'll realize when people scream at you once the SupCom players have a look at the playable version of the game. Or once they mod it away, if you provide the APIs to mod it away via a UI mod then everyone is just gonna use that mod because a strategic zoom grants massive advantage to a player. I am eagerly awaiting the game, it sounds interesting. I am also reall

49 Replies 135,196 Views

[quote who="TAG_Utter" reply="74" id="3533305"] What is think to Mods. Map editor. And Global chat ,has been forgot this last years on all rts ( like any big game production ,a big chat we need [e digicons]:)[/e] Just want make a point that a Global chat, improve drastically the game longevity ,and makes the game experience bether in many ways ( fast arrangement of good games, discuss tactics, differ

91 Replies 493,514 Views

[quote who="KaneTiberian" reply="7" id="3533261"] I'm not yet sure that Ashes is on the right track, assuming that the right track is the 'RTS for the rest of us', whose limit is 10 conscious actions per minute, not 100 or 400. Heavily automated UI is a must, and overall game pace should be slow. Also, most people can do just one task at time, and so even epic scale game should have single focal point at the given moment of time. The key element here is turtling availability

49 Replies 135,196 Views

So far there is no game we can play, so all we have is a few infos on a game that is being made that make us think of the game we want. Once there is a game for us to play we'll quickly realize just how far apart from each other our ideas of that game are. That's the real reason why most RTS are rather small: The people who play them are split apart by "what" they actually want. The only group that is really big atm is the group that likes games with rather small unit counts and lots

49 Replies 135,196 Views