[quote who="tatsujb" reply="5" id="3607336"] I really think we should bring up the subject of intel which is entirely nonexistant in this game. the red blurs just aren't going to cut it. they give much less info than even WW II radar did and they give this incredibly insufficient and frustrating gameplay experience. you don't have enough info it wouldn't change anything about current gameplay if you couldn't see it at all (give
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Kazzerigian when i arrive home, from work i will benchmark a Gtx 980 ti with same settings you have on your test, so you see the diference.
I never have any key was cheking now but.... Friend will have to buy i guess.
Y its true i play PA and they really find good solutions, but i think they grab Spring Engine ideas :)
Left Mouse button as the drag ground button Solution test. You can disable the Left mouse button . 1.Make a backup the file ( you will also notice that select units with shift and builds drag the view i sugest you make only 1 factory and hermes and micro them in speed light to test ) 2 go to your
This makes me think what kind of feedback we are transmitting. We has Founders ,should have access to all pre releases before patches be released for everyone. We are helping to find problems in our 0.64.14585 version and give our feedback the way we think is indicated. But apparently someone who never took part in our discussions, never spoke of the movement of the units if it is slow or not, never addresse
Any game since 2007 have replays ,not have makes no sence this days .
[quote who="Ticktoc" reply="1" id="3606552"] Do you expect the AI to make use of the 0.70 changes like the new global abilities? Not yet. https://www.youtube.com/watch?v=J4CQSc2Vszc Edit: Bunch of Youtube people seem to have got .70 early. In the summary screen of that game you can see they have zero global ability spending.<
[video]https://www.youtube.com/watch?v=RqncLzJKCHM[/video] Some times no need words, watch ...it says exacly what i feel and think about top strategy.
Yes indeed the current diversity in ASHES maps is very basic and simple, but I also know that at this time the priority goes to other stages in the development of this game, we have to keep in mind that this team is not composed of many elements but they are good. I Also make maps to GreyGoo, not playing AOTS because Zoom and the very small units and GreGoo due to Zoom but can´t stop appreciate the amazing maps of GreyGoo is probably the best of these la
Best RTS game with best pathfinding was and is Supreeme commander 2 (and im a SupComFA player) and PA also have done a good job. If there is AotS pathfinding problem there is enouth time to be sure will work well . This game will crash at every moment ,there is cancer all over the algorithms. Im just try to see wy that on maps and mods [e digicons]:-"[/e] i know thats Quoting TheRealWarpstorm so w
[quote quoting="post"] Greetings! So far, I hope I've done my best to convince you guys that this will be a horrible game that will give you cancer and that you're all being ripped off so that I buy a gold plated rocket car. [/quote] You almost make me belive this really got cancer everywhere,thats wy this is in this days the most active game im in. I just can tell ...Its too soon for DLC even just has a gift, you will
If you want to get an idea of how much spend 32 gb. Usually build quality 4 consumes around 16/19 gb depending the map size for me never pass + then 24 GB, so if you crash on build 4 its really the Memory i still dont know wy need so mush memory to this map editor but its needs be optimize. I have 32gb ddr3 XMB 2400 / GTX 980 TI strix /I7 4790K After some testing in all kinds of Map dimensions i could see that the map editor that we use (dunno if same
[quote who="ASADDF" reply="51" id="3605456"] Quoting eviator, reply 48 I am on vacation and I don't have the files to reupload them sorry, give me one more week to get those files back up or..... wait... [/quote] Sry but no come back right now [e digicons]:thumbsup:[/e] jk Just relax
[quote who="eviator" reply="49" id="3605259"] Quoting , quoting post My personal Vault section. <span style=
Steam AOTS foruns are more active then here now ( and thats good) so we have to keep an eye on both.
[quote who="tatsujb" reply="5" id="3605011"] Quoting Zorin1, reply 4 Do you have a recommendation on what game capture software to use? OBS. in dx11 mode. or don't record at all. Yeah I know but when the devs themselves are asking around there i
[quote who="ASADDF" reply="39" id="3602798"] here is an updated map using different builds Build Quality 1 Erosion 500. >206 MB >> http://www.filedropper.com/aotstwilightflamemap Build Quality 2</str
[quote who="ASADDF" reply="45" id="3604907"] Quoting The_Engenieer, reply 44 Another thing, in future put auto generate the DDS Map preview with all economic so all can have a 1 picture and think when in lobby waiting, whats best tatic to use for the eco. Im making that on maps until i have that on your maps, but i ho
It is necessary to open an option for rotation the seeds, so that all players have the same advantage. At this point in almost every map there is differences and advantage for one team, to another team due to placements in the same direction of seeds, is a disadvantage since the first engineer of all seeds comes out all in the same direction. I have make a short map has a exemple to understand bether . <img src="http://s5.postim
In future something diferent its think to progress bars and Ui . But for now we must have something. Its time to show the world new ideas ....and AOTS have it.
What is the reason that Fury have a huge difference in relation to Hades makes no sence both showld have same size. In relation to aircrafts ,all showld leave from the air factory 1 by 1 both Fury and Hades .. Hades are spectacular got the perfect size and the appearance is superb without words what a fantastic work there i never saw since i play rts games this air d
What is the reason that Fury have a huge difference in relation to Hades makes no sence both showld have same size. In relation to aircrafts ,all showld leave from the air factory 1 by 1 both Fury and Hades .. Hades are spectacular got the perfect size and the appearance is superb without words what a fantastic work there i never saw since i play rts games this desig
[quote quoting="post"] Why can we not have explosions? ALso, why are neutral defenders too easy. They should have a capital ship somewhere, they could be roaming around. The music now is really annoying as well. [/quote] Think this game for now has a Home that still needs to be build. Right now you are work in the house design and you only have the terrain ,can you complain wy the kitchen still not build to