Banned for having a walrus with no porpoise.
Go4Celerity
Banned for summary dismissal of a potentially able banner.
Banned for not appreciating the powerful, palate moving flavor of aged, crystalized, years old cheddar. https://www.smokehouse.com/burgers.nsf/item/aged-cheddar-cheese
I played a game around 1.9 where I raised tech inflation exponents. Around turn 75 I met the Iconians, who had 44 more techs than I did. It was on gifted with brokering off. I may be THAT BAD or the RNG may have been THAT KIND to them, but I still wonder. Ran a couple of tests that I felt were inconclusive, but I still suspect that the tech inflation values are incorrectly effecting only the player. The commented out sections around the stats also specifically st
Banned and double banned for banning more banners than any banner banning here.
Banned for making the 21,000th reply to this thread.
Banned for stealing Johnny's fermented cider-apples and not sharing the sweet end product with your banner.
I'll post a reply to OP's question after just one more turn....
Banned for the egregious insult of naming cap'n's bird Ryat.
Banned for failing to put decimals in your tables (rounding).
Banned for dragging my sacred vinyl into such a silly non-discussion!
Am on my phone and haven't looked, but cybernetic offers a mechanic citizen that gives all your ships +1 moves for each you train. I don't think it's a prereq for any techs yet, though I'd expect some to be added later.
Incorporated changes in today's update to modded files, fixed supplemental mod in above post for making all minor factions major factions (credit to Horem for pointing out where I'd messed up on that one).
Updated for latest opt-in. Removed Tech Age tweak from the Linked Mod folder. Supplemental Mods with links: Simple XML edit to make all minor races major races (no abilities or life types so all of their techs are completely generic): https://www.dropbox.com/s/work1i5cvl94hk2/FactionDefs.xml?dl=1 Mod to stretch length of Age of Expansion: <a href="https://www
I'd like a simple thing like replacing ProductionPoints Asteroid Flat 1<
[quote who="barrybeal" reply="26" id="3677810"] not sure TechDefs.XML changes affect the game at all any more - anything you have to change would have to affect MasterTechDefs.XLM. And with all the bugs in the tech tree that XML file would have to be changed with every patch. Not sure if any of the other XML files work differently for Crusade but they change the ShipComponentDefs.XML file fairly often as well. [/quote] Thank you for catching that. You're ve
Updated for 2.14. Changes listed in edited post. Link updated. With thrusters now giving jamming bonuses, I'm looking at ways to limit stacking of flat evasion bonuses, probably through making some multiplicative and others having smaller flat plus small multiplicative bonuses. Hope to have that worked out in a week or so.
[quote who="Stormshaper" reply="21" id="3676731"] Another potential thought on the possibility of recovering administrators from decommissioned/destroyed ships/starbases: Rather then a flat 10 or 20 turn 'recovery period' for disbanded administrator projects, what if administrators effectively went on vacation after their project was ended, to the tune of 10 or 20% (subject to balancing) of the time their project had been operational? Ex: starbase Joe's Durantium Store h
Make a University improvement with marginal bonuses that adds an admin every 20 turns as an alternate means of aquiring them.
My apologies too any who tried this only to find it crash. I had my file structure wrong in my Mods folder. I've fixed the few dozen XML typos and the mod is live and working now with an updated link.
I like the permanence, but also see how it needs to be mitigated to prevent crippling. How about immediately getting 1 back for every 2 lost.
[quote who="Surge72" reply="2" id="3676119"] Should always be able to mouse over resources to show income, regardless of what other window you are in. I tried it when I had the Promote Citizen window open, and it wouldn't work. [/quote] +1 [quote who="FreedomFighterEx" reply="3" id="3676120"] I wish the ship component actually snap the where i actually want it instead of randomly snap into other 6 widget that hide inside the ship. It grind me gear quite
I'm humbled. Thank you.
And when did I get over 2000 views on this? I remember it being arround 200 last time I updated it.
Title. I'll start with a list of UI improvements I've requested or have seen requested. Any items you see that you would like added please note the #'s and give them a +1. I'll keep tallies with edits until we get a UI patch. Please post any additional requests you have on this topic here and I'll add them to the list with edits. The List: [tallies in brackets] Control+N [2] <li