BXP_Godgib

BXP_Godgib

Joined Member # 6390233
0 Posts 0 Replies 177 Reputation

We can drop you a part after every game. But, the math will quickly mean that those parts are vendor trash. Apologies if the FAQ is confusing the issue; I can see that the looser words there are inaccurate if you're taking them literally. The goal is to make it feel like you are always making progress, even a little bit. We're still very early on in figuring out the right balance, of course, so this feedback is useful. To set expectations... You probably won't see

15 Replies 51,931 Views

Correct, beams are (possibly confusingly;) not lasers. We are actually fixing some of that confusing overlap with some different part breakdowns in future builds. When in doubt, if you equip something and it doesn't bump your stats in the Hangar, it's not going to in the game. The exception is the rank'd stuff. We are going to be trying out more and more stuff tied to those to help with balance and creating more interesting choices of which Servo to take when. <

4 Replies 4,200 Views

I think modding in Servo is inevitable. We just need to spend enough time and thought on it (with help from you guys) on how to do it right. I think it's pretty easy to see offline mode turning into "untrusted, cheat your butts off" mode eventually. We don't have any problem with that. If you were to go into that mode and play online, well, you're asking for crazy stuff to happen. But, that would allow you and your friend to play with mods. We are uber protective o

6 Replies 6,191 Views

Thanks for the feedback. We are absolutely interested in making the Servos feel like heavyweights. I think that comes across best in their relationship with the drones ATM. The rest varies. The game is absolutely not balanced right now;) I think you're looking for impact FX and anims. Don't have those in yet. The intent with the progression rewards is for you to get a crate fairly frequently. ~3.6 wins will get you one (assuming you're completing the daily

15 Replies 51,931 Views

A few of us have played Metal Fatigue. But, I'm not sure there's any specific influence from there in Servo. Similarities will exist given giant robots and all, but there wasn't any intention to make an homage. On the weapon mix and matching... We have it restricted right now for a couple of reasons. 1. It helps you make choices and investments. You end up giving your Servos more of a unique role this way. If every Servo can do everything, that has been less fun in

14 Replies 10,328 Views

We've got around and around on the online/offline issue. Mods are certainly related. The next build will see an online/offline profile system added. We want offline folks to have all the fun, but yeah, we can't let that break multiplayer. You can imagine allowing mods in that mode, as well, I think. This game cries out for modding, but we do want to keep official multiplayer clean/fair. Interested in any/all thoughts on this.

6 Replies 6,191 Views

Good to know on the crates. We had some problems with people noticing them before, so I've learned to ask to be sure;) We are working on the turrets vs. drones vs. late-game stuff right now, in fact. We're seeing some good results with some of the changes we're trying out. Servos are better against turrets in late game, for one. We'd like to leave the Servo respawn time alone just to avoid the tech-up penalty that would create, but yeah, that's on the table

17 Replies 11,294 Views

Glad you're enjoying it. Did you buy and open all the crates (Founder's and the 3 you can buy after you do the tutorial)? Did you get anything you liked in those? The game has a "slog" problem ATM with some of the recent upgrade changes we made. We're in the middle of sorting that out, so this is a perfect time to get this type of feedback. We're interested to know what your buildup is. Are you jumping straight to Rank 2 for the second Servo or going with bloom

17 Replies 11,294 Views

It'd help a ton to know which map you're on. If it's #2, the wave you're on would also help. If it's #3, how many meteors you killed would be good, too. If you're playing with the AI, then setting the difficulty does make a *huge* difference in the creep power. All that said, feedback like this is why we're doing this. Thanks!

5 Replies 4,115 Views

@raptor980 What problems are you having? We should be getting some options in the next update (couple of weeks). Please send any bugs into the Stardock support/bug channels so we can fix them.

11 Replies 2,661 Views

Pistons are not fists. Yes, if/when we add a piston-buffing part, it will say "Pistons" on it. We're trying to keep things simple. Could use feedback on whether it's too simple/complicated/etc.

4 Replies 4,200 Views

Quality is the measure of how "good" a part is. It will mean a lot more (in terms of stat diffs) in the update that will be out in a couple of weeks. We're adding more there every day.

1 Replies 17,441 Views

Well, 4/30 *is* tomorrow... We are all excited to see what everyone thinks. The game is still ridiculously rough. This is the first time we've *ever* "released" something this soon. Why do it? We want feedback. Servo is an interesting beast. One foot is squarely in RTS-land while the other lives in RPG-town. Our opinion is evolving on a daily basis. We'd love to have you all along for the ride and help us figure out where to take the game. Plus, we coul

7 Replies 27,746 Views

We should be putting some more stuff up there shortly. Been pushing hard on the build in the meantime;)

15 Replies 33,286 Views